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-   -   (REL) Pacific enviroment/ROW/Leovampire and Kriller2 (https://www.subsim.com/radioroom/showthread.php?t=130150)

leovampire 09-27-07 08:11 PM

already being worked on longam
 
Quote:

Originally Posted by longam
Quote:

I'm really thinking the game saves things in a weird way sometimes. You got your rich saved games and saved games. Perhaps what Leo said to do it the way to go. Make your base and of course it saves automatically for you. Before you head out again, install the mods. See how she goes. Sometimes my game will save that weird smoke that follows the boat and it will be gone after hitting port and starting the next patrol. I have also found that starting fresh (deleting old saves and rich saves) makes the sky render better. The transition of colors is much smoother. I know it sucks to drop your current patrol but with this mod making it new and fresh, IMHO it is worth it.
I can confirm this as I have just went threw the same thing. And I wish they would stop for a bit so I could sail on....JK.

There is one concern I have and that would be how to lighten up the light rays and waves below water. Its not that it maters during game play, but it just looks to extreme for norm.

Work is already being done to better control underwater effect's so we are way ahead of you! LOL!:rotfl:

Trying to make it so the FPS rate dosn't drop as some hve reported and to make the effect's less intence over all.

leovampire 09-27-07 08:26 PM

Okay the 2 new downloads are up for the classic and light zones
 
I highly sugest you do not apply them to your game unless you are in port!!!!!!!

The reason for this is if you have any undetectable damage to your sub by normal game means to check there is a chance the effect's changes will show this.

They replace the Hollywood effect's folders and the Scene Fire Lightning Oil Slik folders. And will over write a couple of the texture files in that folder because the fire has been reworked a little as well as the oil slik textures.

I will stay on station for a bit to answer questions or handle problem's. I already downloaded the files and opend them up to make sure they are working okay.

Enjoy guys!!

BTW thank C DuDe for getting me to wake up and get this done and out as far as the choices in the zone's file's and what not.

Also the reason for the new updated Scene.dat file is due to some research help from JakeToox who does the hex reading for me we got some more insite into the settings for the water reflections so I made some changes to try and reduce the Wave State #4 and #3 reflections on the surface more and in Wave State #2 and #1 and increase of surface reflections. But I havn't had time to see and test them all in game so you are my guinny pig's LOL!!! But if I am correct in what I did then a FPS increase should happen for the times when the Sea foam comes into play. Feed back is wanted accepted and needed Please!

ReallyDedPoet 09-27-07 08:29 PM

Great LV, luck has it I am in port, this and a few other things to add :up::up:


RDP

clayp 09-27-07 09:57 PM

Well here we go again,..:yep: I had to delete it cause it messed my game up big time.I have TM1.6,GFX and the 1.6 patch..The game would run foe awhile and then start flickering and then the screen would go green..It runs fine with out it installed and I have no problems with any other games...

Core 2 Duo X6800 @3.24
Asus Motherboard P5BDELUXEWIFI
OCZ 2Gig 15-5-5-5 memory kit DDR2 OCZ2N1066SR2GK 2 x 2 gig kits
(4 gigs total)
NVIDIA GeForce 8800 Ultra BFGE88768UE
Western Digital 160gig sata II 16mb
Creative X-Fi XtremeGamer SB0730VP
Cooler master CM Stacker 830 Silver
OCZ Gamer extreme PS 1010wat OCZ1010GXSSLI
Samsung Optical (DVD/CDRW)
Windows XP Pro 32bit SP2

leovampire 09-27-07 09:59 PM

Did you install it while in base?
 
Quote:

Originally Posted by clayp
Well here we go again,..:yep: I had to delete it cause it messed my game up big time.I have TM1.6,GFX and the 1.6 patch..The game would run foe awhile and then start flickering and then the screen would go green..It runs fine with out it installed and I have no problems with any other games...

Core 2 Duo X6800 @3.24
Asus Motherboard P5BDELUXEWIFI
OCZ 2Gig 15-5-5-5 memory kit DDR2 OCZ2N1066SR2GK 2 x 2 gig kits
(4 gigs total)
NVIDIA GeForce 8800 Ultra BFGE88768UE
Western Digital 160gig sata II 16mb
Creative X-Fi XtremeGamer SB0730VP
Cooler master CM Stacker 830 Silver
OCZ Gamer extreme PS 1010wat OCZ1010GXSSLI
Samsung Optical (DVD/CDRW)
Windows XP Pro 32bit SP2

Did you try and go back to a previous save with it installed instead of going on a new patrol from base after you installed it? You don't have to start a new campaign just a new patrol. My game is running right now as I type this with T.M. 1.6 on it and I have every file in my game I send to you guys and I even add them change them and add them again without going to base and do not get a crash or any other effect's so I don't understand what your problem would be.

clayp 09-27-07 10:18 PM

Leo I don't have the foggiest idea what can be wrong..Its been a bad day for me..I'm handicapped and a whole menu of Ill's,so I'm going to bed..The few minutes it ran shows you and the rest are brilliant ..I just always have problems with everything...The other file you gave me works great,thank you...:D

leovampire 09-27-07 10:26 PM

Your welcome but please let me know
 
Quote:

Originally Posted by clayp
Leo I don't have the foggiest idea what can be wrong..Its been a bad day for me..I'm handicapped and a whole menu of Ill's,so I'm going to bed..The few minutes it ran shows you and the rest are brilliant ..I just always have problems with everything...The other file you gave me works great,thank you...:D

When you figure it out! And I understand about and sorry about the Handicap because after my 2 strokes every day is a struggle to do this work and keep my mind straight enough to get it done.

But let me know if you figure out the problem so others know how to fix it if it happens to them!

Okay?

Dave

simsurfer 09-27-07 11:32 PM

Going on the third night of playing with this MOD, its like a whole new game...And a better job that what UBI did IMO. Great job guys.

leovampire 09-27-07 11:40 PM

Thanks for the compliment simsurfer from the Crew and I
 
Quote:

Originally Posted by simsurfer
Going on the third night of playing with this MOD, its like a whole new game...And a better job that what UBI did IMO. Great job guys.

But I am sure if the Dev's had more time to make the game than they did it would have all been there and looking even better. For they have a love of the game as much as we do or they wouldn't have tryed to make a new one after SHIII.

At least they left the game open for further work and development for us.

WhiskeyBravo 09-28-07 03:45 AM

STOP! I haven't been able to leave port for weeks for the want of adding these mods!

Thanks to all concerned for some great enhancements to the game. And a BIG thanks to LV for all your hard work and obvious enthusiasm. Nice one mate.

Just one small request though if I may? When publishing a new mod would you clarify whether any of the previous mods need to be removed via JSGME or whether it's OK just to intall over the top and overwrite the relevant files as per the warning in JSGME?

Many thanks,

WB.

hector 09-28-07 06:34 AM

I just wanted to add my voice here and say what a great mod this really is and thankyou to all involved.:rock:

I also watched the two vids by Stabiz this morning and they were excellent.

Leo,do you think it might be possible to have the boats react a lot more in the heavy sea;s.At the moment my Tambour is pitching and rolling fine in 13m winds/sea but for some reason the Balao seems fairly much rock steady in the same sea state..Maybe the Balao is a much more stable sub.Ever since i started to play SH4,i have always wished the subs would pitch and roll a lot more than they do and if this could be done,i for one would be very grateful.

Thanks again everyone.

Hector.

Galanti 09-28-07 07:19 AM

The atmospheric stuff is outstanding, I've found myself making wallpapers all week! As well as spending an unusual amount of time standing on the bridge, gaping at sunsets. The crew is probably wondering if the Old Man has gone a little soft in the head.

However, I'm a little underwhelmed by the fire and smoke. I believe I've done everything right as far as installation goes, but regardless of time of day, my fires are various shades of orange, and smoke is always a grayish-brown, with no black. Is is how it's supposed to look? I mean no criticism, I'm just wondering if something's amiss. The fire animation is not blocky or pixelated as other skippers have posted, just the colours seem flat.

I wiped out my saves folder, yadda yadda, no extra copies of materials.dat and all that.

ReallyDedPoet 09-28-07 08:21 AM

Quote:

Originally Posted by hector

Leo,do you think it might be possible to have the boats react a lot more in the heavy sea;s.At the moment my Tambour is pitching and rolling fine in 13m winds/sea but for some reason the Balao seems fairly much rock steady in the same sea state..Maybe the Balao is a much more stable sub.Ever since i started to play SH4,i have always wished the subs would pitch and roll a lot more than they do and if this could be done,i for one would be very grateful.

They have improved over stock with LBO and now ROW, but I am sure more work can be done in this area, I will let LV answer this more.


RDP

Radioshow 09-28-07 08:35 AM

Thank You
 
Thank you Count Leo for the NSM/Hollywood zone.cfg.

Without modders like you (I do some mods myself) and others, most of my sims would not be the great simulations they are today. Rock on:rock:

Canonicus 09-28-07 10:22 AM

Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by hector

Leo,do you think it might be possible to have the boats react a lot more in the heavy sea;s.At the moment my Tambour is pitching and rolling fine in 13m winds/sea but for some reason the Balao seems fairly much rock steady in the same sea state..Maybe the Balao is a much more stable sub.Ever since i started to play SH4,i have always wished the subs would pitch and roll a lot more than they do and if this could be done,i for one would be very grateful.

They have improved over stock with LBO and now ROW, but I am sure more work can be done in this area, I will let LV answer this more.


RDP


It actually is posible to make the boats pitch and roll more that they do now.
It involves changes in the sub sim file made using Mini Tweaker.

The particular listing in that file you look at is called gc height.... short for gravity center height

By making this value higher you cause the center of the boat's gravity to move higher... the result is more motion.
However... in my experiments, which have been trial and error, I have noticed that too high a value will cause the boat to become very unstable...even to the point of rolling over!. Also, too high a value effects the stabilty of the deck and AA guns when you manually target.

Small changes do give more realistic motion and don't seem to affect the stability of the guns...


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