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-   -   DCS:- Warthog (A-10C) (https://www.subsim.com/radioroom/showthread.php?t=171148)

Nate--IRL-- 03-21-13 06:01 PM

I've not been in here in a while.......Spring sale and other news.

Nate

Quote:


DCS Spring Sale!

The entire range of DCS products will be on sale between 21 and 27 March.
DCS: A-10C Warthog – $19.99 USD
DCS: P-51D Mustang – $9.99 USD
DCS: Combined Arms – $20.99 USD
DCS: Black Shark 2 (Full) – $19.99 USD
DCS: Black Shark 2 (Update) – $9.99 USD

Download http://www.digitalcombatsimulator.co...loads/modules/

Release of DCS: Combined Arms



DCS: Combined Arms gives you control of air and ground forces during the battle. Use the Command Map to move and task air and ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons to engage the enemy.

Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.

DCS: Combined Arms supports both single player and multiplayer game play. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.

Download http://www.digitalcombatsimulator.co..._arms_english/

Features of DCS: Combined Arms:
• Move and task air and ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support in multiplayer.
• Jump into the seat of many armor and air defence units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World
Further updates and improvements will be made to DCS: Combined Arms.


Release of DCS Version 1.2.3

The new 1.2.3 update to DCS World and DCS Modules is now available as an auto-update, or downloaded directly from www.digitalcombatsimulator.com. This update includes a number of new, free DCS World features including a new DCS World Su-27 model, new triggers, and new scripting tools. It also includes major new features to the Combined Arms and Flaming Cliffs 3 modules. In addition to adding new features, this update includes many bug fixes and adjustments like missile performance, network game stability, force feedback joysticks, and a lot more.

You can read about all the changes here http://forums.eagle.ru/showthread.php?t=101961


DCS 1.2.4 Development

With version 1.2.3 now available, work is underway on version 1.2.4. The primary focus of this next version will be:
1 - Further improvements to network play and stability
2 - Coincide with the release of DCS: UH-1 Huey
3 - Improvements to air-to-air missile performance
4 - Changes and adjustments to beyond visual range combat systems
5 - Further GUI improvements


Moving to 64-bit Operating Systems Only

As we move forward improving the DCS World environment, we are more and more often running into ro*******s that prevent us from doing so due to supporting 32 bit operating systems. This includes larger and more populated worlds with greater terrain mesh details and textures. By moving to 64 bit support only, we will be able solve this and allow larger missions with more units, and it will allow us to improve visual effects.
This change will be coming in the next few months.


The Future of DCS

Currently the team is focused on completing Flaming Cliffs 3 and continued updates and improvements to DCS World. Once Flaming Cliffs 3 is complete, more of our focus will shift to upcoming DCS titles like the F-15C, F/A-18C and Fw-190D9. Looking further out, Eagle Dynamics and our partners plan a large number of new modules that include the Su-27SM, F-86F, MiG-15Bis, MiG-21Bis, Hawk, Mi-8, Mi-24, OH-58 and AH-1G, to just name a few.



The team is also hard at work on many updates and changes to our world rendering system, which will allow us to make new and much more detailed worlds than we have now, including the Nevada map. We hope to have these changes in place before the end of the year.

With the combination of a large and varied stable of aircraft, along with upcoming new maps, we will continue moving forward toward our goal of DCS World allowing combat missions over a wide array of time periods and locations. While our products initially started with a focus on modern day jets, this is now expanding to include World War 2, Korea, Vietnam and modern day content.

Sincerely,

The Fighter Collection and Eagle Dynamics Team
__________________

Dowly 03-28-13 05:34 AM

Went ahead and bought Combined Arms. :hmmm:

Arclight 03-28-13 06:40 AM

Picked up the Mustang. :yep:

reignofdeath 03-28-13 06:51 AM

Is combined arms Warthog and Blackshark and Mustang PLUS ground and other units to be updated regularily? Or is it a seperate entity from Warthog and Blackshark?

Arclight 03-28-13 07:13 AM

Their products are well-supported. There is a bit of an "issue" of products getting a "sequel" rather than continued support (Black Shark 2 and Flaming Cliffs is up to v3 now), but you can't support something forever. And now that everything is modularised, it shouldn't happen as quickly either.

Basically when they patch the engine (DCS World) all the modules receive a patch as well. At least that's been the trend thus far.

Oberon 03-28-13 01:30 PM

In other news, I now have Black Shark 2 working. :yep:

Dowly 03-28-13 01:35 PM

Eggcelent. :yep:

(see what I did there.. because it's Easter time.. and.. that.... clever!)

Oberon 03-28-13 01:37 PM

Quote:

Originally Posted by Dowly (Post 2032897)
Eggcelent. :yep:

(see what I did there.. because it's Easter time.. and.. that.... clever!)

EGIcelent, surely? :yep:

(see what I did there...because it's Easter time...and we're in a DCS:A10C thread...and...that...clever!)

Dowly 03-28-13 01:51 PM

You win this round. :stare:

Arclight 03-28-13 01:55 PM

Oh, oh, can I play?

Herr-Berbunch 03-28-13 02:03 PM

Quote:

Originally Posted by Arclight (Post 2032904)
Oh, oh, can I play?

Only with a tenuous link to easter.



I have none.

Oberon 03-28-13 02:04 PM

Quote:

Originally Posted by Dowly (Post 2032902)
You win this round. :stare:

http://imageshack.us/scaled/landing/541/drclaw1x.jpg

"I'll get you next time Gadget...next tiiiime!"

Dowly 03-28-13 02:07 PM

Quote:

Originally Posted by Arclight (Post 2032904)
Oh, oh, can I play?

Haha, I was about to write "*Waits for Arclight to arrive*" to the above post. :)

(and no, you can't participate. You're too good.)

Quote:

Originally Posted by Oberon (Post 2032906)

"I'll get you next time Gadget...next tiiiime!"

Just you wait for the next time I play with you!

Dowly: Arclight, tasking.
Arclight: Go ahead.
Dowly: HDG 328 from JTAC, Laser code 1686, Hostile Air, Cannon. Fire when ready.
Arclight: Rgr that.
*Oberon was killed by Arclight*

:O:

Oberon 03-28-13 02:16 PM

Quote:

Originally Posted by Dowly (Post 2032907)
Just you wait for the next time I play with you!

Dowly: Arclight, tasking.
Arclight: Go ahead.
Dowly: HDG 328 from JTAC, Laser code 1686, Hostile Air, Cannon. Fire when ready.
Arclight: Rgr that.
*Oberon was killed by Arclight*

:O:

That would involve me being in the combat area, instead of in pieces all over the airfield. :O:

Dowly 03-28-13 02:17 PM

Quote:

Originally Posted by Oberon (Post 2032912)
That would involve me being in the combat area, instead of in pieces all over the airfield. :O:

Just can't bloody win.. :stare:


:rotfl2:


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