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@ Trevally
Is this okay? http://img850.imageshack.us/img850/8573/vphm.jpg List of changes:
If there are not other suggestions, I am ready to import the new meshes in game :salute: |
@ gap
If you could send me a copy of your obj files I can finish that little program real soon. The test version works very well and just needs a few final adjustments. :03: |
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Which one do you want? The lighthouse, the barrage balloon, the 100lb bomb, the Lewis MG, or all of them? |
Send them all.
Better to check a bunch then just one. :up: |
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If you have anything that won't import? Send them also.
That's the whole purpose. |
Some models have more than the max two materials allowed by SH5 for granny objects. Should I split them in multiple meshes, or do you prefer me to send them as they are?
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Ok, here are the barrage balloon, the US bomb and the light house:
http://www.mediafire.com/download/ki...p%20models.rar The balloon is ready for import in game; the light house would need a little rearrangement of its meshes/materials (see my previous post), and the bomb needs a good poly reduction. The balloon and the light house come have a normal map; I didn't create one for the bomb yet. All the models come with diffuse texture with overlayed self occlusion map. |
Up
(just in case Trevally missed that: I am still waiting for his green light :03:) Quote:
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Hmmm... Can anyone explain why this happens on import?
If you look closely, the letters are "mirrored". Have no idea why after import the texture coordinates are like insideout. http://img818.imageshack.us/img818/5912/3tke.jpg |
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If nothing works, flipping the object along the x/z axes should do the trick. :salute: P.S: ignoring the mirrored markings and some non-matched texture seams, your model looks :yeah: |
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Updated balloons look great:up: The cables and fight height means that all balloons will be 1500m The data from your links show min 600m and max 1200m:hmmm: :sunny: |
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Our sources state 5,000 ft (=1,524 m) as maximum theoretical height, 4,500 (=1,372 m) as maximum operation height, and 2,000 ft (=610 m) as ruling operation height. The lowest cable coordinate in our model is actually -1,368 m; as long as you set the balloons to an altitude of ca. 1,370 m or lower, the rigging cable will correctly reach the ground level. If you set altitudes much lower than the maximum height stated above, a big portion of the cable will be hidden under the ground level. This shouldn't pose problems, as our model has not (yet) collision spheres. Nonetheless it might cause the balloon to "crash" on soil, when we will make it collisionable/destructible. Should this happen, we will devise a workaround. Time to import back them updated model now :salute: |
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I'll post the export and import options when I get home and I have another idea that I will try with UVs. The texture is something I'm still working on. There is couple of problems with normal map too, which I will throw towards privateer when I send him the file today. |
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