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Testing Is-Was heavily. Have some suggestions, still gathering them though, will post later, possibly tomorrow. Encountered one bug that drives me absolutely mad - I should have reported it earlier, but I've been ignoring it: after right clicking in UZO/scope view the game sometimes doesn't let you to UNclick and get your coursor free again. The only way to fix that is to leave the UZO/scope station. Please, have a look at that, this is annoying beyond my patience. :D
If this is stock bug... I'll go to Romania to do some cleaning. :arrgh!: EDIT1: Found the missing pointer, it looks like that: http://img716.imageshack.us/img716/8006/vorhalt.png Also noticed, that other parts of Is-Was are more detailed (they, for example, have some good-looking writings on them), like this one: http://img3.imageshack.us/img3/8351/...kindicator.png so you might consider using them instead of the current ones, that lost some details in their long travel between numerous mods using Joe's files. I uploaded the full set of his original TGAs for you: http://www.filefront.com/17280240/U-...3-TGAs-ONLY.7z EDIT2: As you may know, a printable version with .bmp files was released too: http://www.subsim.com/radioroom/show...806#post529806 |
Since installing the mod, acoustician ceases to hear the merchant ships. Has anyone encountered such problem and how it can solve?
With computer all the rules, the machine is a beast. We see and hear everything perfectly, except for commercial vessels ... And the acoustics ignores them both underwater and surface condition. Military hearing. This greatly complicates the hunt, especially in the fog. |
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Sonar is not supposed to be working when on the surface. It may also be a game bug - sometimes your boat and crew just ignore being submerged and behave like the boat was surfaced. This could also be the case. [Sometimes reverse happens - on the surface boat still thinks it's submerged] |
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I'll try to fall below, but the current is not tonight, sleep should be placed me. Quote:
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Did you install the "no hydrophone on surface" add on mod?
THis is the right time to copy and paste list of your mods, either here on in the list your mods thread - if there are any conflicts, our gurus will tell you how to avoid them. |
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The unclick problem is more than likely stock bug :yep: |
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Frontside of attack disc using new images and anti-aliased:
http://www.subsim.com/radioroom/pict...pictureid=3029 working on backside now..... |
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backside of attack disc using new graphics and anti-aliased:
http://www.subsim.com/radioroom/pict...pictureid=3030 historically the speed calc (above) did not have a pointer on the inner disc (according to pdf document I have) so I left it off. |
another stupid newbish question) How to enable the automatic aiming system in this mod (the numbers in circles, which are used for aiming at the target)
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This new look of Angriffsscheibe is very good. And i liked your alt Kriegsmarine watch.
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Well... that pointer was useful - readings were more exact thanks to it. Could we "roleplay" it in, like "crew modified"..? It's not an unrealistic feature, anyone could attach something to help him read the scales. Id doesn't change how the tool works in any way - it only makes it more user friendly.
Still testing Is-Was heavily and gathering my thought. This is a powerful tool, but relearning it after SH3 is a harder task than learning it anew was once. |
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