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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

xyfmx 09-10-10 01:12 PM

Quote:

Originally Posted by Abd_von_Mumit (Post 1489806)
Did you install the mod localization files? If not, try them. If yes, try English version. You may be actually the first user that installed the Russian version and discovered a bug in it - just wild guessing. :hmmm:

Yeah, I use localization files for this mod. but without them the issue is still there. I'm going to try english version of SH and try the mod there soon...

Abd_von_Mumit 09-10-10 05:37 PM

Testing Is-Was heavily. Have some suggestions, still gathering them though, will post later, possibly tomorrow. Encountered one bug that drives me absolutely mad - I should have reported it earlier, but I've been ignoring it: after right clicking in UZO/scope view the game sometimes doesn't let you to UNclick and get your coursor free again. The only way to fix that is to leave the UZO/scope station. Please, have a look at that, this is annoying beyond my patience. :D

If this is stock bug... I'll go to Romania to do some cleaning. :arrgh!:



EDIT1:
Found the missing pointer, it looks like that:

http://img716.imageshack.us/img716/8006/vorhalt.png

Also noticed, that other parts of Is-Was are more detailed (they, for example, have some good-looking writings on them), like this one:

http://img3.imageshack.us/img3/8351/...kindicator.png

so you might consider using them instead of the current ones, that lost some details in their long travel between numerous mods using Joe's files. I uploaded the full set of his original TGAs for you:
http://www.filefront.com/17280240/U-...3-TGAs-ONLY.7z



EDIT2:
As you may know, a printable version with .bmp files was released too:
http://www.subsim.com/radioroom/show...806#post529806

SashaKA001 09-10-10 07:40 PM

Since installing the mod, acoustician ceases to hear the merchant ships. Has anyone encountered such problem and how it can solve?

With computer all the rules, the machine is a beast. We see and hear everything perfectly, except for commercial vessels ... And the acoustics ignores them both underwater and surface condition. Military hearing. This greatly complicates the hunt, especially in the fog.

Abd_von_Mumit 09-10-10 07:50 PM

Quote:

Originally Posted by SashaKA001 (Post 1490239)
Since installing the mod, acoustician ceases to hear the merchant ships. Has anyone encountered such problem and how it can solve?

With computer all the rules, the machine is a beast. We see and hear everything perfectly, except for commercial vessels ... And the acoustics ignores them both underwater and surface condition. Military hearing. This greatly complicates the hunt, especially in the fog.

I guess you don't dive deep enough. For your sonar/hydrophone operator the boat must be constantly below 9 m depth. If you have bad weather and only went to periscope depth, you probably hear nothing (and that's quite historically accurate). If that's the case, go deeper, to 20 metres, some prefer even 30 metres.

Sonar is not supposed to be working when on the surface.

It may also be a game bug - sometimes your boat and crew just ignore being submerged and behave like the boat was surfaced. This could also be the case. [Sometimes reverse happens - on the surface boat still thinks it's submerged]

SashaKA001 09-10-10 08:12 PM

Quote:

Originally Posted by Abd_von_Mumit (Post 1490250)
I guess you don't dive deep enough. For your sonar/hydrophone operator the boat must be constantly below 9 m depth. If you have bad weather and only went to periscope depth, you probably hear nothing (and that's quite historically accurate). If that's the case, go deeper, to 20 metres, some prefer even 30 metres.

Sonar is not supposed to be working when on the surface.

No, I do not dive too deep dive to periscope depth 9 - 12 meters, I know that Sonar does not work on the surface, but when I was at periscope depth sonar hears only the military ships, and trade can not hear.

I'll try to fall below, but the current is not tonight, sleep should be placed me.

Quote:

Originally Posted by Abd_von_Mumit (Post 1490250)
It may also be a game bug - sometimes your boat and crew just ignore being submerged and behave like the boat was surfaced. This could also be the case. [Sometimes reverse happens - on the surface boat still thinks it's submerged]

And about the error until the game was not like this, if there is something I just saved, come out of the game and download, no errors.

Abd_von_Mumit 09-10-10 08:41 PM

Did you install the "no hydrophone on surface" add on mod?

THis is the right time to copy and paste list of your mods, either here on in the list your mods thread - if there are any conflicts, our gurus will tell you how to avoid them.

TheDarkWraith 09-10-10 09:38 PM

Quote:

Originally Posted by Abd_von_Mumit (Post 1490099)
Testing Is-Was heavily. Have some suggestions, still gathering them though, will post later, possibly tomorrow. Encountered one bug that drives me absolutely mad - I should have reported it earlier, but I've been ignoring it: after right clicking in UZO/scope view the game sometimes doesn't let you to UNclick and get your coursor free again. The only way to fix that is to leave the UZO/scope station. Please, have a look at that, this is annoying beyond my patience. :D

If this is stock bug... I'll go to Romania to do some cleaning. :arrgh!:
Also noticed, that other parts of Is-Was are more detailed (they, for example, have some good-looking writings on them), like this one:
so you might consider using them instead of the current ones, that lost some details in their long travel between numerous mods using Joe's files. I uploaded the full set of his original TGAs for you:

Thank you! :yeah: These are much better images than I was able to find. I'll use these to update the Attack disc (Is-Was) and the RAOBF :up:

The unclick problem is more than likely stock bug :yep:

Abd_von_Mumit 09-10-10 09:47 PM

Quote:

Originally Posted by TheDarkWraith (Post 1490354)
Thank you! :yeah: These are much better images than I was able to find. I'll use these to update the Attack disc (Is-Was) and the RAOBF :up:

WARNING! Check the RAOBF scale - it is different than in your mod. You'd also need to change the raticules to correspond to new scale.

Quote:

Originally Posted by TheDarkWraith (Post 1490354)
The unclick problem is more than likely stock bug :yep:

Don't say that. :damn: :damn:

TheDarkWraith 09-11-10 12:14 AM

Frontside of attack disc using new images and anti-aliased:
http://www.subsim.com/radioroom/pict...pictureid=3029

working on backside now.....

Abd_von_Mumit 09-11-10 12:20 AM

Quote:

Originally Posted by TheDarkWraith (Post 1490456)
Frontside of attack disc using new images and anti-aliased:
http://www.subsim.com/radioroom/pict...pictureid=3029

working on backside now.....

Now this looks good! This is a huge difference. :up:

TheDarkWraith 09-11-10 01:07 AM

backside of attack disc using new graphics and anti-aliased:
http://www.subsim.com/radioroom/pict...pictureid=3030

historically the speed calc (above) did not have a pointer on the inner disc (according to pdf document I have) so I left it off.

xyfmx 09-11-10 04:08 AM

another stupid newbish question) How to enable the automatic aiming system in this mod (the numbers in circles, which are used for aiming at the target)

Sepp von Ch. 09-11-10 04:13 AM

This new look of Angriffsscheibe is very good. And i liked your alt Kriegsmarine watch.

Abd_von_Mumit 09-11-10 10:52 AM

Well... that pointer was useful - readings were more exact thanks to it. Could we "roleplay" it in, like "crew modified"..? It's not an unrealistic feature, anyone could attach something to help him read the scales. Id doesn't change how the tool works in any way - it only makes it more user friendly.

Still testing Is-Was heavily and gathering my thought. This is a powerful tool, but relearning it after SH3 is a harder task than learning it anew was once.

TheDarkWraith 09-11-10 10:55 AM

Quote:

Originally Posted by Abd_von_Mumit (Post 1490748)
Well... that pointer was useful - readings were more exact thanks to it. Could we "roleplay" it in, like "crew modified"..? It's not an unrealistic feature, anyone could attach something to help him read the scales. Id doesn't change how the tool works in any way - it only makes it more user friendly.

Still testing Is-Was heavily and gathering my thought. This is a powerful tool, but relearning it after SH3 is a harder task than learning it anew was once.

I can add a pointer to it - it's just a graphical addition. I'll add one as I'm waiting in the airport for my flight to Germany.


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