Quote:
Originally Posted by Trevally.
(Post 2143671)
Thanks for the update Targor:up:
Take your time:yep:
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Sorry for the delay Trevally. Today I will start work on the planned updates, I hope to get them ready in a few hours. :salute:
On a side note, I have found some further information on balloons' physics. Apparently they were flown exactly as a kite, and they relied on hydrogene filling them as well as on wind force, for generating the lift needed to keep them flying. Depending on gas purity and on wind speed, they would have had a positive pitch (nose up) between 3 and 11 degrees, and the tension of their cable would have varied between 780 and 1120 lbs.
This is obviously clashing with my previous idea of balloons simply floating at mid air, and their cable hanging from them, free to form a catenary curve. Should I take the above information into account? :hmmm:
Sources:
http://www.britishpathe.com/video/ba...itle-heres-how
http://www.bbrclub.org/Theory%20of%2...20Balloons.htm
Quote:
Originally Posted by Targor Avelany
(Post 2143455)
Run into some problems with properly reducing poly count (the high polygon model is done, but I doubt we want a 22k quad poly count model in the game), proper uvw unwrapping & creating a normal map that will work properly. Sorry for the delay.
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I suppose you want to finish your model by yourlsef, and I won't take away from you the pleasure of doing it, but keep me informed anyway in case you need for help with any of the above tasks. :)
Re. poly reduction, have you tried using Softimage Mod Tool? Its Polygon Reduction tool is quite powerful. It lets you to customize many options, rendering the results on screen in real time :up:
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