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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 09-08-10 10:10 AM

Quote:

Originally Posted by DrJones (Post 1487876)
Hey TDW,

for this you should visit des SH3 Mod Workshop in this Forum and you have to look after Ma Gui 3.4 Interface mod.

In this Mod you can find the files for it.

he he...had that mod all along....I just didn't look in the U-jagd folder :oops:

DrJones 09-08-10 10:20 AM

Quote:

Originally Posted by TheDarkWraith (Post 1487885)
he he...had that mod all along....I just didn't look in the U-jagd folder :oops:

Sometimes things just happens :salute:

DrJones 09-08-10 10:21 AM

Here I found a handbook what you are able to do with front and the back side of the attack disk.

http://www.filefront.com/13402461/An...andbuch-3.pdf/

DrJones 09-08-10 10:30 AM

Quote:

Originally Posted by Abd_von_Mumit (Post 1487784)
TDW: looks good. Can't wait to get it to use. :)



Hmm... :06: Why would you want to make something that is more flexible now make much less flexible in the future? It's just comfortable to just man the gun yourself so that the rest of the gun crew come ASAP, instead of issuing an order, waiting till they come and then manning it yourself.

Ok let describe me another way. When you mark a target with the binoc the oder man the deck gun is always given although the crew is still on deck. I think it is still not correct. When you want to use the deck gun on your own it dosn't matter.

@TDW: May you have a look for it? :yeah:

TheDarkWraith 09-08-10 10:35 AM

Quote:

Originally Posted by DrJones (Post 1487908)
Ok let describe me another way. When you mark a target with the binoc the oder man the deck gun is always given although the crew is still on deck. I think it is still not correct. When you want to use the deck gun on your own it dosn't matter.

@TDW: May you have a look for it? :yeah:

I'm confused now. Are you saying you don't want the order given to man the deck gun when a target is marked with the binocs?

raymond6751 09-08-10 10:38 AM

Answer
 
Quote:

Originally Posted by TheDarkWraith (Post 1487871)
I forgot to add key press stopping Automation. Will be fixed in v4.3.0.
I don't understand this error you speak of about Automation. Can you be more specific?
Print_Message does work. Where are you putting your 'message'? It has to be parameter 3

The error comes on loading the game, before main menu. It is actually a python error and is not on screen. You have to use Task Manager to switch to it and read.

It indicates "TDW_Automation.SHA is already loaded." or " TDW_Search is already loaded"
Note that this only happens when other scripts mods are added, using JSGME, after yours.

As for the Print_Message, I refer to Bearings4.sha, which I didn't write. The lines read Print_Message,0,0,Plot First bearing,0,0,0,20

I have tried single and double quotes around the text, but nothing shows.

TheDarkWraith 09-08-10 11:10 AM

Quote:

Originally Posted by raymond6751 (Post 1487922)
The error comes on loading the game, before main menu. It is actually a python error and is not on screen. You have to use Task Manager to switch to it and read.

It indicates "TDW_Automation.SHA is already loaded." or " TDW_Search is already loaded"
Note that this only happens when other scripts mods are added, using JSGME, after yours.

As for the Print_Message, I refer to Bearings4.sha, which I didn't write. The lines read Print_Message,0,0,Plot First bearing,0,0,0,20

I have tried single and double quotes around the text, but nothing shows.

Because of the Python error Automation is halted.
Can you show me a screenshot of this python error and all other errors? And what scripts were you using at the time?

EDIT:

just looked over the code and those errors are due to trying to load the same script more than once (you have scripts with duplicate names!). When this happens Automation is halted and will not work in game.

raymond6751 09-08-10 01:41 PM

Duplicate script names
 
I'll have a look at the names. I have Trevally and Krauter scripts, each with the same result.

Then I'll try the screen cap, but I never knew how to upload anything to this forum.

TheDarkWraith 09-08-10 02:59 PM

The RAOBF is now draggable via mouse. It's tied to the TDC AOB dial. Finally figured out why I was having problems with making it drag - the dial images must be bitmap arrays not static bitmaps :DL When you drag the RAOBF you are changing the sol value - not the actual AOB value so you won't screw up your shot. Same thing with the Attack Disc - when you change the AOB it's the sol that changes, not the actual AOB used for the torp calc.
Backside of attack disc is done. The inner disc with the arrow pointer is draggable via mouse and tied to TDC AOB dial (sol not the actual AOB). The middle disc is turned via the same keys for the heading bar (default is Q & E keys). Where I have the mouse pointer is where you click to change front/back of attack disc (that grey circle area). I really need better graphics for these images on the back side. They have problems (not perfectly round and oblong shaped) which manifests as graphical problems that look ok but not good. If someone can point me to better graphics that are 'square' that would be excellent.
http://www.subsim.com/radioroom/pict...pictureid=3020

Abd_von_Mumit 09-08-10 03:17 PM

:/\\k:

The above expresses obviously my love for triangulation that I'll do using the wheels, not to TDW. I don't love him, even if it looks so it's just Soviet propaganda. I only abuse his uberpowers. :88)

Looks smashing. :up:


EDIT:
Would to to help with some research. Could you tell which mods you checked for the back side graphics already? What size are they? (trying to learn what would be "better" - as far as I understand they should be not only perfectly round/square, but also bigger).

TheDarkWraith 09-08-10 03:57 PM

Where can I find the images for the U-jagd chrono to replace the stock clock? Found the ugajd chronos in SH3....now what needles go where on it?

Abd_von_Mumit 09-08-10 04:48 PM

Quote:

Originally Posted by TheDarkWraith (Post 1488160)
Where can I find the images for the U-jagd chrono to replace the stock clock? Found the ugajd chronos in SH3....now what needles go where on it?

Found it in OLC GUI files:
clock: \data\Menu\OLC\UZO.tga
needles: \data\Menu\Gui\Chrono.tga
Uploading somewhere for you.

Looking for backside graphics.

EDIT:
http://www.filefront.com/17275197/for_TDW.7z

DrJones 09-08-10 04:59 PM

Quote:

Originally Posted by TheDarkWraith (Post 1487912)
I'm confused now. Are you saying you don't want the order given to man the deck gun when a target is marked with the binocs?

Yes because it is not very logical, when you change the target and the order to man the deck gun will given always again.

You can try it on your own and have a look at the messageboard.

Can you imagine what your crew in real life will think of you, while they are still on duty working on the gun? :har:

TheDarkWraith 09-08-10 07:17 PM

Got the U-Jagd chrono working. Wow, that one kicked by butt big time :nope: I didn't like all the small needles so I made them all big. In the screenshot below is a torp fire. Red needles indicate time for torp to reach target, black needles are accumulated torp run time. I like these big needles much better :D
http://www.subsim.com/radioroom/pict...pictureid=3022

Abd_von_Mumit 09-08-10 07:56 PM

Quote:

Originally Posted by TheDarkWraith (Post 1488271)
Got the U-Jagd chrono working. Wow, that one kicked by butt big time :nope: I didn't like all the small needles so I made them all big. In the screenshot below is a torp fire. Red needles indicate time for torp to reach target, black needles are accumulated torp run time. I like these big needles much better :D
http://www.subsim.com/radioroom/pict...pictureid=3022

EDIT: Looks good... You got even more sophisticated version of this clock than I ever knew. Excefreakinglent.


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