SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Trevally. 11-02-13 05:47 AM

The balloons are red from a distance
The tangle cables do need to be reduced

http://img593.imageshack.us/img593/1158/ctzg.jpg

http://img823.imageshack.us/img823/7087/qb55.jpg

http://img189.imageshack.us/img189/2889/5mjv.jpg

Trevally. 11-02-13 05:49 AM

Quote:

Originally Posted by gap (Post 2136602)
Okay, today I will try gathering and summarizing all the information I have available :up:

:up:

Cybermat47 11-02-13 05:57 AM

Those balloons look great!

gap 11-02-13 06:12 AM

Quote:

Originally Posted by Trevally. (Post 2136603)
The balloons are red from a distance

Okay, if you have enabled the test patch, this is good news actually: it means that the LOD model is used already, without need of any special setting.
You can disable the patch now; should we experience lagging in the vicinity of some dense barrage balloon fields, I will further reduce the number of their vertices :up:

Quote:

Originally Posted by Trevally. (Post 2136603)
The tangle cables do need to be reduced

I will reduce the picketing lines (i.e. the lateral wire cables) to a length of about 100 ft (30m): this is the altitude at which balloons were secured before being deployed. As for the central suspension cable, unless there is a special reason for shortening it, it will be bended but not reduced in length, so to allow a realistic max operation altitude of about 4,500 ft (1,370m).

stoianm 11-02-13 06:15 AM

lol.. I just finished to install sh5... and to install all mods.. now.. I see.. I must to restart.. again... what this patch is fixing?

Trevally. 11-02-13 06:16 AM

Quote:

Originally Posted by gap (Post 2136606)
Okay, if you have enabled the test patch, this is good news actually: it means that the LOD model is used already, without need of any special setting.
You can disable the patch now; should we experience lagging in the vicinity of some dense barrage balloon fields, I will further reduce the number of their vertices :up:

Yes - the LOD was working
for lag, I need to test in a larger port with some ships and perhaps an air raid or two:D



Quote:

I will reduce the picketing lines (i.e. the lateral wire cables) to a length of about 100 ft (30m): this is the altitude at which balloons were secured before being deployed. As for the central suspension cable, unless there is a special reason for shortening it, it will be bended but not reduced in length, so to allow a realistic max operation altitude of about 4,500 ft (1,370m).
:up:

Rongel 11-02-13 06:23 AM

Quote:

Originally Posted by stoianm (Post 2136607)
lol.. I just finished to install sh5... and to install all mods.. now.. I see.. I must to restart.. again... what this patch is fixing?

Good to see you back stoainm! You have been away for some time!:yeah:

stoianm 11-02-13 06:25 AM

Quote:

Originally Posted by Rongel (Post 2136612)
Good to see you back stoainm! You have been away for some time!:yeah:

Good to see you too. Yes.. I was lost on sea.. for few years.. but now I am back, ready to hunt some convoys! :)

gap 11-02-13 06:26 AM

Quote:

Originally Posted by Trevally. (Post 2136610)
Yes - the LOD was working
for lag, I need to test in a larger port with some ships and perhaps an air raid or two:D

In any case, they should not affect rendering smoothness more than the previous balloon model did. Despite the feeling of better detail, the new meshes have a smaller number of vertices, edges and polygons, and the LOD model further reduces these numbers to about one half compared to the main model :yep:

gap 11-02-13 06:28 AM

Quote:

Originally Posted by stoianm (Post 2136607)
lol.. I just finished to install sh5... and to install all mods.. now.. I see.. I must to restart.. again...

:yeah: :woot:

Quote:

Originally Posted by stoianm (Post 2136607)
what this patch is fixing?

Which patch? By now this game is a collection patches, reworks, tweaks, fixes and hotfixes :O:

stoianm 11-02-13 06:30 AM

the new version of OH2.. that trevally.. it is working now.. I should stay until he will finish?

Good morning.. gap!:)

gap 11-02-13 06:33 AM

Quote:

Originally Posted by stoianm (Post 2136619)
the new version of OH2.. that trevally.. it is working now.. I should stay until he will finish?

Yes, I think this would be a good idea :03:

Quote:

Originally Posted by stoianm (Post 2136619)
Good morning.. gap!:)

Good morning to you stoianm! Here in the old Europe is about lunch time :)

stoianm 11-02-13 06:41 AM

Quote:

Originally Posted by gap (Post 2136620)
Yes, I think this would be a good idea :03:



Good morning to you stoianm! Here in the old Europe is about lunch time :)

Tnx.. may the force to be with you too... btw.. I forgot to tell you.. that I am Darth Vader .. in my free time.. so, u want a fight with me? :D

Trevally. 11-02-13 06:46 AM

Quote:

Originally Posted by stoianm (Post 2136607)
lol.. I just finished to install sh5... and to install all mods.. now.. I see.. I must to restart.. again... what this patch is fixing?

Welcome back pal:sunny:

gap 11-02-13 06:47 AM

Quote:

Originally Posted by stoianm (Post 2136621)
Tnx.. may the force to be with you too... btw.. I forgot to tell you.. that I am Darth Vader .. in my free time.. so, u want a fight with me? :D

always ready for a good fight against the dark side of the Force http://www.greensmilies.com/smile/sm...-yoda3-rot.gif

http://www.world-of-smilies.com/wos_...tarwars023.gif


All times are GMT -5. The time now is 03:25 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.