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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

gap 10-31-13 07:10 PM

Quote:

Originally Posted by privateer (Post 2136048)
You forgot to mention you'd send me money?
:har:

Sure, give me the number of your credit card! :Kaleun_Wink:

Madox58 10-31-13 07:12 PM

Hey. You can't blame a Guy for trying to get his Wife off his back!
:D
:O:

gap 10-31-13 07:15 PM

Quote:

Originally Posted by privateer (Post 2136052)
Hey. You can't blame a Guy for trying to get his Wife off his back!
:D
:O:

As you prefer. Give me your wife's phone number then :D :O:

Madox58 10-31-13 07:19 PM

I'm an ex-ParaTrooper with Combat experience and she scares me!
:o
You sure you want that number?
:har:

gap 10-31-13 07:52 PM

Quote:

Originally Posted by privateer (Post 2136056)
I'm an ex-ParaTrooper with Combat experience and she scares me!
:o
You sure you want that number?
:har:

You are lucky mate, I just LOVE women with a strong personality
...but I don't want to deprive you of the rare pleasure of being a submissive lover :D

Trevally. 11-01-13 01:06 PM

Still no placement control with the unit:hmmm:
Textures are now working:yeah:

http://img14.imageshack.us/img14/1373/pjd9.jpg

http://img812.imageshack.us/img812/7189/vq87.jpg

Rongel 11-01-13 01:31 PM

That looks just amazing! Great work all of you :yeah:

gap 11-01-13 02:26 PM

Quote:

Originally Posted by Trevally. (Post 2136390)
Still no placement control with the unit:hmmm:

What do you mean exactly by "no placement control"? Is this with my last upload of yesterday? In my settings nothing has changed respective to the previously used balloons, except for roster assignation: British instead of Environmental, but I don't see how this could be related with the problem you are talking about :hmm2:

Quote:

Originally Posted by Trevally. (Post 2136390)
Textures are now working:yeah:

Have you checked if the assignation of different textures through ME2 works as supposed?

P.S: currently working on the wires: I am making picketing lines much shorter (and maybe I will add a swinging animation to them), and the suspension cable will feature a catenary bending :sunny:

P.S: maybe we should add the normal map to balloon's materials... the map is ready and included among the files I have uploaded, but still not featured in te GR2 file settings

Trevally. 11-01-13 03:18 PM

Quote:

Originally Posted by gap (Post 2136414)
What do you mean exactly by "no placement control"? Is this with my last upload of yesterday? In my settings nothing has changed respective to the previously used balloons, except for roster assignation: British instead of Environmental, but I don't see how this could be related with the problem you are talking about :hmm2:

When placing a unit we get the option to adjust speed heading etc - this panel is blank when selecting this unit.
I have not seen this before.

I can manually edit all setting.


Quote:

Have you checked if the assignation of different textures through ME2 works as supposed?
Panel is blank - but this is not an option with non convoy units
So other than perhaps date - not control over the tga files

Quote:

P.S: currently working on the wires: I am making picketing lines much shorter (and maybe I will add a swinging animation to them), and the suspension cable will feature a catenary bending :sunny:
Nice:up:

Quote:

P.S: maybe we should add the normal map to balloon's materials... the map is ready and included among the files I have uploaded, but still not featured in te GR2 file settings
Would be worth a test I am sure - they do look good as is

Here are some turned to get a better light effect
http://img35.imageshack.us/img35/5282/osks.jpg

http://img833.imageshack.us/img833/2168/2wcb.jpg

http://img202.imageshack.us/img202/1317/u7aa.jpg

http://img42.imageshack.us/img42/3397/w9w2.jpg

gap 11-01-13 03:55 PM

Quote:

Originally Posted by Trevally. (Post 2136439)
When placing a unit we get the option to adjust speed heading etc - this panel is blank when selecting this unit.
I have not seen this before.

I can manually edit all setting.

Okay, I have just checked the unit in ME, and the same happens on my end. I will investigate why this is happening :up:

Quote:

Originally Posted by Trevally. (Post 2136439)
Panel is blank - but this is not an option with non convoy units
So other than perhaps date - not control over the tga files

I am not sure that camo dates are applied in game. From my own experience, only the default skin (set in the GR2 files) is used in game. But the camo selection in ME for single units seems to work, at least in historical missions: I have checked it out when a while ago. Should not work in campaign (as you are saying), in theory there are two workarounds:

- setting barrage balloon fields as an "air convoy" (but would it really work :hmmm:)
- creating proxy units for each skin we want to use (I am sure about the effectiveness of this method)

Quote:

Originally Posted by Trevally. (Post 2136439)
Would be worth a test I am sure - they do look good as is

Here are some turned to get a better light effect

beutiful! :up:

The effect of normal maps would be especially noticeable with side lightening, as in the set of screenies you have posted before. Not really needed as those balloons willl be normally seen from far away (no stock plane has bumpmaps by the way), but since we are at it, we can test it anyway :up:

More important, we need to test that the LOD model is working as supposed. Tell me when you are ready, and I will send you a patch for easing the test :03:

gap 11-02-13 04:56 AM

@ Trevally

Final version of the balloons, fixing the problem of unit properties tab in ME2 being blank:

http://www.mediafire.com/?5e4enqb125rs8a7

included in the package, a test patch turning LOD model's skin into a bright red one. Enable it on top of the main mod whenever you want :up:

Trevally. 11-02-13 05:20 AM

Thanks Gap:up:

I am starting to day to make OHIIv2.3
I only have about 1 hour free today :arrgh!: so will only get the file structures set.
One a full upgrade to v2.3 and the other a upgrade only version.

Hope to have more time tomorrow

gap 11-02-13 05:25 AM

Quote:

Originally Posted by Trevally. (Post 2136597)
I am starting to day to make OHIIv2.3
I only have about 1 hour free today :arrgh!: so will only get the file structures set.
One a full upgrade to v2.3 and the other a upgrade only version.

Hope to have more time tomorrow

Do you need help with balloon barrage placement in campaign? I have quite good information on their historical usage by location and -in some cases- by date, in England and abroad :salute:

Trevally. 11-02-13 05:44 AM

yes - thanks Gap, that would be good

gap 11-02-13 05:47 AM

Quote:

Originally Posted by Trevally. (Post 2136601)
yes - thanks Gap, that would be good

Okay, today I will try gathering and summarizing all the information I have available :up:


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