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Hey. You can't blame a Guy for trying to get his Wife off his back!
:D :O: |
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I'm an ex-ParaTrooper with Combat experience and she scares me!
:o You sure you want that number? :har: |
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...but I don't want to deprive you of the rare pleasure of being a submissive lover :D |
Still no placement control with the unit:hmmm:
Textures are now working:yeah: http://img14.imageshack.us/img14/1373/pjd9.jpg http://img812.imageshack.us/img812/7189/vq87.jpg |
That looks just amazing! Great work all of you :yeah:
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P.S: currently working on the wires: I am making picketing lines much shorter (and maybe I will add a swinging animation to them), and the suspension cable will feature a catenary bending :sunny: P.S: maybe we should add the normal map to balloon's materials... the map is ready and included among the files I have uploaded, but still not featured in te GR2 file settings |
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I have not seen this before. I can manually edit all setting. Quote:
So other than perhaps date - not control over the tga files Quote:
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Here are some turned to get a better light effect http://img35.imageshack.us/img35/5282/osks.jpg http://img833.imageshack.us/img833/2168/2wcb.jpg http://img202.imageshack.us/img202/1317/u7aa.jpg http://img42.imageshack.us/img42/3397/w9w2.jpg |
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- setting barrage balloon fields as an "air convoy" (but would it really work :hmmm:) - creating proxy units for each skin we want to use (I am sure about the effectiveness of this method) Quote:
The effect of normal maps would be especially noticeable with side lightening, as in the set of screenies you have posted before. Not really needed as those balloons willl be normally seen from far away (no stock plane has bumpmaps by the way), but since we are at it, we can test it anyway :up: More important, we need to test that the LOD model is working as supposed. Tell me when you are ready, and I will send you a patch for easing the test :03: |
@ Trevally
Final version of the balloons, fixing the problem of unit properties tab in ME2 being blank: http://www.mediafire.com/?5e4enqb125rs8a7 included in the package, a test patch turning LOD model's skin into a bright red one. Enable it on top of the main mod whenever you want :up: |
Thanks Gap:up:
I am starting to day to make OHIIv2.3 I only have about 1 hour free today :arrgh!: so will only get the file structures set. One a full upgrade to v2.3 and the other a upgrade only version. Hope to have more time tomorrow |
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yes - thanks Gap, that would be good
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