SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Fall of the Rising Sun Ultimate, full release (https://www.subsim.com/radioroom/showthread.php?t=243064)

fitzcarraldo 12-24-21 09:18 PM

Merry Christmas to all! :Kaleun_Cheers:

First report about 1.7 with Vickers Interiors:

Trying with the VFBI mod installed and with a Gato class (I donīt try with others subs), I have a serious problem with the scopes:

- The F3 and O keys donīt work, and the buttons in the bar donīt work, also. I donīt have access to the scopes.

- Going to the conning tower interior, both scopes are moving up and down as crazy things. No way to calm the scopes!

I tried with and without the provisional patch. The problem persists.

It seems something in the VFBI mod isnīt compatible with the commands in FOTRSU v1.7.

Hope Vickers can resolve the issue.

Without the VFBI mod, all works flawesly.

Best regards.

Fitzcarraldo :Kaleun_Salute:

Mad Mardigan 12-24-21 10:05 PM

Quote:

Originally Posted by fitzcarraldo (Post 2784585)
Merry Christmas to all! :Kaleun_Cheers:

First report about 1.7 with Vickers Interiors:

Trying with the VFBI mod installed and with a Gato class (I donīt try with others subs), I have a serious problem with the scopes:

- The F3 and O keys donīt work, and the buttons in the bar donīt work, also. I donīt have access to the scopes.

- Going to the conning tower interior, both scopes are moving up and down as crazy things. No way to calm the scopes!

I tried with and without the provisional patch. The problem persists.

It seems something in the VFBI mod isnīt compatible with the commands in FOTRSU v1.7.

Hope Vickers can resolve the issue.

Without the VFBI mod, all works flawesly.

Best regards.

Fitzcarraldo :Kaleun_Salute:

Ahoy, fitzcarraldo... :Kaleun_Cheers:

Going out on a limb here... & am guessing you have, by chance... periscope splash mod, added into your mix with FotRS-U v1.7, am I correct.

Cause if you do... I noted that same issues with it, in the mix.

Removing it, deleting the save folder & restarting a career, ended that issue.

It seems that mod, is not compatible with this updated version of FotRS-U... unfortunately.

Will see if the creator of it, is still about & see if they intend to update it, or if they don't care to, if they'd allow s7rikeback or propbeanie.. or any one else, to look into it & edit it so that it is workable with the latest verion of FotRD-U.

:Kaleun_Salute:

M. M.

Mad Mardigan 12-24-21 10:20 PM

Ahoy... :Kaleun_Cheers:

Have sent to Canonicus, the following dm...

Ahoy, Canonicus... :Kaleun_Cheers:

1st off, Merry Christmas... I hope you have a very safe, joyous one. :Kaleun_Cheers:

With the mod you created, am wondering if you will be considering updating it to work with the latest just released version of FotRS-U v1.7, by chance.

If you don't, would you consider allowing the FotRS team, or another of your choosing, to rework it so that it works with the latest update of the mega mod FotRS-U... I hope.

Happen to like it, but... know with the v1.7, it causes the peri in the command room & quite possibly in the upper sonar/radar room to go spastic... inside the sub.

Otherwise, outside it... appears that it is not occurring on the exterior view.

Respectfully & with warmest regards... :shucks:

:Kaleun_Salute:

M. M.


Know that this is the mod in question, that caused the issues reported previously, by fitz... as they are the same that I noted, while working to set up v1.7, Myself.

Right down the line... with the only exception of the sonar/radar room area,since with the FI:OQ mod, it's NOT possible to click on & go up into there, that I am aware of... unless vickers03, found a solution to that peculiarity... after I last asked them about that. :yep: :shucks:

:Kaleun_Salute:

M. M.

& Yes... that is with the patch for FI:OQ mod, added in that was included in the addinzpack4v1.7 :yep:

propbeanie 12-24-21 10:42 PM

Quote:

Originally Posted by fitzcarraldo (Post 2784585)
Merry Christmas to all! :Kaleun_Cheers:

First report about 1.7 with Vickers Interiors:

Trying with the VFBI mod installed and with a Gato class (I donīt try with others subs), I have a serious problem with the scopes:

- The F3 and O keys donīt work, and the buttons in the bar donīt work, also. I donīt have access to the scopes.

- Going to the conning tower interior, both scopes are moving up and down as crazy things. No way to calm the scopes!

I tried with and without the provisional patch. The problem persists.

It seems something in the VFBI mod isnīt compatible with the commands in FOTRSU v1.7.

Hope Vickers can resolve the issue.

Without the VFBI mod, all works flawesly.

Best regards.

Fitzcarraldo :Kaleun_Salute:

Well, here is the mod list I've been testing with fitzcarraldo
Generic Mod Enabler - v2.6.0.157
[C:\Games\FotRSUv17\MODS]

100_FalloftheRisingSun_Ultimate_v1.7
AddInModzPak_17
EAX_SoundSim_FOTRSU_1.7
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN
FIOQ_FotRSU_Patch
I have been through Conning Tower 1, 2, 3 & 4, and have not found any issues in the Gato. In that list, the "AddInModzPak_17" isn't really a mod, but just the Pack that I then pull the bottom "FIOQ_FotRSU_Patch" out of the Extras / AddInModzPak folder and put in MODS for activation. If you could, post your mod list, and I'll try to match it. I don't know what mod MM is talking about with the splash, but if you guys could clear that up and point us to it, we might be able to swing it. There are a few mods out there that should most likely be compatible, but we have not tested them as of yet. I am not certain about Webster's clearer water mod since, since I do perceive a change in escort behavior - but it might be my imagination. We have to do the "scientific" on it now, under a controlled situation to actually "test" it. There was another one we were going to do, but my mind is misplacing it just now - the eggnog turned on me the other day, I do believe... :haha: - that's my excuse, and i'm sticking to it!

Couple of other things to look at, is an external view of your boat. Do you have a conning tower on the boat? You will see the scopes going up and down when that happens, and you won't be able to use F3 and "O" with that situation. I'm not certain though if you wouldn't just CTD if you have vickers03's FIOQ enabled and end up with a bad conn assignment though, since the conn, control room, and Officer's Country are all connected now, which is why the F9 won't take you to the conning tower now. But let us know your mod list, and the date you're sailing with the Gato. Thanks! :salute:

PS Edit: I just happened to think - the interior could not care less whether or not a conning tower is placed properly or not on the 3D submarine... the "Interior" of the boat has nothing whatsoever to do with the "Exterior"... but if you do not have a conning tower showing on the external view fitzcarraldo, that would explain the lack of function for the periscope controls, and the up / down craziness in the interior of the "conning tower"... As to why you would not be assigned a conning tower, I don't know. UPC file issue, which is altered by the interior mod could be one source. Be sure you delete the Save folder, and try again, if nothing else. This mod is NOT backwards compatible with earlier versions of itself due to all of the submarine changes and additions.

fitzcarraldo 12-24-21 11:25 PM

Quote:

Originally Posted by Mad Mardigan (Post 2784589)
Ahoy, fitzcarraldo... :Kaleun_Cheers:

Going out on a limb here... & am guessing you have, by chance... periscope splash mod, added into your mix with FotRS-U v1.7, am I correct.

Cause if you do... I noted that same issues with it, in the mix.

Removing it, deleting the save folder & restarting a career, ended that issue.

It seems that mod, is not compatible with this updated version of FotRS-U... unfortunately.

Will see if the creator of it, is still about & see if they intend to update it, or if they don't care to, if they'd allow s7rikeback or propbeanie.. or any one else, to look into it & edit it so that it is workable with the latest verion of FotRD-U.

:Kaleun_Salute:

M. M.


I tried without that mod BUT with Interiors and continue to have the issue. Though, I didn't delete the saves folder before the tests. I will do that and will report tomorrow.

Merry Christmas!

Fitzcarraldo :salute:

Mad Mardigan 12-24-21 11:50 PM

Quote:

Originally Posted by propbeanie (Post 2784594)
Well, here is the mod list I've been testing with fitzcarraldo
Generic Mod Enabler - v2.6.0.157
[C:\Games\FotRSUv17\MODS]

100_FalloftheRisingSun_Ultimate_v1.7
AddInModzPak_17
EAX_SoundSim_FOTRSU_1.7
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN
FIOQ_FotRSU_Patch
I have been through Conning Tower 1, 2, 3 & 4, and have not found any issues in the Gato. In that list, the "AddInModzPak_17" isn't really a mod, but just the Pack that I then pull the bottom "FIOQ_FotRSU_Patch" out of the Extras / AddInModzPak folder and put in MODS for activation. If you could, post your mod list, and I'll try to match it. I don't know what mod MM is talking about with the splash, but if you guys could clear that up and point us to it, we might be able to swing it. There are a few mods out there that should most likely be compatible, but we have not tested them as of yet. I am not certain about Webster's clearer water mod since, since I do perceive a change in escort behavior - but it might be my imagination. We have to do the "scientific" on it now, under a controlled situation to actually "test" it. There was another one we were going to do, but my mind is misplacing it just now - the eggnog turned on me the other day, I do believe... :haha: - that's my excuse, and i'm sticking to it!

Couple of other things to look at, is an external view of your boat. Do you have a conning tower on the boat? You will see the scopes going up and down when that happens, and you won't be able to use F3 and "O" with that situation. I'm not certain though if you wouldn't just CTD if you have vickers03's FIOQ enabled and end up with a bad conn assignment though, since the conn, control room, and Officer's Country are all connected now, which is why the F9 won't take you to the conning tower now. But let us know your mod list, and the date you're sailing with the Gato. Thanks! :salute:

PS Edit: I just happened to think - the interior could not care less whether or not a conning tower is placed properly or not on the 3D submarine... the "Interior" of the boat has nothing whatsoever to do with the "Exterior"... but if you do not have a conning tower showing on the external view fitzcarraldo, that would explain the lack of function for the periscope controls, and the up / down craziness in the interior of the "conning tower"... As to why you would not be assigned a conning tower, I don't know. UPC file issue, which is altered by the interior mod could be one source. Be sure you delete the Save folder, and try again, if nothing else. This mod is NOT backwards compatible with earlier versions of itself due to all of the submarine changes and additions.

Ahoy, propbeanie... :Kaleun_Cheers: Merry Christmas.

The mod, referred to, is the following...

Canonicus' peri wake splash mod, found here:

https://www.subsim.com/radioroom/sho...92&postcount=1

It is this mod, that I speak of... with that in, I had the same issues that fitz, reported having... :shucks: :yep:

:Kaleun_Salute:

M. M.

fitzcarraldo 12-25-21 12:06 AM

Quote:

Originally Posted by Mad Mardigan (Post 2784604)
Ahoy, propbeanie... :Kaleun_Cheers: Merry Christmas.

The mod, referred to, is the following...

Canonicus' peri wake splash mod, found here:

https://www.subsim.com/radioroom/sho...92&postcount=1

It is this mod, that I speak of... with that in, I had the same issues that fitz, reported having... :shucks: :yep:

:Kaleun_Salute:

M. M.

The problem is the sensors.dat file used by the splash mod.

BTW the splash mod isn't part of the addon mods included in FOTRSU 1.7.

Tomorrow I will open that file and will compare it with the same dat from V1.7.

Good Christmas night. It is 2AM here in Buenos Aires....

Fitzcarraldo :salute:

Mad Mardigan 12-25-21 02:30 AM

Please see highlighted notes, added into your reposted reply, propbeanie... :shucks: :yep:

Quote:

Originally Posted by propbeanie (Post 2784594)
Well, here is the mod list I've been testing with fitzcarraldo
Generic Mod Enabler - v2.6.0.157
[C:\Games\FotRSUv17\MODS]

100_FalloftheRisingSun_Ultimate_v1.7
AddInModzPak_17
EAX_SoundSim_FOTRSU_1.7
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN
FIOQ_FotRSU_Patch

I have been through Conning Tower 1, 2, 3 & 4, and have not found any issues in the Gato. In that list, the "AddInModzPak_17" isn't really a mod, but just the Pack that I then pull the bottom "FIOQ_FotRSU_Patch" out of the Extras / AddInModzPak folder and put in MODS for activation. If you could, post your mod list, Sent you a dm, with My modz list that I was working with... before I culled out Canonincus' peri wake splash mod and I'll try to match it. I don't know what mod MM is talking about with the splash
(of which I posted definitive info on that mod & where to locate said mod... :yep: :shucks:)
, but if you guys could clear that up and point us to it, we might be able to swing it. already done... :shucks:There are a few mods out there that should most likely be compatible, but we have not tested them as of yet. I am not certain about Webster's clearer water mod This mod, sets it to less fog, & clearer waters, taking out the... murkiness.. so that the skipper, can see their own boat, underwater... that's it. To the best of My recall... it does nothing with the AI behaviors, sensors or anything else related to that behavior... :hmmm: as near as I can tell of, at any rate... :shucks:since, since I do perceive a change in escort behavior - but it might be my imagination. We have to do the "scientific" on it now, under a controlled situation to actually "test" it. There was another one we were going to do, but my mind is misplacing it just now - the eggnog turned on me the other day, I do believe... :haha: - that's my excuse, and i'm sticking to it!

Couple of other things to look at, is an external view of your boat. Do you have a conning tower on the boat? You will see the scopes going up and down when that happens, and you won't be able to use F3 and "O" with that situation. as for external view.. that was just dandy, on My end... scopes were normal, Yes... there was a conning tower, virginia... erhm.... uhm.... sorry... :oops: propbeanie... :D The issue for Me, & am certain the issues fitz noted, were interior... for whatever reasons. fritz, is of the opinion that it was the .dat file in the peri wake splash mod, that was the cause... am thinking that could well be the culprit... but... no way to confirm since .dat files... are NOT My forte... gimme a .cfg or the like & I'll rip through it, no sweat... even the menu.ini, though... am loathe to dink about too much in there... as it's more.. trickier than .cfg's, to Me... at least. I know My strengths & limitations... :shucks: I'm not certain though if you wouldn't just CTD if you have vickers03's FIOQ enabled and end up with a bad conn assignment though, since the conn, control room, and Officer's Country are all connected now, which is why the F9 won't take you to the conning tower now. But let us know your mod list, and the date you're sailing with the Gato For Me, t'was the Sargo, (USS Seawolf (SS197? I think is her SS #... :hmmm: as for the date, was 09/12/41... 2 days after Pearl being attacked... & outta Manilla. Ugh... got used to using f9, to go to the sonar/radar area... blast it all... :/\\!! was hoping that it could be worked out with vick's FI:OQ mod, that would be able to be done... like the interior view... though :yep: ahh well... ). Thanks! :salute:

PS Edit: I just happened to think - the interior could not care less whether or not a conning tower is placed properly or not on the 3D submarine... the "Interior" of the boat has nothing whatsoever to do with the "Exterior"... but if you do not have a conning tower showing on the external view fitzcarraldo, that would explain the lack of function for the periscope controls, and the up / down craziness in the interior of the "conning tower"... As to why you would not be assigned a conning tower, I don't know. UPC file issue, which is altered by the interior mod could be one source. Be sure you delete the Save folder, and try again, if nothing else. This mod is NOT backwards compatible with earlier versions of itself due to all of the submarine changes and additions.

:timeout:

Lest, I forget to mention it...

Copy of SH4 that I'm working with, with v1.7 ... is stock fresh copy, from My virgin Gold standard SH4 install... btw... :yep:

:Kaleun_Salute:

M. M.

torpedobait 12-25-21 09:38 AM

Base Re-Assignment Missing
 
Started in Asiatic Fleet with USS Searaven out of Cavite on 12/10/1941. After Manila, Subic Bay, and Mariveles fell was assigned to return to Darwin, reaching there on 12/30/1941.

Left Darwin on 02/19/1942 and almost immediately ran into an IJN Battle Group - sank a Hiyo and ran off due to the shallow water and large number of DD's looking for me. Shortly after that received a notice that Darwin was no longer a Base.

However, now on 03/11/1942 I still do not have an assigned base. I have checked every base from England to Fremantle. No tilted anchor anywhere.

I'm guessing there is a date problem somewhere (?), but it appears i will be on endless patrol if I stay with this career.

Please advise! :salute:

EDIT: Oh, and where are my manners? MERRY CHRISTMAS TO ALL SUBSIMERS! AND A HAPPY, SAFE NEW YEAR!

fitzcarraldo 12-25-21 09:47 AM

Splash and wake scopes mod issue
 
Report:

I can confirm the issue with the scopes in v1.7 is due the splash wake scopes mod.

Do not use that mod with FOTRSU 1.7. Also, after disable the mod (if you were using it), delete all your savegames from my documents (or documents)/SH4 folder. If you disable the splash mod and do not delete your savegames, the issue will persist and will cause CTD, too.

Iīm comparing the sensors dat file from v1.7 and the scopes mod with S3D, searching differences.

Happy Christmas.

Fitzcarraldo :Kaleun_Salute:

propbeanie 12-25-21 11:26 AM

Quote:

Originally Posted by torpedobait (Post 2784631)
Started in Asiatic Fleet with USS Searaven out of Cavite on 12/10/1941. After Manila, Subic Bay, and Mariveles fell was assigned to return to Darwin, reaching there on 12/30/1941.

Left Darwin on 02/19/1942 and almost immediately ran into an IJN Battle Group - sank a Hiyo and ran off due to the shallow water and large number of DD's looking for me. Shortly after that received a notice that Darwin was no longer a Base.

However, now on 03/11/1942 I still do not have an assigned base. I have checked every base from England to Fremantle. No tilted anchor anywhere.

I'm guessing there is a date problem somewhere (?), but it appears i will be on endless patrol if I stay with this career.

Please advise! :salute:

EDIT: Oh, and where are my manners? MERRY CHRISTMAS TO ALL SUBSIMERS! AND A HAPPY, SAFE NEW YEAR!

You are supposed to be assigned Albany, Australia, below Fremantle... From what I can see, all the spelling and dates are correct for you to be there from 24 Feb '42. You then are supposed to be sent to Brisbane, but I do see a gap in dates there, so that might be why you are not seeing Albany... I'll try later this evening to see if mine transfers OK. It did in testing, but that was weeks ago, and before dates were moved again... Let me know if Albany is tilted or not please...


Quote:

Originally Posted by fitzcarraldo (Post 2784632)
Report:

I can confirm the issue with the scopes in v1.7 is due the splash wake scopes mod.

Do not use that mod with FOTRSU 1.7. Also, after disable the mod (if you were using it), delete all your savegames from my documents (or documents)/SH4 folder. If you disable the splash mod and do not delete your savegames, the issue will persist and will cause CTD, too.

Iīm comparing the sensors dat file from v1.7 and the scopes mod with S3D, searching differences.

Happy Christmas.

Fitzcarraldo :Kaleun_Salute:

There are 2 nodes added for "Splash" under the Attack scope and the Night scope. I have added those to a copy of the FotRSU v1.7 mod, and they do "splash" while on the way down to PD, but they then quit the splash while cruising with the scope up, which is not correct... I'll have to dig some more on that.

KaleunMarco 12-25-21 12:01 PM

Quote:

Originally Posted by torpedobait (Post 2784631)
Started in Asiatic Fleet with USS Searaven out of Cavite on 12/10/1941. After Manila, Subic Bay, and Mariveles fell was assigned to return to Darwin, reaching there on 12/30/1941.

Left Darwin on 02/19/1942 and almost immediately ran into an IJN Battle Group - sank a Hiyo and ran off due to the shallow water and large number of DD's looking for me. Shortly after that received a notice that Darwin was no longer a Base.

However, now on 03/11/1942 I still do not have an assigned base. I have checked every base from England to Fremantle. No tilted anchor anywhere.

I'm guessing there is a date problem somewhere (?), but it appears i will be on endless patrol if I stay with this career.

Please advise! :salute:

EDIT: Oh, and where are my manners? MERRY CHRISTMAS TO ALL SUBSIMERS! AND A HAPPY, SAFE NEW YEAR!

Merry Christmas.

Jumping in here.......

your situation appears to be caused by a NULL value in the one of the related bases. i have been where you are, previously.
however, in looking at Flotillas.UPC file, neither Darwin nor Albany bases are coded with a NULL for one of their dates.
check your version of the Flotillas file and see if they have these values:


Flotilla 21.Base 2
AvailabilityInterval=1942-12-12, 1942-02-28


Flotilla 21.Base 3
ID=Albany NS
AvailabilityInterval=1942-03-01, 1942-04-15


i've deleted the extraneous lines in the Bases in an effort to clear away the unrelated info.
let us know if your file has the same values.

propbeanie 12-25-21 12:34 PM

The Flotilla has to be defined with dates, if they are "restricted" any, such as the CaviteCommand is. The NULL at a base just means it follows that same date position, or in the case of Cavite, the NULL in the first position assumes the date of the beginning of the flotilla command. The same for any boat definitions. Where a problem may lie here is that the boat involved does not "terminate" in the command until after the command ceases to exist, which might be the reason for the failure of an Albany assignment, since it is last in the list. So my guess is the boat with the May date, and the command with the April date is where the problem lies. We'll see if he finds Albany "tilted". If it is, and he can dock there, a transfer to Fremantle would be in order here...

KaleunMarco 12-25-21 12:40 PM

Quote:

Originally Posted by propbeanie (Post 2784649)
The Flotilla has to be defined with dates, if they are "restricted" any, such as the CaviteCommand is. The NULL at a base just means it follows that same date position, or in the case of Cavite, the NULL in the first position assumes the date of the beginning of the flotilla command. The same for any boat definitions. Where a problem may lie here is that the boat involved does not "terminate" in the command until after the command ceases to exist, which might be the reason for the failure of an Albany assignment, since it is last in the list. So my guess is the boat with the May date, and the command with the April date is where the problem lies. We'll see if he finds Albany "tilted". If it is, and he can dock there, a transfer to Fremantle would be in order here...

yes, that is all very interesting but we have discovered that a NULL in a date field also has some unintended consequences.

propbeanie 12-25-21 01:30 PM

PearlHarborCommand is set at "NULL, NULL", as are several NavalBases and other Commands, and is a "Stock" setting as well. In the case of the Stock game, as well as FotRSU, since we did not change the "base" dates, means the effective dates are 1938-01-01 to 1945-12-31. One does have to be careful with the Mission Editor also, since it "starts" 1940-01-01 unless changed. Someone like iambecomelife, doing the WW1 Wolves of the Kaiser, has to dig and find all such references and dates, and make them what he wants - and there are a LOT of them. If a given Command has a date of say 1942-03-01, NULL, and anything below that command using NULL, NULL, would then mean 1942-03-01 to 1945-12-31, and not present any troubles. However, any use of "NULL" does mean that a mission under those bases would then have to be set to run two days before the listing for the CareerStart file (ie: 1942-02-27), which is where it gets a bit tricky, keeping dates aligned with each other. You also have to be careful of assignments in PatrolObjectives, where dates, like in the eqp and sns file HAVE to be specific dates, and NULL is not allowed. The use of NULL at the end of a Submarine's effective date means the same date as the Base and / or Command, which is where an automatic transfer might fail, so the actual date desired would have to be used.

All told, CaviteCommand is there from the beginning, and "dies" on 15 Apr 42. Cavite the NavalBase is there from the beginning, but dies on 10 Dec 41, where a person is then "transferred to Darwin effective 12 Dec 41, and active until the bombing there on 19 Feb 42, which then results in the Albany assignment, supposedly effective 24 Feb 42. The inactivating Albany on 15 Apr 42, while the sub goes to 16 May is probably where a problem would be. We'll have to see if torpedobait gets the Albany base as a valid docking facility. I do have my doubts... If not, he may have to load a Save prior to departing Darwin, and transfer to the Asiatic fleet at either Surabaya or Fremantle, as the case might be... Searaven is a Sargo, so Tilatjap might be available for transfer also, depending upon when he last leaves Darwin.


All times are GMT -5. The time now is 05:39 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.