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Madox58 10-31-13 04:41 PM

I didn't have all the ropes just a grounding cable.
When attached to a ship?
The controller started a sway on ship movement that caused it to all go bad!
:haha:

I had a bunch of videos at one time that showed Air Craft hitting the balloons and everything went boom.
:yep:

Also had videos where the ships were destroyed by the balloons swaying to much.
:har:

That was SH3 though! What failed in SH3 does not mean it will produce the same results in SH5!

Targor Avelany 10-31-13 05:00 PM

Quote:

Originally Posted by privateer (Post 2135977)
I didn't have all the ropes just a grounding cable.
When attached to a ship?
The controller started a sway on ship movement that caused it to all go bad!
:haha:

I had a bunch of videos at one time that showed Air Craft hitting the balloons and everything went boom.
:yep:

Also had videos where the ships were destroyed by the balloons swaying to much.
:har:

That was SH3 though! What failed in SH3 does not mean it will produce the same results in SH5!

I bet it will produce even MORE EPIC results!!!

at least at first. I can bet on it :)

gap 10-31-13 05:17 PM

Quote:

Originally Posted by privateer (Post 2135977)
I didn't have all the ropes just a grounding cable.
When attached to a ship?
The controller started a sway on ship movement that caused it to all go bad!
:haha:

Was the controller attached to the balloon or to the connecting node on the ship? I wonder if the pendulum controller is applied to the lower object, no matter where it is placed and/or if relative masses are taken into account :hmmm:

Quote:

Originally Posted by privateer (Post 2135977)
I had a bunch of videos at one time that showed Air Craft hitting the balloons and everything went boom.
:yep:

Also had videos where the ships were destroyed by the balloons swaying to much.
:har:

LOL, we must be prepared to face this sort of problems Targor :o

Quote:

Originally Posted by privateer (Post 2135977)
That was SH3 though! What failed in SH3 does not mean it will produce the same results in SH5!

Quote:

Originally Posted by Targor Avelany (Post 2135990)
I bet it will produce even MORE EPIC results!!!

at least at first. I can bet on it :)

Yep, the SH5's law goes beyond Murphy's most catastrophic previsions :doh:

Targor Avelany 10-31-13 05:26 PM

Quote:

Originally Posted by gap (Post 2135995)
Was the controller attached to the balloon or to the connecting node on the ship? I wonder if the pendulum controller is applied to the lower object, no matter where it is placed and/or if relative masses are taken into account :hmmm:



LOL, we must be prepared to face this sort of problems Targor :o





Yep, the SH5's law goes beyond Murphy's most catastrophic previsions :doh:

I get home and I'm downloading fraps :)))))))))

Madox58 10-31-13 05:28 PM

I don't remember what I did but I know I did alot of different things back then.
:haha:

You tend to remember 90% of things that didn't work after a few years.
Given it's been somewhere around 5 years or more?
I'm lucky I even remember seeing ships flip over!!
:har:

gap 10-31-13 05:29 PM

Quote:

Originally Posted by Trevally. (Post 2135961)
Nope - no joy
I can't see the error and have no control in ME2
Models are being drawn but no textures

Quote:

Originally Posted by gap (Post 2135965)
Wait, I think I know what is going on: the GR2 file name and the model name must be identical. Rename the GR2 file and all the accessory files to Barrage_Balloon, and change the path in the cfg file accordingly :hmm2:

@ Trevally

another possible source of problems I have spotted: all the stock units using multiple diffuse/AO maps, have their configurable textures stored in the same folder as the GR2 file, and GR2 file itself is set to point straight to that path.
I will upload an update correcting the issue in a few minutes :up:

gap 10-31-13 05:43 PM

Quote:

Originally Posted by Targor Avelany (Post 2136003)
I get home and I'm downloading fraps :)))))))))

:D

Quote:

Originally Posted by privateer (Post 2136005)
I don't remember what I did but I know I did alot of different things back then.
:haha:

You tend to remember 90% of things that didn't work after a few years.
Given it's been somewhere around 5 years or more?
I'm lucky I even remember seeing ships flip over!!
:har:

yep, fair enough.

On a side note, the keyframe animation on the dat balloon works nicely (@ Targor, the controller is already in the dat file within the package I have uploaded before). I have discovered that the keyframe node must follow immediately the mesh label: put another node in the middle, and it won't work.

I doubt it can be used to balance effectively ship's pitch and roll, as they are pretty random, and their amplitude varies with wave height. Nonetheless, this sort of animation can be used for adding some extra swinging to the balloon. Setting it to give the impression of a natural movement takes time though :yep:

Madox58 10-31-13 05:44 PM

Found an old test image. Notice the truck?
http://i108.photobucket.com/albums/n...3-1-2007_7.jpg

gap 10-31-13 05:58 PM

Quote:

Originally Posted by privateer (Post 2136011)
Found an old test image. Notice the truck?

Nice screenie. I think I should redo the suspension cable as shown in it, and make picketing lines much shorter, as per your previous suggestion :up:

On a side note: was that truck moving?

Madox58 10-31-13 06:00 PM

Nope. Static model as a Land Unit.
I did the cable with the arc as an eye candy thing.
I've often thought about going back and adding to the effect for GWX 3.
But it was our last release as a Team and I really don't want to change it.
I have explained how to do things like that many times over.
S3D and other Tools allow it and make it all possible so it just takes that one Guy to do it.

gap 10-31-13 06:35 PM

Quote:

Originally Posted by gap (Post 2136006)
@ Trevally

another possible source of problems I have spotted: all the stock units using multiple diffuse/AO maps, have their configurable textures stored in the same folder as the GR2 file, and GR2 file itself is set to point straight to that path.
I will upload an update correcting the issue in a few minutes :up:

Okay, I have reconfigured all the names/settings as per stock units, and double checked that I didn't introduce any wrong reference/mistyped name. Now everything should work as supposed. :up:

Download link:

http://www.mediafire.com/?9hxu2l6rdgs3id5

Sorry for the inconvenience guys. :88)

gap 10-31-13 06:39 PM

Quote:

Originally Posted by privateer (Post 2136018)
Nope. Static model as a Land Unit.
I did the cable with the arc as an eye candy thing.
I've often thought about going back and adding to the effect for GWX 3.
But it was our last release as a Team and I really don't want to change it.
I have explained how to do things like that many times over.
S3D and other Tools allow it and make it all possible so it just takes that one Guy to do it.

Once we finish our work on the balloon, nothing prevents from importing this model into SHIII. With Trevally's and Targor's permission indeed. We have taken a lot from SHIII, and it is about time that we pay back for all the goodies we stole from you, GWX guys :03:

Madox58 10-31-13 06:40 PM

http://www.angelfire.com/il/kcdiana/...churchlady.jpg

You didn't steal anything. The GWX Team gave it all to the Subsim community. (What we did anyway)
We knew down the road other Modders would look back and use what we figured out.
Some of us knew we would go forwards and try to assist in any way we could.
It's my pleasure to assist as a GWX Team Member and on my own accord.
It's all about makeing the Games better.
I'll post a link so you can send me money ASAP.
:har:

gap 10-31-13 07:02 PM

Quote:

Originally Posted by privateer (Post 2136037)
http://www.angelfire.com/il/kcdiana/...churchlady.jpg

You didn't steal anything. The GWX Team gave it all to the Subsim community. (What we did anyway)
We knew down the road other Modders would look back and use what we figured out.
Some of us knew we would go forwards and try to assist in any way we could.
It's my pleasure to assist as a GWX Team Member and on my own accord.
It's all about makeing the Games better.

I couldn't agree more, and personally I am not lesser grateful for your precious assistance than I am for previously released stuff that we got permission to use. Nonetheless there was a time, I think, that we SH5-ers were accused to steal files and ideas from GWX. But I can be wrong anyway: my mind refuses to remember the details of conflict-related events, when they are not restricted to historical battles and to mod conflicts :D

Madox58 10-31-13 07:07 PM

You forgot to mention you'd send me money?
:har:


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