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Right, just noticed that when reading the notes before downloading, thanks! :salute:
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your GUI keeps getting better and better, i really like the engine speed delay
another feature that adds to the realism. i have one question about the hydrophone rotation speed.....did you speed up the 360 rotation time? i noticed the hydrophone spinning faster now.....very fast thanks again for your great mod :salute: |
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A question: is there any way to quickly apply modified setting from your .py file after update to newer version of your mod? You've been releasing a new version each day since I play SH5. :) |
Aircraft spotted at any depth
A question for TDW.
Is there any simple way to turn off my crew spotting aircraft when Im at periscope depth 30 m 40 m 50 m or a hundred meters or any depth day or night ? And by the way my periscope is down. It just is so aggravating when you're at those depths that you get annoyed with a stupid watch crew. I thank you very much in advance. And by the way you should be getting paid by UBsoft for the job you are doing with this software. The 8ball |
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EDIT: everything is just like stock. Now what I can do is slow it down to sweep slower....... |
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Yes your attack periscope is down. There are options in the options file you can set if you want it automatically raised/lowered. EDIT: I'm looking into something that will probably work for the spotting aircraft problem....give me a little time...... |
thanks for looking into hydrophone spin....i would like it
slowed down.....say 20 to 30 sec for full rotation...do you think this is closer to the real time a full sweep would take? can it be made user choice? in your TheDarkWraithUserOptions.py |
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- the aircraft symbol will not appear on the TAI map anymore when at depth even if you, the captain, have it spotted and in your crosshairs (this is very realistic!). If you are surfaced, or you surface from being submerged, then once your crew spots the aircraft the aircraft symbol will appear on the TAI map. If you re-submerge then it will fade away to nothing again. - crew will not detect aircraft once you submerge (good thing!) It appears to have no other side effects :D So if I release this fix and you are at periscope depth with scope raised you'll never know when an aircraft has spotted you and is making an attack run unless you are sweeping your scope and notice it incoming. EDIT: went ahead and made an addendum to v4.1.0 that will enable the player to disable aircraft spotting by crew at depth Addendum #1 for v4.1.0 (Adds the ability to disable aircraft spotting by crew at depth). Unzip straight to MODS folder: http://www.filefront.com/17247096/Ne...Addendum-1.7z/ |
apologies to TheDarkWraith, i have been playing around with the
different IRAI mods and when i reinstalled the mods after the new GUI i clicked on a older version ,sorry to have wasted your time....hydrphone works fine |
Thank you very much
Thank you very much Sir For your quick response I can work around that.
Addendum #1 for v4.1.0 (Adds the ability to disable aircraft spotting by crew at depth). Unzip straight to MODS folder: http://www.filefront.com/17247096/Ne...Addendum-1.7z/ |
Kind of an odd problem, I haven't seen it by browsing this thread but it is almost 300 pages.. lol
I recently had to switch to a smaller monitor (my good one died and having just spent ALOT on a car I didn't want to push my wife too much :O:). Anyways, this POS only does 1360 x 768 , which is actually fine, but when I target someone the weps officer window is right in the middle of my periscope and I can't see a thing. Is there a text file I can edit, or whatever to fix that? Thanks again for the massive amount of work that has gone into your mods. :rock: |
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option 1: press the 'L' key to hide the messagebox and move the XO TDC dialog box to more favorable position or option 2: edit the options file to enable the XO TDC dialog box draggable. Then move it whereever you want it. |
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