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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 08-28-10 08:50 PM

Quote:

Originally Posted by Capt Jack Harkness (Post 1479951)
Definitely moving in the right direction, but I think 5 seconds is a bit too much... Maybe something more like 2 seconds on average? 5 seems more like the throttle men are playing cards in the motor room and have to run out to the engines when a new bell is rung... :har:

you can change the base min and max time in the options file. And it does take into account battlestations and the chief engineer's morale for overall time :up:

Capt Jack Harkness 08-28-10 09:31 PM

Right, just noticed that when reading the notes before downloading, thanks! :salute:

THE_MASK 08-28-10 09:57 PM

Quote:

Originally Posted by TheDarkWraith (Post 1479931)
v4.1.0 released. See post #1 for details :|\\

Well , i have wanted drop to 1TC on friendly/enemy contacts since SH3 . N ow i have a way to do it , and i can disable it whenever i want in game , thankyou so much :rock:

BowfinSS287 08-29-10 09:44 AM

your GUI keeps getting better and better, i really like the engine speed delay
another feature that adds to the realism. i have one question about the
hydrophone rotation speed.....did you speed up the 360 rotation time?
i noticed the hydrophone spinning faster now.....very fast
thanks again for your great mod :salute:

Abd_von_Mumit 08-29-10 10:36 AM

Quote:

Originally Posted by TheDarkWraith (Post 1479820)
for the UZO, disable all MODS except UIs mod and see if problem still exists.

I went even further - disabled all mods including yours and the problem still existed. Sorry for trouble, seems I had played vanilla for too short to notice it.

Quote:

Originally Posted by TheDarkWraith (Post 1479820)
As for tube 1 not sure. Were you loading a tube at the time? Had you just fired a torpedo? Irregardless of whether it says disabled or not if there's a torp in it you can fire it.

The tube problem appeared right after I sailed away from port, so no weapons were used, all torpedoes were loaded and no damage whatsoever done to any systems. As I mentioned above, the problem dissapeared after a restart, and then came back after another restart - disabling tubes 1, 3-5 this time (almost all). However it's not only the lever - flooding/closing doesn't work at all when I press "/" for the affected tubes. If I launch them, the door will auto open. I didn't find any regularity yet, no idea what might cause it.

A question: is there any way to quickly apply modified setting from your .py file after update to newer version of your mod? You've been releasing a new version each day since I play SH5. :)

8BALL 08-29-10 05:39 PM

Aircraft spotted at any depth
 
A question for TDW.
Is there any simple way to turn off my crew spotting aircraft when Im at periscope depth 30 m 40 m 50 m or a hundred meters or any depth
day or night ? And by the way my periscope is down.
It just is so aggravating when you're at those depths that you get annoyed with a stupid watch crew.
I thank you very much in advance.

And by the way you should be getting paid by UBsoft for the job you are doing with this software.
The 8ball

TheDarkWraith 08-29-10 07:18 PM

Quote:

Originally Posted by BowfinSS287 (Post 1480217)
i have one question about the
hydrophone rotation speed.....did you speed up the 360 rotation time?
i noticed the hydrophone spinning faster now.....very fast
thanks again for your great mod :salute:

it was in error a couple of versions ago...I'll have to check it to see if I re-introduced the error.....I'll edit this with findings

EDIT:

everything is just like stock. Now what I can do is slow it down to sweep slower.......

TheDarkWraith 08-29-10 07:33 PM

Quote:

Originally Posted by 8BALL (Post 1480507)
A question for TDW.
Is there any simple way to turn off my crew spotting aircraft when Im at periscope depth 30 m 40 m 50 m or a hundred meters or any depth
day or night ? And by the way my periscope is down.

there is a way I can do it but it will disable your crew spotting ANYTHING visually when submerged - periscope up or not. It'll be your responsibility to do the detecting.

Yes your attack periscope is down. There are options in the options file you can set if you want it automatically raised/lowered.

EDIT:

I'm looking into something that will probably work for the spotting aircraft problem....give me a little time......

BowfinSS287 08-29-10 07:54 PM

thanks for looking into hydrophone spin....i would like it
slowed down.....say 20 to 30 sec for full rotation...do you think
this is closer to the real time a full sweep would take?

can it be made user choice? in your TheDarkWraithUserOptions.py

TheDarkWraith 08-29-10 07:57 PM

Quote:

Originally Posted by BowfinSS287 (Post 1480603)
thanks for looking into hydrophone spin....i would like it
slowed down.....say 20 to 30 sec for full rotation...do you think
this is closer to the real time a full sweep would take?

can it be made user choice? in your TheDarkWraithUserOptions.py

unfortunately can't make it user choice per se but you can edit the uboat sensors file in goblin to make the sweep time be whatever you want

TheDarkWraith 08-29-10 09:24 PM

Quote:

Originally Posted by 8BALL (Post 1480507)
A question for TDW.
Is there any simple way to turn off my crew spotting aircraft when Im at periscope depth 30 m 40 m 50 m or a hundred meters or any depth
day or night ?

Yes, I have found a way to do it. But here's what you lose if I release this fix:
- the aircraft symbol will not appear on the TAI map anymore when at depth even if you, the captain, have it spotted and in your crosshairs (this is very realistic!). If you are surfaced, or you surface from being submerged, then once your crew spots the aircraft the aircraft symbol will appear on the TAI map. If you re-submerge then it will fade away to nothing again.
- crew will not detect aircraft once you submerge (good thing!)

It appears to have no other side effects :D

So if I release this fix and you are at periscope depth with scope raised you'll never know when an aircraft has spotted you and is making an attack run unless you are sweeping your scope and notice it incoming.

EDIT:

went ahead and made an addendum to v4.1.0 that will enable the player to disable aircraft spotting by crew at depth

Addendum #1 for v4.1.0 (Adds the ability to disable aircraft spotting by crew at depth). Unzip straight to MODS folder: http://www.filefront.com/17247096/Ne...Addendum-1.7z/

BowfinSS287 08-29-10 10:11 PM

apologies to TheDarkWraith, i have been playing around with the
different IRAI mods and when i reinstalled the mods after the new GUI
i clicked on a older version ,sorry to have wasted your time....hydrphone works fine

8BALL 08-30-10 07:37 AM

Thank you very much
 
Thank you very much Sir For your quick response I can work around that.

Addendum #1 for v4.1.0 (Adds the ability to disable aircraft spotting by crew at depth). Unzip straight to MODS folder: http://www.filefront.com/17247096/Ne...Addendum-1.7z/

Highbury 08-30-10 04:47 PM

Kind of an odd problem, I haven't seen it by browsing this thread but it is almost 300 pages.. lol

I recently had to switch to a smaller monitor (my good one died and having just spent ALOT on a car I didn't want to push my wife too much :O:). Anyways, this POS only does 1360 x 768 , which is actually fine, but when I target someone the weps officer window is right in the middle of my periscope and I can't see a thing.

Is there a text file I can edit, or whatever to fix that?

Thanks again for the massive amount of work that has gone into your mods. :rock:

TheDarkWraith 08-30-10 04:52 PM

Quote:

Originally Posted by Highbury (Post 1481313)
Kind of an odd problem, I haven't seen it by browsing this thread but it is almost 300 pages.. lol

I recently had to switch to a smaller monitor (my good one died and having just spent ALOT on a car I didn't want to push my wife too much :O:). Anyways, this POS only does 1360 x 768 , which is actually fine, but when I target someone the weps officer window is right in the middle of my periscope and I can't see a thing.

Is there a text file I can edit, or whatever to fix that?

Thanks again for the massive amount of work that has gone into your mods. :rock:

you have 2 options:

option 1:
press the 'L' key to hide the messagebox and move the XO TDC dialog box to more favorable position or

option 2:
edit the options file to enable the XO TDC dialog box draggable. Then move it whereever you want it.


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