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When I activate the Automation command, It will only do a sweep scope. I don't have any new commands that I can select. Any ideas? |
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The sweep script that was already available when I Installed v404.
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from a post in another thread:
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Now what I need to define is the delay: here's what I have so far: newbelldelay = PDH_RndNumGen.Next( GetNewSpeedThrottleDelayMin(), GetNewSpeedThrottleDelayMax() ) if GetBattlestationsActivated(): newbelldelay /= 2.0 newbelldelay gets a random value between the min and max delay times allowed. If battlestations are activated then this time is cut in half. Now the crew morale part I was going to let have a 50% influence on the delay: ((newbelldelay * 0.5) * (1 - officercurrentmorale)) + newbelldelay = the final delay time if the random number picked was 5 and officer's morale was 0.75: (5 * 0.5) * (1 - 0.75) + 5 = new bell delay 2.5 * 0.25 + 5 = new bell delay new bell delay = 5.625 seconds NOTE: this delay will only work in SH5 Enhanced mode as I can 'trap' the command before it's given |
DW i m using your mod, it work fine, but a little thing will be cool, hi have hide the information popup, and activated same color for contact and same shame for all boat, but on map, when the mouse is over a contact, there is allways a popup with boat type ( marchant, warship ). Can u disable it too in your next release ?
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Just installed 4.0.4. Noticed a tiny bug: my thingy (lever?) for floodoing/closing tube 1 doesn't work and says "disabled" in attack periscope view. Tubes 2-5 work just fine. Tube 1 used to work in 4.0.3 as well.
Another bug that drives me mad is: my UZO randomly switches from normal state to unzoomed state. Now I know UZO doesn't zoom, but this one does it on itself. Graticules are then tiny and in the very middle of the UZO, and it comes back to its normal state after I scroll my mouse wheel. Happens often, about every 15-60 seconds of using UZO. I think that may be caused by objects appearing in the view that are very close (Watch Officer hand, parts protruding from the conning tower: scopes, antennas). Very frustrating. I had this in 4.0.3 as well. In case of need I'll post screens of how it looks normally and when bugged. This is my set of mods that could be related to it (the only other mod that could cause that bug is MRP i think): NewUIs_TDC_4_0_4_ByTheDarkWraith NewUIs_TDC_4_0_4_6x_6x_7x_RAOBF_patch MRP 1.3 light MRP 16x9 patch NewUIs_TDC_4_0_4_ERM_Reaper7_NightVision NewUIs_TDC_4_0_4_No_Contact_Colors NewUIs_TDC_4_0_4_No_Contact_Tails Advanced Shift Keys 2.1 EDIT: After I CTD and restarted tube 1 lever is operational again. Seems it was non-MUI bug. |
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As for tube 1 not sure. Were you loading a tube at the time? Had you just fired a torpedo? Irregardless of whether it says disabled or not if there's a torp in it you can fire it. |
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v4.1.0 released. See post #1 for details :|\\
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I thank you for your hard work and dedication for delivering a high quality mod with excellent enhancements for us in the Silent Hunter V realm. Kind Regards Ven |
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