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Yes, i noticed that the area was very sweat, when I saw a costal battery using me has target pratice... My first mission to deliver marines to that island, it was overcast, no visibilty but calm seas. I went there and come out with no enemy detected. This time was a great pacific night and :ping: ... |
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Nice! On the convoy. Let us know how that one goes. I smell a possible night surface attack coming. |
Just a quick test I thought...
Last night did not really have time to run a normal patrol, get one started, but
wanted to test a special mission I've added to the campaign for V2.0, landing Army Scouts on Attu ahead of the main invasion forces. Figured it'd be pretty simple, come back to port. Well, after picking up the scouts, dropping them on schedule at Attu, 11 May 0100, went west for a quick trip to Northern Kurils, see if could find a ship to sink, perhaps bombard Matsuwa or Paramushiru with Nautilus's six inch deck guns. I stumbled across a convoy, still heading east, possibly unaware of the mornings invasion. Next day, found another heading west, likely already at sea when invasion occurred. Turned into a busy, action packed, frustrating patrol in which all twenty torpedoes were fired within 150 NM of Attu, never made it to the Kurils, had to turn home since all torpedoes expended and batteries were damaged, would not recharge beyond 80 percent of so. This short test turned into several hours game time lol Brief patrol report and some screenshots at link below. https://www.subsim.com/radioroom/sho...d.php?t=107786 |
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It come very close to comfort... but no hit. Indeed, manage to get the speed right, so 3 hits with my bow tubes, one merchant dead in the water (latter sink). I was already turning to use the aft tubes and with them, manage also 2 hits in another ship, then I escaped, since they were already shooting at me. I did a parallel course with convoy, when reloading, the ships did do such zig zags, and cutting the other ship route, almost like dui...:) I attacked again, after a few hours, the zig zag was more slower and manage to sink another ship, miss my type 18 torpedos again. After the yellow sea with out any ships besides a junk ship, COMSUBPAC send me to area 7, but to avoid Bungo... |
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Well done:Kaleun_Salute: What month/day are you? Your misses with MK 18 may be due to torpedo malfunctions if before Jan 1 1944. The initial MK 18's had a lot of problems, not so much with duds as they used a different exploder (MK 8) which had no exploder issues, but did have depth control issues, as well as gyro and battery issues, quite a few "cold shots" where the fish was ejected from the tube but batteries did not provide the power required for the run. Of course circular runs were a problem as well. In TMO the MK 18 has a high chance to malfunction until Jan 1 1944. This simulates the introduction of the refined model after initial introduction in mid 1943. MK 18 maintains a higher probability of circular ran throughout the war, as the real life torpedo did, but low chance of running deeper than set. |
Close encounter with AI sub in October 1943 on eighth patrol following completion of special mission (new patrol objectives added to TMO in forthcoming version)
Read here https://www.subsim.com/radioroom/sho...61#post2793161 https://i.postimg.cc/Yq7zM0k3/subencounter.png |
Friendly Fire
Tested out historic based special mission in November 1943, based on NAUTILUS's actual 7th war patrol. Fun and challenging patrol without firing a shot, as designed for this boat and special ops. Off Pearl, had two friendly fire incidents, which were interesting. Looks like the PBY called in DD's that were nearby.
Sometimes history somewhat mirrored by the sim by chance as NAUTILUS was hit by friendly fire from DD-500 USS Ringgold on 24 November off Gilberts, putting a 5 inch shell through her conning tower. In this patrol, I was attacked by a PBY, fired on with guns, and then depth charged on and off for 11 hours 200 miles off Pearl Harbor. Full report here. https://www.subsim.com/radioroom/sho...d.php?t=107786 |
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After a couple of years away I decided to sink ships again. How was this fixed? I'm getting the white squares also. This is my install order via JSGME: TriggerMaru_Overhaul_2-5_UpdateBH Revised Final NavMapMakeoverTMOUpdate NavMapmakeoverTMOupdatePatch Allied Ship Pack TMO Ships for TMO EAX Sound Simulation WITHOUT Webster Maneuver_TMO by Vickers03 TMO2_Different_smoke_and_splash_effects by Vickers03 IJN_Radar_Fix_2 (Required) Thanks. |
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Welcome back. Hope you enjoy the new and improved TMO. Let me know if have any questions, and let us know what you encounter on patrol. Don't forget to read the README file, as A LOT of changes made and valuable info in there. :Kaleun_Salute: Unfortunately, the white squares are caused by a missing texture for the sea life in the mod, somehow they were left out. Due to the process of loading the file (Neal has to do a special thing lol its large file) it is not practical to upload the mod again with the fix at this time. This has been fixed in V2.0 ( which is in testing, almost ready for release) and that is what you see in the screen shot. A easy fix until next version released is to download vickers03's sea life mod (pacific) and apply it via JSGME. Install the sea life mod last. G |
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Thanks. I've been lurking off and on for the last year. Life issues curtailed my playing. I'm used to playing with TMO/RSRD. This update I've only just started playing. Infact I just started an Alaska patrol. Ice bergs are a nice touch, though you really don't see them much if at all along the Aleutian Chain. Just retired as an Air Traffic Control Specialist in Alaska after 20 years. I do like the bergs. I wonder if I will come across the Flying Dutchman again? The white squares are not a big deal at the moment. I'll just wait for the update. From what I read in the README, this is going to be epic. :Kaleun_Cheers: |
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be adivsed: she moves quickly for an old girl and her deck guns are lethal. :Kaleun_Salute: |
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Hey, congratulations on retirement! Alaska? Interesting. For some time I have contemplated moving to Anchorage. I plan to visit in June, a college friend lives there. Working on a trip to Attu and Kiska while there actually, but as you may know there is a lot involved. Hopefully, it works out, but am looking forward to it regardless. I gave the Alaska campaign some attention and S Boats are not the tanks they used to be lol, max depth is way less than used to be, don't have the tank like hulls etc. so be prepared lol You should see some action up there once invasion kicks off in June 1942 , back and forth traffic starts running. Enemy carriers that bomb Dutch Harbor are in the area per history as well. I do not recall if I scripted the Dutch Harbor Air Strike in last version but 90 percent sure I did. In V 2.0 I have the invasions of Attu and Kiska scripted missions supporting them, Battle of Komandorski Islands in 1943. Have the surface ships firing at one another at longer ranges instead of closing to point blank range in daylight like its the age of sail lol. I added icebergs to Alaskan waters as well as Sea of Okhotsk and Kuril Islands for immersion since nearly all of the patrol reports I have read from those areas mention icebergs, but . Fun fact...some of the large ones are tall enough that the SD air search radar will register them as air contact. Turned off SJ radar so would stop detecting one and slowing my travel down, and the SD (which at this time cant turn off in TMO, but working on that) picked the big berg up lol. I was always a TMO /RSRD user myself and initially planned to revamp RSRD along with TMO since both were in need of a face lift as the creators are no longer active in the community and had been some time since last updated. However, RSRD is quite finicky about being edited, especially the campaign traffic via the mission editor, it "breaks" things, so I went with TMO only and completely reworked the traffic, which took some inspiration from RSRD as explained in the README. Worked out in the end, pretty happy with the results, working on a few things that did not make it into initial version. The Dutchman is around, last I saw was near Johnston Island. Enjoy! :Kaleun_Salute: |
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It's been a 11 years since I saw her around Johnston Island. I posted some pics here on Subsim somwhere, sadly they don't seem to be here any longer. |
Anchorage and Alaska is expensive. I lived in North Pole outside of Fairbanks. Only visited ANC for either VA stuff and a friends wedding. Have visited Barrow, Nome, Sitka, Valdez, Seward. I would have LOVED to visit Attu and Kiska, but the logistics of it was crazy. Attu is only reachable by charter boat and it is a long trip. I think it is the same for Kiska, but not sure. Anyway you have to check with NPS and USCG before hand.
After 20 years, it was time for us to go back to Oklahoma. I never saw anything other than fishing boats on my way out of DUT. Flash traffic reported the attack on DUT but I didn't see any IJN TFs. Maybe I wasn't out far enough. --------- an observation I get an instant reply from HQ when I do a position report. I could have sworn in the stock game there was a delay in the reply. Is there a way to add a delay of atleast 30min - 1 hour for the reply? That would may it more realistic. |
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Yep, working the details out, red tape and logistics for the visit, my friend is handling it for most part since his territory up there lol but updates me just about daily. I believe it will be worth it. May have not been far enough out to locate the carrier force. Tough to find such units at times, esp without radar. In the upcoming version, lookouts have better vision. Tired of crew only being able to see targets at 6 miles when can see a ship and smoke on horizon, masts much further on clear day. Definitely improves things prior to SJ radar |
http://[img]https://i.imgur.com/R9L9K87.pnghttps://www.subsim.com/radioroom/[im...om/R9L9K87.png
Is this transparency an issue with the mod or SH4 itself? https://i.imgur.com/R9L9K87.png |
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SH 4 itself (I believe) , when have the environment effects enabled in the settings menu |
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Thanks. Beginning to wonder if my deck watch was a bunch of ghosts. :har: |
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Lol yea, one of those annoying things. Looks like your run into some nice Aleutian weather lol |
Tenth War Patrol of USS Nautilus SS-168 in TMO Update
https://www.subsim.com/radioroom/sho...93#post2793893 |
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