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http://www.subsim.com/radioroom/show...&postcount=482 You can swap AP/HE shells positions without problems. Or better, you can set the AP shells designation to 'none'. In this way the game woud know that the gun has not AP shells assigned, and would use HE shells as default ordnance... or at least I think so :03: |
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EDIT: I'm a blind mouse.. I've tried that without merged shells.dat and.sim.. now I'll try it with shells files.. |
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Okay..
method with designation 'none' - not working because AP still remains the default.. method with assign ammo type - working.. but.. it's virtual method.. on the game screen I still see AP on the first 'default' place.. I know that there are HE shells, not AP.. but.. uncomfortable.. is there a way to swap rows in the .sim.. AP and HE..? http://s19.postimage.org/nen9w0b2b/image.jpg EDIT: it may be controlled by Page...py, though :hmmm: EDIT2: forget it all.. I was bored.. :rotfl2: |
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To set no shell type in goblin leave the entry blank
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I will try messing with gun's sim files in Hex editor, but I can't promise that I will get through it. :88) |
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which file and which item are you trying to change the shell layout on?
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Personally I think that the easier way to do it would be switching AP and HE settings in Goblin, and then changing addresses 533, 534, 55B and 55C respectively to 48, 45, 41 and 50. This is relative to the file I have used as example (20mm_C30.sim). I am not sure that after this tweak Goblin Editor would be still able to read correctly the controller, so this one should be the last change. What do you think? :hmm2: |
nevermind. Just picked the first one and shuffled the shells around in the .sim file. Result: no change. Looks to be hard coded to AP, HE, AA, then SS. It was worth a try :D
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