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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

pkl75 01-13-08 06:48 PM

Thanks for quick reply! And it is good to say "no" also! :D

Starting with your original question about light / dark versions: I especially appreciate your support of the community for developing this so far! The darker version is slightly too dark for me, but not very much, so I even thought of having a compromise of the two. If I was to use the darker one as it is now I still would like to have it lighter for some certain parts, above all the "Flaggen" screen and recognition manual should be somewhat lighter (i.e. wider contrast). Well I guess it is mostly a matter of individual experience. Hopefully you will get more comments from other users as well.

Next to the item of "glueing" those two mods (OLC and Uboat) together at game menu level. I already opened the menu.ini file and I'd be happy to do this as my first proper mod, so I'll PM you first.

Finally about the last item I brought up, the message box texts: it is really only a small "issue" and I think after your reply that you have found a good compromise between text size and visible row length.

Cheers :sunny:

Storabrun 01-13-08 08:43 PM

I hate to be an a-hole and point this out, as I really love this mod. But something is wrong with the speed you get out of the AOB finder. Why was 58 degrees chosen as the speed mark? I'm guessing it was somehow calculated because it's not calibrated all the well on the right hand side of the tool that you usually end up using for this. This is not a big problem for slow targets but for fast ones the speed may differ with 1 knot. That is not a handicap I like to give the british BB and CV on the rare occasion that I encounter them, so I end up using my pocket calculator.

Lets say you find a target moving at 10 m/s (19,4 knot)

Outer scale/inner scale/reading from 58 mark

100 10 20,0
150 15 20,4
200 20 20,3
300 30 20,0

Those are all realistic ship lengths and times for a fast target. However, if using less realistic ship lengths the result improves.

30 3 19,3
40 4 19,4
20 2 19,0

The easiest way to fix this is to move the speed mark a bit to the right, thereby moving the error towards the side you don't use anyway.

Julius Caesar 01-13-08 09:01 PM

HELP!
I have been using olc gui efficiently until today when i was stuck with one calculation of aob:
What happens if AOB is over 90?

See here:
1. I have id the ship as medium tanker
2. Range is 2900 m
3. Range is alligned with length
4. on horizontal (green/red) scale there are cca. 22 marks. How do I read 22 in inner scale? :hmm:
http://img406.imageshack.us/img406/5...0272755gt5.jpg


Thanks!

onelifecrisis 01-13-08 09:38 PM

@Julius Caesar
I can see from the pic that you got the range wrong.

@Storabrun
Mathematically the 58-degree mark is accurate, but unfortunately my AOBFinder image is not - maybe that's why the results aren't right.

The flaws in that image have been noted and discussed before. Ideally the AOBFinder images should be replaced with accurate ones, but I couldn't quite be bothered to finish that job and I notice that neither has anyone else. :roll:

Probably because it's "accurate enough" ;)

Maybe Joe will make new, accurate images for U-Jagd 1.3 and then someone (me if I'm around) can bring them into the GUI with his permission...

Turm 01-14-08 09:11 AM

Since you haven't had much yet.... this is just to say that feedback is to come on the darker 1.1.5 version from me soon (and hopefully others, as my voice alone doesn't count for much!). I do appreciate the continued efforts, especially since you want to move away from continued development of this mod, which I perfectly understand :yep:

Pisces 01-14-08 09:22 AM

Quote:

Originally Posted by Storabrun
I hate to be an a-hole and point this out, as I really love this mod. But something is wrong with the speed you get out of the AOB finder. Why was 58 degrees chosen as the speed mark? I'm guessing it was somehow calculated because it's not calibrated all the well on the right hand side of the tool that you usually end up using for this. This is not a big problem for slow targets but for fast ones the speed may differ with 1 knot. That is not a handicap I like to give the british BB and CV on the rare occasion that I encounter them, so I end up using my pocket calculator.

Lets say you find a target moving at 10 m/s (19,4 knot)

Outer scale/inner scale/reading from 58 mark

100 10 20,0
150 15 20,4
200 20 20,3
300 30 20,0

Those are all realistic ship lengths and times for a fast target. However, if using less realistic ship lengths the result improves.

30 3 19,3
40 4 19,4
20 2 19,0

The easiest way to fix this is to move the speed mark a bit to the right, thereby moving the error towards the side you don't use anyway.

I was aware of the slight irregularity of the 'basis/length' and 'entfenrung/range' scales when I came up with this trick. But as much as I hate to admit it, it is a bit insignificant for real targeting. (anyway, 19-20 knots is not something I chase around often) Getting propper scales requires drawing log scales from scratch (which is a hell of a task, I assure you) with a CAD program or graphical editor capable of vector drawing, and output to bitmap. I haven't found the right solution for it yet.

Dig a bit through the following thread to see how I got that number 58. It's not a number found just by trial and error aligning the wheels. (Although alot of error was involved :damn: ) But does assume the scales are propperly logarithmic as OLC said (back then) he'd update those scales in a later version. I don't remember if he actually did or left them as-is. But I can live with it. My posts are on page 7, 12, 13(contains the math solution).

http://www.subsim.com/radioroom/showthread.php?t=123955

Lopo 01-14-08 10:17 AM

Quote:

Originally Posted by onelifecrisis
Hehem... so... you guys like the dark version then. :D

Yep!
I like it :up:

Thanks for all your time...

Julius Caesar 01-14-08 04:16 PM

Quote:

Originally Posted by onelifecrisis
@Julius Caesar
I can see from the pic that you got the range wrong.

O.K. I tried it one more time:
Height is cca. 6.9 lines:
http://img141.imageshack.us/img141/3...0272755mw2.jpg

6.9 is set on 90. Mast is 74. Range is 2550
http://img141.imageshack.us/img141/1...0344940si4.jpg

2550 is set on length (167). There are 22 vertilac lines (see 1st pic).

http://img141.imageshack.us/img141/2...0344978yl8.jpg

what am I doing wrong? :damn:

Julius Caesar 01-14-08 05:05 PM

Quote:

Originally Posted by Mikhayl
You're doing everything right, but the doubled mast value is wrong.
Look at the drawing, the actual mastheight is around 27, x2 you have now 54, so the target is at about 1800m. My eyes tell me that if 1800m is put set at 167m, the AOB of the ship is something like 80°, try it out and let us know :hmm:

Correct :up:
mast value is wrong :confused:
Mast is 27x2=54; now we get aob around 90. That is O.K.
I am changing my mast value in NECT.cfg

Siara 01-14-08 05:31 PM

During manual targeting , should we gather info from the picture ?
Does it apply to every ship , or is it one off?

NealT 01-14-08 05:53 PM

In my testing I had not yet seen any off...let's hope it is just that one...:o

U49 01-14-08 06:21 PM

Quote:

Originally Posted by Siara
During manual targeting , should we gather info from the picture ?
Does it apply to every ship , or is it one off?

I haven't noticed it before..... OLC 1.1.1 (my previous install) seemed all fine... with OLC 1.1.5 I sunk so far some 10 ships and noticed no mistakes yet... But for 5 of those ships I plotted my speed and AOB by sonar and not by visual sighting. :oops:

Abd_von_Mumit 01-14-08 06:54 PM

Just downloaded and enjoyed much my first short trip with OLC. I'm astonished. Completely crushed. Man, you amaze and scare me. :)

Got some questions though. I admit I haven't seen the video nor read any OLC manual (if there is any), so if my questions have been allready answered, you can just shoot me or defenestrate for free. I haven't read whole this thread too, as I was too impatient and decided to have a try first.

1. Why does the UZO look just like a light-hole on a pitch-black-background? :hmm:

2. Is there a possibility to make the GUI lighter (I mean not so dark)? I find it difficult to read, especially in the left bottom corner (TC setting, speed, course etc.). My monitor is set as light as possible, but doesn't help a lot.

Also the letters in the text commands are quite difficult to read for me, but I suppose this is not something you'd like to change in any way. I can live with that. :)

3. What are the exact zooms of both periscopes and UZO?

That's all for know. Now I go see the tutorial film just dowloaded.

:up: Amazing job!

onelifecrisis 01-14-08 07:42 PM

Quote:

Originally Posted by Julius Caesar
Quote:

Originally Posted by onelifecrisis
@Julius Caesar
I can see from the pic that you got the range wrong.

O.K. I tried it one more time:
Height is cca. 6.9 lines:
http://img141.imageshack.us/img141/3...0272755mw2.jpg

6.9 is set on 90. Mast is 74. Range is 2550...

I saw the other post, about the doubled mast value being wrong. It's not wrong - you're measuring the height wrong. You should measure to the top of the flag! Otherwise you'll find a great many of the mast values are "wrong".

HTH
OLC

donw 01-14-08 08:11 PM

Sorry OLC, but felt I need to comment on this...it's called Mast height for a reason ;)

If the flag is blowing away or toward you...seems to me its going to be darn near impossible to measure THAT height?

Julius Caesar 01-14-08 08:50 PM

Quote:

Originally Posted by onelifecrisis

I saw the other post, about the doubled mast value being wrong. It's not wrong - you're measuring the height wrong. You should measure to the top of the flag! Otherwise you'll find a great many of the mast values are "wrong".

HTH
OLC

lol :rotfl:
I just knew you would say that; therefore I took some pictures of measuring the flag :sunny: :

you get 8:
http://img518.imageshack.us/img518/5...0272755ca3.jpg

range is 2200m:
http://img166.imageshack.us/img166/7...0346341br7.jpg

it is still off by using 22 marks:
http://img166.imageshack.us/img166/9...0346364ei0.jpg

Julius Caesar 01-14-08 08:54 PM

btw this minor error with mast height of this ship does not have anything to do with this great mod. :rock:
Sorry for hijacking this thread, OLC; I was worried I was doing something wrong.

onelifecrisis 01-14-08 09:00 PM

Umm, I would say it definitely does have something to do with the mod, lol.

Well, maybe the mast heights are in fact wrong. :hmm:

At any rate I'm fairly sure about measuring to the top of the flag.

Ah... wait a minute... are you using stock SH3 or GWX?

onelifecrisis 01-14-08 09:06 PM

Quote:

Originally Posted by donw
Sorry OLC, but felt I need to comment on this...it's called Mast height for a reason ;)

If the flag is blowing away or toward you...seems to me its going to be darn near impossible to measure THAT height?

Yeah it should be mast height - but when I first started playing I wasn't sure about whether the devs thought the same, so I tested it in un-modded GWX by using the old range measuring method and comparing it to the solution provided by the weapons officer. I found that measuring to the top of the flag gets the correct result on a variety of ships, so I've been doing that ever since.

Either way the flag blowing away/towards you shouldn't usually happen, since the flag always blows behind the ship IIRC and you'll (usually) be firing from the side.

To be honest I do prefer having to measure to the top of the flag, seeing as how that's always easy to see, whereas determining where the mast stops and where the flag starts can be very difficult (on some ships, at least) in 1024x768 resolution.

Julius Caesar 01-14-08 09:09 PM

I am using gwx 2.0
I just checked mast values:
- Stock SH3 1.0: medium tanker does not exist
- GWX 2.0: 37 m (should be 27)
- OLC GWX: 74 m (should be 54)

This is (probably) the only mast value that is wrong.


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