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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   FSAA/Anti-aliasing/Major resolution problem (merged) (https://www.subsim.com/radioroom/showthread.php?t=106588)

Guido 03-21-07 11:00 AM

its certainly a case of 3 steps forward and 5 backwards ........again in terms of gaining greater/mass appeal - which is where silent hunter needs to be, I think it had many gamers salivating prior to the information thats being discussed here.

I dont think the performance is even very respectable either, I am testing it currently on a core 2 duo 3.2gig and an 8800...............

hmmmmm

OneTinSoldier 03-21-07 11:03 AM

Quote:

Originally Posted by Paajtor
I am really puzzled, why they made the GUI able to go at super high-res, while the 3D-world behind it is stuck at 1024x768, but simply stretched to fit the chosen resolution.

Why not have it the other way around?
Have the GUI fixed at 1024x768 and "stretchable", and the 3D-world at the resolution you choose.

But suppose they release a patch, that makes this possible...then the patch would also have to contain GUI-versions for every possible resolution, to prevent egg-shaped dials and stuff?

Boy, I think you kind of lost me. Why would they need to do anything with the 2D GUI when it's already made for all those high resolutions? Seems to me the ONLY thing they have left to do is get out of the Neanderthal age(XGA 1024x768) for the 3D rendered world.

I'm sure I'm missing something though.

The General 03-21-07 11:03 AM

Quote:

Originally Posted by Guido
its certainly a case of 3 steps forward and 5 backwards ........again in terms of gaining greater/mass appeal - which is where silent hunter needs to be, I think it had many gamers salivating prior to the information thats being discussed here.

I dont think the performance is even very respectable either, I am testing it currently on a core 2 duo 3.2gig and an 8800...............

hmmmmm

How can you be, you're in England and the game hasn't been released in the U.K. yet, has it?

The General 03-21-07 11:08 AM

Originally Posted by Paajtor
I am really puzzled, why they made the GUI able to go at super high-res, while the 3D-world behind it is stuck at 1024x768, but simply stretched to fit the chosen resolution.

Why not have it the other way around?
Have the GUI fixed at 1024x768 and "stretchable", and the 3D-world at the resolution you choose.

But suppose they release a patch, that makes this possible...then the patch would also have to contain GUI-versions for every possible resolution, to prevent egg-shaped dials etc.

I'm suprised that this puzzles you. The reality, I think, is this: The DEVS may or may not have had a gun put to their head by UBisoft and told to: make SH4 run on as many systems as possible. This of course means having a fixed resolution for the 3D world (1024x768). Ubisoft, like all other corporations are in the business of making money. Hence, they must sell as many copies as possible in order to help proliferate a successfull franchise. The Catch-22 is this; you all must buy SH4, such as it is, if you ever wanna see a High Res version. They need SH3 to be very successful before they'll commision a sequel.

One post earlier suggested we haven't heard from the DEVs because they don't wanna hurt sales. I suspect he maybe right. I'll go further and suggest that this maybe why we haven't had a review from Neal.

Personally, I don't have a problem with any of this because:

a) SH4 is still an awesome sim!

b) Absolute power corrupts absolutely.

tommyk 03-21-07 11:10 AM

> Maybe the SH engine can’t handle higher resolutions without suffering from an enormous performance loss.

It cannot be the core engine alone. SH3 runs fine when you force it 1600x1200 or such. Nearly no loss in FPS...

OneTinSoldier 03-21-07 11:20 AM

Quote:

Originally Posted by The General
The Catch-22 is this; you all must buy SH4, such as it is, if you ever wanna see a High Res version. They need SH4 to be very successful before they'll commision a sequel.

I corrected what I think was a typo on your part in my quote and changed 'SH3' to 'SH4'.


Now... hold on here. There were many complaints about SH3 being locked at 1024x768. Hence the, ahem, higher resolutions for SH4. Yet we come to find out that the 3D world is still locked at 1024x768 and is faked for any resolutions higher than that!

SH3 = 1024x768 locked - people want a higher res
SH4 = 1024x768 and higher res's are faked - people want a 'real' higher res

Now... how many versions of SH are you going to suggest we 'need' to purchase before we finally, actually, get a genuine higher res than 1024x768!? Think about this.... why should we support them if they are just going to fake it?!? To me it's a lie and a cheat. I know of no other game that fakes higher resolutions!! Can anyone here name any other commercial game, ever, that has faked their res like this?

DaMaGe007 03-21-07 11:25 AM

I remember when Master of Orion 3 came out locked at 800x600...oh boy did they cop it !

cherbert 03-21-07 11:33 AM

I'm wondering if its worth starting a thread to get people to bombard UBI with emails to get some sort of response from them.

Their total silence is getting beyond a joke now - they clearly are just trying to salvage as many sales as they can - unforutnatley I think its having the opposite effect as many appear to be cancelling their pre-orders.

I think considering SH3 has been hacked to run at true high resolution I see no reason why the devs can't fix this problem.

They are annoying me now with their lack of communication to this community - the release date isn't even here yet and this debate is getting out of control.

I hope Neil's review covers all the bugs and issues found thus far - I wonder if Neil has v1.1?

DaMaGe007 03-21-07 11:39 AM

I would hate to be in Neals position right now, on one hand if he is honest about the issues he may upset the devs/publisher to some degree, if he doesnt mention the bugs he loses some credibility with his forum users.

Not a nice position to be in if you ask me.

Remember subsim is mentioned on the box of the game...ouch...

cherbert 03-21-07 11:42 AM

Quote:

"Silent Hunter 4 is a knockout." ...SUBSIM.COM
Laughable.

Where did that quote come from?

XanderF 03-21-07 11:58 AM

Quote:

Originally Posted by Bratwurst
Quote:

Originally Posted by DragonRR1
5. There is some AA going on even at 1024x768

Not only do you get jagginess due to low resolution but also you get BLURRY jagginess making it look even worse. Apparently, running windowed in 1024x768 won’t solve the problem so there is no escape.

The complete lack of sounds, even compared to vanilla SHIII is also a serious problem. Not looking forward to press reviews on this one. Only Neil may overlook SHIV shortcomings due to his native love for subsims.

Yeah, I was going to say - AA is NOT a 'blur filter'. There is definitely NO AA going on at ANY point in this game.

If you think there is...umm...go do more reading on what exactly AA *is*!

Because...it's not here! The 'blurriness' is just the post-process filter...well...'blurring' the image. AA doesn't effect the "whole image", it just effects polygon edges by removing the 'sawtooth' jaggedness. I'd point you to these two posts in this thread on SH3 to highlight the differences FSAA makes:

http://www.subsim.com/radioroom/show...1&postcount=64

http://www.subsim.com/radioroom/show...3&postcount=66

Nightmare 03-21-07 12:18 PM

The thing that concerns me is a lot of people are put off by the lack of AA to begin with. Next we factor in the upscale of anything beyond 1024x768, followed by bugs. I don't think any of these are going to go over well by reviewer since they tend to be hard on follow up products, and not quite as forgiving on things that aren't fixed from the orginal version. Bad reviews or less than stellar reviews for a product in a dying market means loss of sales. That could very well mean the death of the SH series, or at the very least means we won't be seeing a new sub sim for quite some time.

XanderF 03-21-07 12:22 PM

Quote:

Originally Posted by Nightmare
The thing that concerns me is a lot of people are put off by the lack of AA to begin with. Next we factor in the upscale of anything beyond 1024x768, followed by bugs. I don't think any of these are going to go over well by reviewer since they tend to be hard on follow up products, and not quite forgiving on things that aren't fixed from the orginal version. Bad reviews or less than stellar reviews for a product in a dying market means loss of sales. That could very well mean the death of the SH series, or at the very least means we won't be seeing a new sub sim for quite some time.

On the one hand, I agree that it's important to support developers that develop niche games.

On the OTHER hand, if they deliver us "Battleship" and tell us it's "Harpoon 5"...I mean, you gotta draw a line SOMEWHERE.

Obviously not saying this goes that far, but, seriously...if we don't have SOME standards, the genre will keep getting dumbed down until 'Battlestations Midway' is as 'realistic' as we can get!

(Aside: another subsimmer in Portland?!? Been to the Blueback? :know: )

Paco454 03-21-07 12:42 PM

Resolutions. Forced 1024x768
 
Ok seems you change resolution but this only effects the menu's and icons. The game however remains fixed at 1024x768 with AA not working. I tried using the keygety's res fix for Sh3 using the Compatibilty Administrator but it only bumps me back to desktop.

We need a fix for this as we did in SH3.
Anybody able to fix this?

PACO454

OneTinSoldier 03-21-07 01:07 PM

Quote:

Originally Posted by Paco454
Ok seems you change resolution but this only effects the menu's and icons. The game however remains fixed at 1024x768 with AA not working. I tried using the keygety's res fix for Sh3 using the Compatibilty Administrator but it only bumps me back to desktop.

We need a fix for this as we did in SH3.
Anybody able to fix this?

PACO454

No. Not yet. :damn: And it's why this thread is 22 pages long and still going strong! We want this made right Ubi!

DragonRR1 03-21-07 01:19 PM

Great news about the patch!

http://www.subsim.com/radioroom/showthread.php?t=108143

Except that there is not a single mention of the resolution issue :(

Guido 03-21-07 02:09 PM

I wonder if that patch will fix the carboard crew members, my wife came in whilst I was playing SH4, and I showed her the crew. She laughed aloud at the "stick men" as she called them. I really think Id prefer no crew at all, to the "RIFLE RANGE MEN"!:oops:

Ark 03-21-07 02:12 PM

Quote:

Originally Posted by cherbert
Quote:

"Silent Hunter 4 is a knockout." ...SUBSIM.COM
Laughable.

Where did that quote come from?


Well, it isn't exactly untrue.

SHIV did knockout about $70 w/shipping from my wallet. :)

Father 03-21-07 06:00 PM

Quote:

Originally Posted by DJSatane
Quote:

Originally Posted by Father
I"m getting ready to take this back to the shop as well, I won't get all my money back but they buy back games.

The lack of AA support is a joke, and by the screenshots that were released prior I feel completely cheated here.

Not only the lack of AA is crap but also vertical sync can't be enabled.

I can't force it via the gfx card either.

Even at my native res of 1920x1200 on a dell 24" which is supported as a resolution things look almost worse then at 1024, seems like the graphics themselves become inflated making it look even jaggier.

Running on an LCD vsync is pretty essential and the tearing I am getting is absolutely shocking.

A real shame as I really enjoyed SH3, I even had SH4 on pre-order but as good as the game might be the graphical quality of it is so bad that I simply cannot take the approach of "could be better but it will do" this time.
Sorry but looking like this I really can't play it.

I'll hang out a little bit in hope of a solution but it seems that the issues are fundamental to the graphics engine so :cry:

Have you tried changing synchronized to yes under [video] in main.cfg (in your documents\sh4\cfg\ folder)? That did the trick for me as far as vsync.

Yes that did fix the tearing, thanks for the tip, why on earth they don't make this a menu choice sigh.

Now for all the other issues :roll:

Deep Six 03-21-07 06:24 PM

Quick question for those who have a 8800 card has anyone tried using nHancer and tried forcing AA thru this utility?. I use it and it can in most cases get "around" the fact that some games have no AA.....

Deep Six.


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