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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

Enfilade 04-06-06 08:22 AM

I'm currently running separate installations of both NYGM Tonnage and Grey Wolves... both fantastic. I do make one appeal to the GW team - my world would be complete if I could just get back the stock hydrophone sounds in your mod. With the new ones, I just can't get clear RPM counts on merchants to determine speed (as per GreyRider/Capt Nautilus chart). I know a few people have mentioned this... any chance of an optional patch or something?

Angrykirill 04-06-06 11:13 AM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Angrykirill
Ok, this i just need clarified.

When I dlded, I put both optional mods and the original folder into a "grey wolves folder" and installed it with JGSME. Did all the optional mods come along when I did that?

They did... Sort of.

All you need to do to activate an optional mod is right click its folder... for example the "Generic Contacts Mod" then select "copy."
All you need to do then is "paste" it into your JGSME Mods folder and enable as usual. :ping:

They did.. sort of? So does that mean they are all installed? :P Sorry for not getting your point.

BTW what is that theme song you used called? I love it! Would love to download it.

donut 04-06-06 01:50 PM

I must agree with SubSerpent,encounter with Tramp Steamer 2,000 tons:first,no smoke! Steamers smoke.Three torp.impacts,one in the sweet spot,she did not sink.Surfaced,220 rounds from deck gun,lots of flames,she did not sink,dead in water.Rammed her,she sank! No credit in kapt.log,no ship sunk icon.If this is GW.mod,to tough! Suggestion:Ship Distroyed.Message,if deralict refuses to sink,with credit. Deck Gun is useless.IMHO.GW.needs a patch.

Kpt. Lehmann 04-06-06 02:53 PM

Quote:

Originally Posted by donut
I must agree with SubSerpent,encounter with Tramp Steamer 2,000 tons:first,no smoke! Steamers smoke.Three torp.impacts,one in the sweet spot,she did not sink.Surfaced,220 rounds from deck gun,lots of flames,she did not sink,dead in water.Rammed her,she sank! No credit in kapt.log,no ship sunk icon.If this is GW.mod,to tough! Suggestion:Ship Distroyed.Message,if deralict refuses to sink,with credit. Deck Gun is useless.IMHO.GW.needs a patch.

Read this Donut... Read all of it.
http://www.subsim.com/phpBB/viewtopi...er=asc&start=0

Furthermore, the deck gun is not useless. To use the Deck Gun in GW properly, you must aim below the waterline.

Opinions are not bugs.

If you feel that things are not working as planned, you may have a bad download.

Kpt. Lehmann 04-06-06 02:58 PM

Quote:

Originally Posted by VON_CAPO
I found a weird behavior in my crew. :o
They are blind, inclusive at medium range, clear sky and without time compresion. :hmm: :hmm: :hmm:

This is pretty dangerous if I find a destroyer. Or worst, an airplane. :dead:

Can be the following to be fixed?

Any idea? :hmm:

http://img433.imageshack.us/img433/2...65636ep.th.jpg http://img162.imageshack.us/img162/4...92670hv.th.jpg http://img433.imageshack.us/img433/4...58137mk.th.jpg

http://img433.imageshack.us/img433/1...49707ij.th.jpg http://img88.imageshack.us/img88/517...77049wd.th.jpg

UPDATE:
The detection indicator by enemy looks red
http://img101.imageshack.us/img101/2...48780jj.th.jpg

The cargo ship now appears on the map at 2300 meters, but the crew remains quite.
http://img101.imageshack.us/img101/7...08901na.th.jpg

Blind, blind, blind... :nope: :nope: :nope:
http://img238.imageshack.us/img238/1...51561rw.th.jpg

Just after ask to my watch officer for contacs he awakes!!! :huh:
http://img101.imageshack.us/img101/8...14684vs.th.jpg

Can you tell me if you are using the 8km or 16km visibility mod?

On occasion the same thing has happened to me using the 8km mod, but the incidence of occurrance was almost never. Upon shutting down SH3 and reloading... it went away.

I really don't think this is a GW problem mate.

Kpt. Lehmann 04-06-06 03:03 PM

Quote:

Originally Posted by Enfilade
I'm currently running separate installations of both NYGM Tonnage and Grey Wolves... both fantastic. I do make one appeal to the GW team - my world would be complete if I could just get back the stock hydrophone sounds in your mod. With the new ones, I just can't get clear RPM counts on merchants to determine speed (as per GreyRider/Capt Nautilus chart). I know a few people have mentioned this... any chance of an optional patch or something?

I imagine we can do that for you hard-core types!!! Sure thing. It will be a while before I can get to it though. I will make an effort to have it included, as an optional mod in our update patch in 2-3 weeks.

Kpt. Lehmann 04-06-06 03:10 PM

Quote:

Originally Posted by Angrykirill
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Angrykirill
Ok, this i just need clarified.

When I dlded, I put both optional mods and the original folder into a "grey wolves folder" and installed it with JGSME. Did all the optional mods come along when I did that?

They did... Sort of.

All you need to do to activate an optional mod is right click its folder... for example the "Generic Contacts Mod" then select "copy."
All you need to do then is "paste" it into your JGSME Mods folder and enable as usual. :ping:

They did.. sort of? So does that mean they are all installed? :P Sorry for not getting your point.

BTW what is that theme song you used called? I love it! Would love to download it.

The optional mods must be taken from the GW Documentation and optional mods folder and enabled separately.

(If you read the readme sir... the theme credit is in there :P ... read the readme)

VON_CAPO 04-06-06 08:15 PM

Quote:

Originally Posted by Kpt. Lehmann
Can you tell me if you are using the 8km or 16km visibility mod?

On occasion the same thing has happened to me using the 8km mod, but the incidence of occurrance was almost never. Upon shutting down SH3 and reloading... it went away.

I really don't think this is a GW problem mate.

First of all, let me tell you THANK YOU for this great mod. :rock:

I am using a clean installation of SH3 v1.4 and the GW mod without modifications, just plain. No other mod is present.

I read a few months ago in this forum about this problem in other thread. Also, in that thread the modders were discussing how to tweak this.

My question is; Have been tweaked the crew's reaction in the GW mod, to the point they react late?
Or indeed, is a SH3 bug?

Thank you for your attention.

VON_CAPO 04-06-06 10:08 PM

I want to share my experience about the deck gun and a fishing boat.
After 47 shells and more than 200 shoots from the flak gun, I got just a little fire on board of it.
So, I decided to use the "Run Into It" method. It sunk instantly.
Damage to my Boat = none.

Kpt. Lehmann 04-06-06 10:43 PM

Quote:

Originally Posted by VON_CAPO
I want to share my experience about the deck gun and a fishing boat.
After 47 shells and more than 200 shoots from the flak gun, I got just a little fire on board of it.
So, I decided to use the "Run Into It" method. It sunk instantly.
Damage to my Boat = none.

Quit picking on fishing boats youuuuu!!! :stare:

Don't worry. We will be addressing it.

VON_CAPO 04-06-06 10:56 PM

Quote:

Originally Posted by Kpt. Lehmann
Quit picking on fishing boats youuuuu!!! :stare:

Don't worry. We will be addressing it.

OK :-j :-j :-j

THE_MASK 04-06-06 11:01 PM

Just a couple of comments about grey wolves.
I dont like the waves . Too shallow and too fast . Stock is better .
I dont like the weather . No where near enough bad weather . Stock is better .

Kpt. Lehmann 04-06-06 11:08 PM

Quote:

Originally Posted by sober
Just a couple of comments about grey wolves.
I dont like the waves . Too shallow and too fast . Stock is better .
I dont like the weather . No where near enough bad weather . Stock is better .

Ummm... GW SLOWS the waves and makes the troughs deeper... and in the process helps keep FPS on the "up" side...

Also, we did not change the weather. Stock weather is what you are getting.

In testing I've seen LOTS of crumby weather.

I'm not sure what to tell you mate... except that your statement is flawed.

You are of course free to state your opinion... but remember, opinions are not bugs.

:ping:

VON_CAPO 04-06-06 11:26 PM

Quote:

Originally Posted by Kpt. Lehmann
Ummm... GW SLOWS the waves and makes the troughs deeper... and in the process helps keep FPS on the "up" side...

I agree. :yep: :yep: :yep:

Angrykirill 04-07-06 01:21 AM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Angrykirill
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Angrykirill
Ok, this i just need clarified.

When I dlded, I put both optional mods and the original folder into a "grey wolves folder" and installed it with JGSME. Did all the optional mods come along when I did that?

They did... Sort of.

All you need to do to activate an optional mod is right click its folder... for example the "Generic Contacts Mod" then select "copy."
All you need to do then is "paste" it into your JGSME Mods folder and enable as usual. :ping:

They did.. sort of? So does that mean they are all installed? :P Sorry for not getting your point.

BTW what is that theme song you used called? I love it! Would love to download it.

The optional mods must be taken from the GW Documentation and optional mods folder and enabled separately.

(If you read the readme sir... the theme credit is in there :P ... read the readme)

Thanks! :up: I *skimmed* readme, will *read* today :)


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