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-   -   Glorious Great Game - a PoN MP AAR (https://www.subsim.com/radioroom/showthread.php?t=215212)

Respenus 07-14-16 09:13 AM

The eagles can plot all they want, they are not getting any tasty Italian fish anytime soon.

However, and in all seriousness, if things continue as they have, there will only be one eagle left. From my own experiments, the high contentment levels should result in improved conditions 2 or 3 turns after being activated. Unfortunately, all the strikes/riots/revolts that were previously present are still there, so our magic trick seems to have failed. If the situation does not improve in the next several turns, we may be forced to seek more radical solutions or talk to the devs and see if there are any hidden commands available.

I have also noticed that Russia is somehow in control of Bosnia! How this happened or why Austria has not been given a casus belli is beyond me. This is something that we can fix via a script or wait out to see if a crisis will develop over time.

Raptor1 07-14-16 09:20 AM

I don't think Russia actually owns Bosina yet. They've been winning their war with the Ottomans for quite a while now, so it's probably just occupied.

HunterICX 07-14-16 10:18 AM

Quote:

Originally Posted by Respenus (Post 2418734)
The eagles can plot all they want, they are not getting any tasty Italian fish anytime soon.

Adorable, the Italians see themselves worthy of some plot :haha:

Respenus 07-14-16 11:48 AM

Quote:

Originally Posted by Raptor1 (Post 2418740)
I don't think Russia actually owns Bosina yet. They've been winning their war with the Ottomans for quite a while now, so it's probably just occupied.

I had completely forgotten that the Russo-Ottoman war was going on. There is so little information provided to non participants, that it sometimes feels that countries with human players are the only ones doing something.

Quote:

Originally Posted by HunterICX (Post 2418746)
Adorable, the Italians see themselves worthy of some plot :haha:

You just wait! Once Garibaldi finally decides to move his lazy ass from Palermo, you'll see what we are capable of!

Betonov 07-14-16 12:10 PM

Quote:

Originally Posted by HunterICX (Post 2418746)
Adorable, the Italians see themselves worthy of some plot :haha:

The Italians do deserve a plot.
A huge 5m plot. Without gaps and an armed Slovak at every 3m of that plot.

(respenus might be the only one to get it)

Respenus 07-14-16 02:03 PM

Quote:

Originally Posted by Betonov (Post 2418761)
The Italians do deserve a plot.
A huge 5m plot. Without gaps and an armed Slovak at every 3m of that plot.

Doberdob?

Betonov 07-14-16 02:10 PM

Ne.
Plot, pač ograja :O:

Respenus 07-14-16 05:39 PM

Quote:

Originally Posted by Betonov (Post 2418788)
Ne.
Plot, pač ograja :O:

:yeah:

I read all text in English with proper English pronunciation, so it never occurred to me to consider Slovenian. The problem with you plan, however, is that there are not enough Slovaks to protect the fence. Try the Hungarians, it's a win-win either way.

Betonov 07-20-16 03:23 PM

I need Hungarians to protect the east.

Something needs to be done with the ''high taxes lower satisfaction'' when they're at a horrible rate of 0% :/\\!!

I love this game but I am completely at a loss how population is considered a pool of entitled spoiled brats crying about non-existing taxes and lack of fine wine with peasants diners and not the historically overworked and malnutritioned peasants that weathered anything the crown threw at them from fear of being forced back to fields and factories at bayonett point.

And WHY can't I force them to the fields and factories at bayonett point, I'm the blessed Emperor of Austria, one of the aristocratic blowhards that went to bed in the belief that the millions under rule were nothing but drones born and raised in service to the crown, killing a few hundred to make a point would make the same emotional response with these people like I have when I smack a fly !!!!!!!!

Give me armed rebellions but these ''we want shrimp fried rice with Cardonayy Buro 1845 or we won't work'' strikes are utterly ridiculous even for our modern spoiled population.

:/\\!!

rant over

Respenus 07-21-16 05:27 PM

My dear Betonov, you should be proud of your peasants, as they have acquired enlightened knowledge from 100 years in the future and the socialist utopia that awaits them :rotfl2:

But in all seriousness, it is a game bug and low contentment should have been resolved with an armed rebellion. Fortunately, I bring two pieces of good news. First one is that the official patch will be released shortly, which should fix some of the game's general problems. The second is that I asked at the official forums and found that we should have used another command for getting rid of strikes/riots/revolts. If things do not show any sign of improvement in a couple of turns, we will be forced to use it. If that won't work, I can always supply everyone with tons of gold and jewellery for your poor, poor peasants.

Betonov 07-22-16 07:02 AM

Quote:

Originally Posted by Respenus (Post 2420538)
If that won't work, I can always supply everyone with tons of gold and jewellery for your poor, poor peasants.

How about lead being pushed out an enclosed space by expanding gases


So lets see if I understand it, low contemptment would first start as strikes and then explode into a provincial rebellion where a successfull crackdown would bring the situation back under control, aka people forced back to work on bayonett point :hmmm:

Respenus 07-22-16 05:20 PM

Quote:

Originally Posted by Betonov (Post 2420638)
So lets see if I understand it, low contemptment would first start as strikes and then explode into a provincial rebellion where a successfull crackdown would bring the situation back under control, aka people forced back to work on bayonett point :hmmm:

That is how it should work. As a matter of fact, it happened in a French province. However, nothing seems to have triggered the mechanism of revolt in any other nation with low contentment, thus causing a downward spiral. As I said, this part of the game is bugged and hopefully, the patch (or in the meantime, our scripts) will fix it.

Respenus 07-25-16 09:03 AM

To my fellow noble and enlightened rulers of Europe,

it would appear that we are in a bit of a predicament. Our previous attempt at subduing rebellious citizens appears to have failed. However, we still have two possible solutions on the table:

  1. I have asked on the official forums and received a reply from a player who has created a large number of custom scripts for the campaign he was playing. He proposed that instead of increasing contentment, we should have decreased militancy, even though, as Betonov has pointed out, it is at an extremely low level in Austria. Nevertheless, his solution is as good as any and one with least long-term negative consequences if it does not work.
  2. The second solution involves us destroying the international market. We would give everyone 100 units of every food and 50 units of every luxury product currently available (so no cars for example). This way the peasants would finally be able to eat caviar and swim in champagne as is apparently their wish. The problem with this solution, however, is that it will remove any and all semblance of balance or competitive advantage from our campaign, possibly causing long-term economic unpredictability.
With these two options on the table, it is now up to you guys to choose the way forward. I personally recommend starting with the first one, with the second one used only if the situation deteriorates even further. The first one is also easier to script, so it can be implemented more quickly.

Betonov 07-25-16 09:33 AM

I don't like both of them :hmmm:

First one becasue I know it wouldn't do anything and second becasue it would crash the economy. It's so hard to get a game where supply and demand are represented and this might throw that balance out the room.

I'm for first though. Even if it doesn't work it wont cause much damage.


Here's a question: are strikes predetermined in lenght, maybe the contentment raise worked but strikes need to last at least (x) turns and would eventually stop.

HunterICX 07-25-16 10:41 AM

Quote:

Originally Posted by Betonov (Post 2421333)
I don't like both of them :hmmm:

Me neither.

If we have to do something if things don't get resolved in time it would be option 1 as I think option 2 is out of the question.


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