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I really enjoy subcommander. But sometimes there are missions I would like to skip. It´s quite hard to play with 6000 ships and trying to find a single ship just in front of Murmansk. :doh:
So is there any way to skip? |
Hi Fieters, this should help:
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Yeah, that's the only way to do it at the moment. In the next version, you are able to request a new mission by pressing 'Z' in the radio screen.
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Sonar should be quite fun. Of course, with active sonar we'll be able to defect to the USA. One. Ping. Only. :ping: |
Version 0.27 released! Download here: http://goo.gl/9avGXB
(Version 0.26 was an internal version which was never publicly released) Changelog:
Enjoy! Please report any bugs you encounter. |
Also, I've decided to do something to make the game more approachable to new players. I am considering the following:
- Making a proper pdf manual with diagrams and tutorials - Making an online tutorial, possibly with gifs or videos - Making a wiki Which would you all prefer? Personally I think either a manual or wiki is the best option, but I'm open to ideas / suggestions. |
Hi Geoff, just downloaded, only to find Fullscreen mode is borked!:wah:
I just get a black screen with the standard Windows cursor on it. |
Hmm, strange. I can't think of anything added this version which would cause that. Have you tried turning OpenGL off in gameoptions.ini? Some computers seem to need it on and others need it to be off to run properly.
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Ok. I just changed the OpenGL setting and retried, but Fullscreen mode still refuses to start.:hmmm:
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Geoff, I have a save that won't load (causes a crash as soon as I hit "L" on the title screen).
Before I saved the game, I was tailing a task force near Florianopolis. I was submerged, and as far as I remember had no damage. Radar may have been active. All crew members were alive; two of them were equipped with a toolbox, welder, and SCBA each. Nation: USA Starting Town: New York Vessel: November Class I've provided a link to the save in case you find it useful for debugging: https://dl.dropboxusercontent.com/u/...2/SaveFile.sav Many thanks for the update, I'll keep an eye out if this happens again and hopefully have a better report for you! |
Thanks for the detailed report.
I'm working on solutions to both problems. Edit: The save bug has now been fixed - please redownload the game to prevent this from occurring in future. |
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I'd go for the wiki. |
I updated the game today to fix a number of annoying bugs which were inadvertently introduced in v0.27. If you downloaded the game more than 24 hours ago, I highly recommend redownloading it or you'll run into some very frustrating problems.
In particular, the ghost ships have been removed and the overly strict fast travel restrictions have been reduced. Edit: Another mini update has just been released: - Changed the function of the Escape key slightly, by popular demand (it now exits control panels like backspace instead of immediately taking you to the main menu) - Increased the maximum number of crew from 15 to 20, to prevent crashes in some custom submarines. Also, there is a new thread for sharing custom submarine designs here: http://www.subsim.com/radioroom/showthread.php?t=217354 |
Hmm... This game is great(better than linear SH II) but where is danger? Combat is like shooting to sitting ducks:/ Just try to compare this to Aces of the Deep. In AOTD enemy can attack player with depth charges for over 2 hours. I miss thats moments ;) And little question-what with real time in game? Its possible to make this? Thanks for many hours of great fun with your game and sorry for my bad english;)
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Another mini-update has been released.
Use the same download link as v0.27: http://goo.gl/9avGXB This update focuses on improving the behaviour of diesel-electric submarines in the game. A new submarine class has been added, closely based on the Soviet Foxtrot-class submarine. This submarine has no nuclear reactors so it functions similarly to the WWII U-boats and fleet boats which many of you are no doubt familiar with from the Silent Hunter series. The most obvious difference is that you will need to periodically surface and run the diesel generators to recharge your submarine's battery. The performance characteristics of diesel generators (on all submarines) have also been significantly modified to be more realistic. Note that your diesel supply is limited, but I forgot to add a gauge showing how much diesel is remaining... so don't forget to return to port regularly. You'll probably run out of torpedoes long before you run out of fuel anyway. Quote:
The difficulty increased quite a lot with version 0.23 or 0.24, when I added much better situational awareness to the AI controlled ships. Sneaking into the harbour of Kaliningrad or Murmansk in an American sub can now be quite tense and challenging. But I agree, there is still a lot of room for improvement. In particular, I plan to make enemies more likely to keep searching for the player after they have lost contact, and decrease the efficiency of the thermal layer. At the moment diving below the thermal layer makes your submarine almost completely invisible to all enemy sonar, which is not realistic. Improvements to the mission assignment system will also help increase the difficulty. |
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