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-   -   [WIP] Historical Guns Specs (https://www.subsim.com/radioroom/showthread.php?t=198510)

gap 01-30-13 11:41 AM

Quote:

Originally Posted by volodya61 (Post 2001465)
:yep:

Why do you think that it is still unfinished? :hmmm:

volodya61 01-30-13 12:18 PM

Quote:

Originally Posted by gap (Post 2001475)
Why do you think that it is still unfinished? :hmmm:

Well.. the following reasons..
There inside are the remains of unfinished work with the scopes.. and camos are not working correctly, but it's probably the exe-file issue.. also M42 Zwilling is not presented.. dates are not adjusted etc..
Generally, there is a work to do..

gap 01-30-13 12:59 PM

Since this mod it is going to be featured in part in our project, I could try fixing some of the issues you have reported :yep:

Quote:

Originally Posted by volodya61 (Post 2001489)
Well.. the following reasons..
There inside are the remains of unfinished work with the scopes..

Can you please clarify this point? What kind of work was done with the scopes and why it is still unfinished? Would it be okay if we removed unfinished equipments from the list of available upgrades?

Quote:

Originally Posted by volodya61 (Post 2001489)
and camos are not working correctly, but it's probably the exe-file issue..

Yes, this is an old SH5 problem, not related with this mod. I am afraid there is nothing we can do for it atm... :-?

Quote:

Originally Posted by volodya61 (Post 2001489)
also M42 Zwilling is not presented..

Fixing this problem should be possible. If everything else fails, we can always take the 37mmSA GR2 file, and replace its meshes with the ones from the zwilling ;)

Quote:

Originally Posted by volodya61 (Post 2001489)
dates are not adjusted etc..

Currently working on them... :up:
though this work is getting longer than expected :hmph:

I am also trying rebalancing upgrades renown costs. What do you think about them? In general, are stock renown requirements to high/low, compared with Open Horizon's rewards? :hmm2:

volodya61 01-30-13 02:01 PM

Quote:

Originally Posted by gap (Post 2001508)
Can you please clarify this point? What kind of work was done with the scopes and why it is still unfinished?

It seems TB wanted/tried to add a new tab (scopes) to the sensors/weapons upgrades screen but it didn't work.. the files contain lines with this work..

Quote:

Originally Posted by gap (Post 2001508)
Would it be okay if we removed unfinished equipments from the list of available upgrades?

There is nothing to remove because it didn't work yet..

Quote:

Originally Posted by gap (Post 2001508)
Yes, this is an old SH5 problem, not related with this mod. I am afraid there is nothing we can do for it atm... :-?

The fact is that in game shows only camos which already were in stock and those that he added.. the stock camos that were in the folder tex but which were not enabled in the stock are not shown.. I mean in the game.. in the upgrades screen they completely available, but in the game :nope:..

Quote:

Originally Posted by gap (Post 2001508)
Fixing this problem should be possible. If everything else fails, we can always take the 37mmSA GR2 file, and replace its meshes with the ones from the zwilling ;)

:up:

Quote:

Originally Posted by gap (Post 2001508)
Currently working on them... :up:
though this work is getting longer than expected :hmph:

I already corrected all the dates.. not based on historical accuracy :O:.. based on campaigns dates.. :D better than nothing..

Quote:

Originally Posted by gap (Post 2001508)
I am also trying rebalancing upgrades renown costs. What do you think about them? In general, are stock renown requirements to high/low, compared with Open Horizon's rewards? :hmm2:

I've never used renown for upgrades.. in my game everything always free.. :oops:
so nothing to say..:03:

gap 01-30-13 03:06 PM

Quote:

Originally Posted by volodya61 (Post 2001534)
It seems TB wanted/tried to add a new tab (scopes) to the sensors/weapons upgrades screen but it didn't work.. the files contain lines with this work..

There is nothing to remove because it didn't work yet..

No "wrong" (broken or inservible) equipment shown in upgrades menu?

Quote:

Originally Posted by volodya61 (Post 2001534)
The fact is that in game shows only camos which already were in stock and those that he added.. the stock camos that were in the folder tex but which were not enabled in the stock are not shown.. I mean in the game.. in the upgrades screen they completely available, but in the game :nope:..

I see

Quote:

Originally Posted by volodya61 (Post 2001534)
I already corrected all the dates.. not based on historical accuracy :O:.. based on campaigns dates.. :D better than nothing..

I've never used renown for upgrades.. in my game everything always free.. :oops:
so nothing to say..:03:

I am doing my best to set historical availability dates :)

volodya61 01-30-13 03:48 PM

Quote:

Originally Posted by gap (Post 2001567)
No "wrong" (broken or inservible) equipment shown in upgrades menu?

No.. just weird thing.. I can't see the image for "Bold1" (decoy launcher) for subs 7A and 7B although I made it available since 01.09.39.. I think some other files are responsible for this, which are not included in EUF..

gap 01-30-13 05:15 PM

Quote:

Originally Posted by volodya61 (Post 2001594)
No.. just weird thing.. I can't see the image for "Bold1" (decoy launcher) for subs 7A and 7B although I made it available since 01.09.39.. I think some other files are responsible for this, which are not included in EUF..

Ok I will have a glance at those bolds. What about periscopes?

gap 01-30-13 08:42 PM

Guys, I feel like I had just found a gold mine: :D

Hi & need help with damage model


http://i240.photobucket.com/albums/f...f/animated.gif

Wolfpack345 01-30-13 09:21 PM

This looks Amazing! :yeah: Thank you for your hard work!!!! I can't Wait:up::salute:

volodya61 01-31-13 01:40 AM

Quote:

Originally Posted by gap (Post 2001637)
What about periscopes?

:06: didn't quite understand the question :oops:.. what do you mean?

V13dweller 01-31-13 12:18 PM

This is for Gap. http://www.mediafire.com/view/?2ugkccsic26r7vl

Regarding U boat Starshells.

They don't seem to do anything but explode like normal shells.

gap 01-31-13 12:52 PM

Quote:

Originally Posted by V13dweller (Post 2001974)
This is for Gap. http://www.mediafire.com/view/?2ugkccsic26r7vl

Regarding U boat Starshells.

They don't seem to do anything but explode like normal shells.

haha, nice test. :up:

How did you add them?

V13dweller 01-31-13 01:03 PM

I didn't manually add them, when I tested the 105mm Deck gun once, they were just there, Ill give you my mod list, to see if that helps.
Open Horizons II Full V2
Accurate German flags
Cerburus62 Historical Ship equipment
Auxiliary Cruiser guns v.0.0.01
Enhanced funnel smoke
Equipment upgrades fix 1_4 by the beast
Equipment upgrades fix 1_4 patch 1
Equipment upgrades fix 1_4 patch 1 hotfix
Equipment upgrades fix 1_4 AFFOE_151
Gap Armaments & equipment patch
Gap Armaments & equipment patch v 0.1
Gap Armaments & equipment patch v 0.2
Free upgrades patch 1
Gross Deutscher Rundfunk
IRAI 0 07 by TDW
Mighty fine crew mod stock faces
New Ui's TDC 7_1_0
Real environment revision 3
Realistic ammo amount for AA and deck guns
Remove logo and intro
Seawolf torpedo tweak
SH5 lifeboats
Smaller warship flags
Sobers green spinning thing
Stoianm pitch and roll normal
Sub exaust
U-boat Snorkel with exhaust smoke
silentmichals interior mod 1.2.1
WoGaDi mod beta six
Reboots hot soup mod
Corrected Depth charge thrower.

gap 01-31-13 02:20 PM

Quote:

Originally Posted by V13dweller (Post 2001996)
I didn't manually add them, when I tested the 105mm Deck gun once, they were just there, Ill give you my mod list, to see if that helps.


Might be Realistic ammo amount for AA and deck guns then :hmmm:

P.S: I have a few remarks on your mod list:

Quote:

Originally Posted by V13dweller (Post 2001996)
Open Horizons II Full V2
Accurate German flags
Cerburus62 Historical Ship equipment
Auxiliary Cruiser guns v.0.0.01 => probably no necessary, since you are already using Cerburus62 Historical Ship equipment
Enhanced funnel smoke
Equipment upgrades fix 1_4 by the beast
Equipment upgrades fix 1_4 patch 1
Equipment upgrades fix 1_4 patch 1 hotfix
Equipment upgrades fix 1_4 AFFOE_151 => remove it. It isn't needed, as you don't have A Fistful of Emblems
Gap Armaments & equipment patch => remove it (already included in Gap Armaments & equipment patch v 0.2)
Gap Armaments & equipment patch v 0.1 => remove it (already included in Gap Armaments & equipment patch v 0.2)
Gap Armaments & equipment patch v 0.2
Free upgrades patch 1 => there are chances that this mod is not compatible with Equipment upgrades fix
Gross Deutscher Rundfunk
IRAI 0 07 by TDW
Mighty fine crew mod stock faces
New Ui's TDC 7_1_0
Real environment revision 3
Realistic ammo amount for AA and deck guns
Remove logo and intro
Seawolf torpedo tweak
SH5 lifeboats
Smaller warship flags
Sobers green spinning thing
Stoianm pitch and roll normal
Sub exaust
U-boat Snorkel with exhaust smoke
silentmichals interior mod 1.2.1
WoGaDi mod beta six => there are chances that this mod is not compatible with silentmichals interior mod 1.2.1
Reboots hot soup mod => there are chances that this mod is not compatible with silentmichals interior mod 1.2.1
Corrected Depth charge thrower.


volodya61 01-31-13 03:02 PM

Quote:

Originally Posted by gap (Post 2002065)
Might be Realistic ammo amount for AA and deck guns then :hmmm:

EUF contain shells.zon (SS type for 105mm) and 105mm.sim.. Realistic ammo amount is too old.. it isn't contain 105mm.sim..

EDIT:
@V13dweller
Gap Armaments & equipment patch v 0.2 isn't working in your list.. IRAI overwrites it..


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