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My latest Bubble_01.dds is looking much better. It increases visablility but not to much. http://img829.imageshack.us/img829/4554/bubble01a.pngLink to texture to see same image with different background color to visualize how transparent. Quote:
I am selling this house so I will be moving soon to a new home. This will put me offline for some unknown amount of time. Regards! TheBeast |
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Hope you get a good price for your estate and feeling comfortable in your new on. :yeah: :salute: Kalle |
Installing EUF during existing Campaign
Just remembered that if you install Equipment Upgrade Fixes Mod after starting a Campaign that some Equipment may not be available on current boat.
For Example the Hinged Snorkel: The Hinged Snorkel replaces your deck gun when equipped. The Problem is the the Submarine UPCGE file originally did not contain any refference to this upgrade option when you took command of your boat. In turn, your save game files do not have any refference to this specific update option and this specific information is not updated in the files mentioned below once you have started a Career. This results in the Upgrade Option not listing when in the Bunker. To fix this, you can manually edit your save game files to enable the option to intall this item. There are two (2) files that will need to be edited in the "~\Documents\SH5\data\cfg\SaveGames\<last_save_folder>" folder. 1. "ActiveUserPlayerUnits.upc" 2. "UPCInitial\ActiveUserPlayerUnits.upc" These two files need to be in sync or may cause CTD. Use Notepad Search function to find "AcceptedTypes=GerMediumDeckGun". There may be multiple instance of this entry depending on how many Conning Towers are available for your current Submarine. All instance will need to be updated. Change it to be "AcceptedTypes=GerMediumDeckGun,UboatType7xSnorkle" NOTE: depending on the Type Uboat you have, "x" can equal a, b, c or c41 Save changes and launch or restart the game. Load the Save game that you edited. If you are in the Bunker, the snorkel should be available upgrade option. At least until I start enforcing Equipment Availabilty Dates. If you are at sea, this upgrade should be available the next time you return to port. I hope this answers some questions that a few people have sent PM's about. ------------------------------------------------------------------------------------------- New Submarine FX Screen Capture with Snorkel Exhaust and Deck Splash. http://img831.imageshack.us/img831/2853/submarinefx.jpg New Submarine FX Screen Capture with Bubbles. http://img577.imageshack.us/img577/4...bmarinefx1.jpg The Bubble size varies from very small to medium size. As you can see above. Bubbles that have submarine behind them are clear and bubbles without anything behind them seem out of focus causing small bubbles to vanish. I think this is caused by one of the Environment Underwater Filters but not sure yet. I am using Environmental v5 by W_cler and I will try stock Environment to see if that makes a difference. The new bubble_01.dds texture is looking good. Now I can play with Particle Opacity values for fine tuning of this FX after I deal with possiable Environment Underwater Filter issue. Regards! TheBeast |
Finally got the time for testing your next version of EUF / U-boat FX... better late than never :D
So far I've carried out just a quick test with a VIIC/41 but hey man, it is already enought for saying that you made a crazy work on those FX, but probably a few images are telling more than a thousand words: bow view: http://img845.imageshack.us/img845/9435/eufbowview.jpg the conning tower from astearn: http://img836.imageshack.us/img836/3...fsternview.jpg decks awash: http://img163.imageshack.us/img163/4...decksawash.jpg In one word, stunning :up: my only remarks: http://img715.imageshack.us/img715/3316/eufhatch.jpg Splashes are visible in conning tower's interior when looking from top of it down the hatch... and after diving I couldn't see any bubble, but maybe the custom mission I picked was too dark for testing them... Oh wait, I've just realized that I forgot to delete the bubbles dds, as you were suggesting to do :doh:. What an orrible beta tester I am :oops: |
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http://img829.imageshack.us/img829/4554/bubble01a.pngbubble_01.dds You can easily convert to DDS for now if you like. |
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Like in this picture: http://farm2.static.flickr.com/1129/...a274cfa40b.jpg or, even better, in this one: http://wallpaper.wallpedia.org/wallp...ater_theme.jpg I am sure that with your experince in manipulating images you can easily modify the texture posted by you for obtaining a more natural results :) |
Beast. I have the VIIc41 installed and the snorkel is on the conn. I can't use it as there's no key command that works for it. Any suggestions?
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Okay, made some more testing. With a VIIB and in broad daylight this time :03:
Here are a few screenies: http://imageshack.us/a/img607/6315/s...0914123927.jpg http://imageshack.us/a/img515/4377/s...0914123507.jpg Look guys at the water streaming from hull's holes: something I had not noticed during my previous test. Very well done, TheBeast! :up: This time I didn't forget to replace the bubble_01 texture. Here's one last screenshot showing air bubbles coming from the deck: http://imageshack.us/a/img442/3514/s...0914124918.jpg I've shightly modified TheBeast's texture. In my opinion bubbles look more like the real thing now. TheBeast, if you like my changes, here is the new texture, in PNG format: http://imageshack.us/a/img84/4554/bubble01a.png |
Nice Bubbles.:up:
Bubbles, bubbles my bubbles! http://www.youtube.com/watch?v=s7IYR_rELyE :har::rotfl2::har: |
Equipment Upgrade Fixes v2 sneak preview
Here is a sneak preview of some upcoming changes in Equipment Upgrade Fixes v2
Thanks you goes to BIGREG, Sober, Gap, and Tonschk for Testing and suggestions. Bubbles, Deck Splash, Snorkel Exhaust, Splash and Wake. D/L includes Hinged Snorkel's for EUF EUF_UBoat_FX_v0_0_3_byTheBeast 10meg Regards!:salute: TheBeast |
Yeah ! :rock: :up:
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I have downloaded this file and I have 2 folders:data and documentation;In documentation , I have 4 folders,how use these 4 folders?jsgme? thanks |
You only have to extract the mod into your MODS folder and enable. The files in the document folder are only info stuff.
In your MODS folder it must show this: EUF_UBoat_FX_v0_0_3_byTheBeast and klick on enable.:up: |
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