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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

TheDarkWraith 01-08-11 04:35 PM

Quote:

Originally Posted by sober (Post 1569845)
Also with no magic skills , i suggest to make the first special meal ability cost no points . Thats because if you use the silentotto hack you cannot use the special meals until you can use points back in base . Because you have no points when starting .

good to know :up:

dcb 01-08-11 04:50 PM

Hi TDW

After playing few missions with the Magnum Opus installed (+ a few sound mods), I ran into a couple of problems:
- With the SH3 style UI enabled, the time compression factor is not displayed (on the upper right corner bar, near the radio contacts range). There are the + - signs, with nothing displayed between them, just the grey background of the bar.
- There is no script displayed in the Automation window. All three columns are empty. (I'm inept with using scripts, so maybe I just didn't get it right).

Otherwise, the megamod is fantastic, with a great immersion factor:up:

harag 01-08-11 05:28 PM

TDW, Glad to see the Mega mod is in beta, great news!

I noticed you didn't have "MightyFine Less Annoying Footstep Sounds for SH5" in your list, and as I don't know a lot of those in the list can i suggest you add this one to it? or is there already one?

Cheers.


MightyFine Less Annoying Footstep Sounds for SH5
------------------------------------------------
by Heretic 4 March 2010
MightyFine Industries
Creamed Corn Division

This is a very simple mod to replace the annoying sounds when walking on a metal surface to the much more subdued walking on wood sounds.

Install with JSGME

Poacher886 01-08-11 05:31 PM

Oh dear, its one headache after another!.

I downloaded the 'Magnus Opus', file to my desktop again, this time it worked correctly, and i was able to open it via WinZip!, i was then faced with 2775 odd files, which i looked through trying to find the one called MODS, to open and copy/paste into my Silenthunter 5 MODS folder.

After some time with no success in finding the file, i re-read you instructions and figured you ment copy paste the whole downloaded file (Magnus Opus) into the SH5 MODS folder which i did (it still has the WinZip logo on it!), i then went and opened JSGME, but alas the mod was not there to activate!!

Any chance of a quick picture demo or something....this is driving me insane!:damn:

Thanks


Edit: Ok, im a dick, using the simplier 7-Zip, i realised i had'nt extracted the files!!!!..its noe in JSGME, i'll give it a go.

Poacher886 01-08-11 05:54 PM

Feedback.

Right, i've activated the mod through JSGME, and loaded SH5, which loaded as normal and good, given there is no differences to the title screen, and i have'nt played SH5 before, how will i knoe straight after starting a campaign that the mod is installed.

Whats bothering me, is seeing in your collection a mod that says "Remove logo intro".....well my game loaded as standard i.e the Ubisoft logo was there and the starting film etc..!!

Thanks again....nearly there!

rsvette12 01-08-11 05:59 PM

Wow
 
Amazing work Sir wow incredible :yeah::yeah::yeah: takes quite a while to load but this is like a new much better sim with amazing options to pick from huge thanks and to all the others that had contributed there mods. :salute:

Regards, Rich

rsvette12 01-08-11 06:00 PM

Question
 
Do you plan on changing the start-up screen, that would be coooool. :salute:

Regards, Rich

jwilliams 01-08-11 06:10 PM

Quote:

Originally Posted by Poacher886 (Post 1569948)
Feedback.

Whats bothering me, is seeing in your collection a mod that says "Remove logo intro".....well my game loaded as standard i.e the Ubisoft logo was there and the starting film etc..!!

Thanks again....nearly there!

No the mod has not been enabled!!!!

1st go to your mods folder (for me its D:\Games\simulator\SH5/mods).

inside this folder open up Magnum_Opus_v0_0_1 and inside should be 2 folders... 1 called data and the other documentation.

if this is not the case then u have put the wrong folder into your MODS folder.

i suspect that you've prob got just one folder called MODS inside your Magnum_Opus folder.... if so then you need drag this folder to your desktop and open it up. Inside you'll find 2 folders.

Magnum_Opus_scopes (do not enable)
Magnum_Opus-v0_0_1

you need to put this Magnum_Opus_v0_0_1 folder into your SH5\mods folder then activate with Generic Mod Enabler.

bart 01-08-11 06:12 PM

HUGE thanks to everyone that's contributed to this brilliant and long awaited mod. :rock:

Special thanks to TDW.....well done sir. :salute:

Poacher886 01-08-11 06:41 PM

Quote:

Originally Posted by jwilliams (Post 1569956)
No the mod has not been enabled!!!!

1st go to your mods folder (for me its D:\Games\simulator\SH5/mods).

inside this folder open up Magnum_Opus_v0_0_1 and inside should be 2 folders... 1 called data and the other documentation.

if this is not the case then u have put the wrong folder into your MODS folder.

i suspect that you've prob got just one folder called MODS inside your Magnum_Opus folder.... if so then you need drag this folder to your desktop and open it up. Inside you'll find 2 folders.

Magnum_Opus_scopes (do not enable)
Magnum_Opus-v0_0_1

you need to put this Magnum_Opus_v0_0_1 folder into your SH5\mods folder then activate with Generic Mod Enabler.


Thanks Very much....you were right, and it now works as expected!!!

One thing though, i've just started my first campaign, and expected to start in a U-boat pen with the Atlantic in fornt of me.....except im stuck in the middle of a Tutorial!!!!!
Seriously, im finding it hard to even bare it.....is there any way i can avoid this forced non-sence.

Thanks

Illyustrator 01-08-11 06:50 PM

TheDarkWraith, congratulate You and All Modders, and as patient Testers on this long-awaited event. To me it is especially pleasant, that Mega-Mod is called «Magnum Opus».:DL
Huge to all of you Thanks for your work!!!:salute:
We continue to work...

TheDarkWraith 01-08-11 06:59 PM

Quote:

Originally Posted by Poacher886 (Post 1569971)
Thanks Very much....you were right, and it now works as expected!!!

One thing though, i've just started my first campaign, and expected to start in a U-boat pen with the Atlantic in fornt of me.....except im stuck in the middle of a Tutorial!!!!!
Seriously, im finding it hard to even bare it.....is there any way i can avoid this forced non-sence.

Thanks

yes there is. If you open up the \documents\SH5\data\CareerHistory.cfg file you'll find an entry:

HasCompletedTutorial=true

Make it say 'true' as above and then start another campaign. Recommend deleting your 'started' campaign and then remaking it. It will ask you if you want to skip the tutorial - say yes :up:

col_Kurtz 01-08-11 07:14 PM

Quote:

Originally Posted by TheDarkWraith (Post 1569818)
Like I said this is BETA for testing and feedback purposes. We can tailor it to what it needs to be for an official release :up: We'll see what other people think about it and make a decision based on everyone's input.

As you see sober seems to have already figured out my problem with the MCCD part of the mod.

The menu.txt files for all the languages need to be updated still also. I don't speak or write anything other than English so the community will have to pitch in here.

Yes of course Sir.
This is a real pleasure play this game right now with this stuff. I wrote - in my opinion, I know this is beta... but this beta vs stock SH5 is a release, isn`t? :smug:
My english is very poor... so sometimes some misunderstanding - for give me:oops: My intentions were good anyway. Looked into .py and I thought that something has simply overlooked.
Personally, I like pastels and soft colors. I `m playing ... not only me, I think, mainly in the dark, and I think bright colors shocked eyes.But... As i said it is my personal opinion. It`s working and this is a big deal:rock::yeah:

And here I would like to thank everyone who contributed to the creation of THIS MOD. In whole and in detail.

longam 01-08-11 07:53 PM

Great, let the testing begin...

TheDarkWraith 01-08-11 08:32 PM

Quote:

Originally Posted by longam (Post 1570015)
Great, let the testing begin...

Already have patch 1 for this. Got some great feedback already :up:
- Fixed the missing crew dialog options in their crew dialog boxes
- fixed a problem with timers not starting sometimes with career
- added Heretic's less annoying footsteps
- some others


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