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-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

fitzcarraldo 10-01-10 07:56 AM

Quote:

Originally Posted by iambecomelife (Post 1506617)
The MFM will often cause CTD's on GWX3 simply because of the large number of units. I recommend that you keep using the Interim version or a different supermod, like WAC. After several months of issues it's clear that huge unit rosters don't go together well with some of the supermods. As mentioned above, I will not be releasing the smaller version of the MFM for now.

Many thanks, The interim version works fine on my SH3.

Regards.

Fitzcarraldo :salute:

Sepp von Ch. 10-06-10 06:08 PM

MFM and two skinpacks does work with LSH v5 please?

fitzcarraldo 10-06-10 06:51 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1510418)
MFM and two skinpacks does work with LSH v5 please?

The MFM Interim Beta (the light version), works fine in my LSH3 V5.

Regards.

Fitzcarraldo :salute:

LGN1 10-07-10 02:29 PM

Hi Iambecomelife,

I just want to let you know that your private message inbox is full.

Cheers, LGN1

nikbear 10-28-10 10:40 AM

Well I loaded a 'shed' load of mods into my clean SH3/GWX install last night,and put MFM lite last in the list,and,...........works like a charm!!!:yeah:
Great looking ships,they put the stock ships to shame,thank you for all your hard work IBCL:salute:

nikbear 10-28-10 02:25 PM

I spoke to soon,tried to get this to work with the updated sub pens mod:down:
Oh well,back to the drawing board:wah:

fitzcarraldo 10-28-10 04:55 PM

Quote:

Originally Posted by nikbear (Post 1523698)
Well I loaded a 'shed' load of mods into my clean SH3/GWX install last night,and put MFM lite last in the list,and,...........works like a charm!!!:yeah:
Great looking ships,they put the stock ships to shame,thank you for all your hard work IBCL:salute:

Great! But only MFM Lite? I´ve installed the full MFM version (with 4GbPatch), and I obtain an awful CTD. Only the MFM Interim beta works fine in my Sh3 plus GWX installation.

Regards.

Fitzcarraldo :salute:

nikbear 10-29-10 07:04 AM

Unfortunately putting in those other mods,namely the 'Super sub pens' has royally screwed my install up,won't load up at all now:wah:
Got a blasted kernel.dll problem popping up:hmmm: Even though I deleted the career and started again:down:
Starting to remember why I went off this game,so damn fragile :cry:
One wrong mod and it's 'Goodnight Vienna' :dead:

Forensicman101 11-01-10 04:03 AM

I've produced a 1-page microsoft Word document summarising the merchant ship tonnage and draft data from the interim beta mod's recognition manual. It can be found here:

http://www.filefront.com/user/forensicman

You can also find similar documents for the WAC4.1 mod and (for SH4 users) Lurker's Operation Monsun mod.

fitzcarraldo 11-01-10 06:39 AM

Quote:

Originally Posted by Forensicman101 (Post 1526185)
I've produced a 1-page microsoft Word document summarising the merchant ship tonnage and draft data from the interim beta mod's recognition manual. It can be found here:

http://www.filefront.com/user/forensicman

You can also find similar documents for the WAC4.1 mod and (for SH4 users) Lurker's Operation Monsun mod.

Many thanks. I can use only the MFM Interim.

Regards.

Fitzcarraldo :salute:

clouclou 11-02-10 08:33 AM

Dear,
I have a question:
In MFM-INTERIM-BETA/Sea, I have a funny record, the MO1B with DDS files, which record shall come from SH4 or SH5 . Does this matter will not disturb the smooth running of the game?
Claude.

iambecomelife 11-02-10 06:07 PM

Quote:

Originally Posted by fitzcarraldo (Post 1524021)
Great! But only MFM Lite? I´ve installed the full MFM version (with 4GbPatch), and I obtain an awful CTD. Only the MFM Interim beta works fine in my Sh3 plus GWX installation.

Regards.

Fitzcarraldo :salute:

Because you are using GWX you are probably suffering from the effect of too many units. The game simply cannot handle the SH3 GWX unit roster plus dozens more units from the MFM; I myself got CTD's in campaign and museum (despite meticulous checks of cfg and eqp files) until I manually removed several units I didn't want - thus making the roster smaller. For this reason, any future merchant updates I do will be for SH4 and possibly SH5.

iambecomelife 11-02-10 06:07 PM

Quote:

Originally Posted by clouclou (Post 1527139)
Dear,
I have a question:
In MFM-INTERIM-BETA/Sea, I have a funny record, the MO1B with DDS files, which record shall come from SH4 or SH5 . Does this matter will not disturb the smooth running of the game?
Claude.

This will not affect the game.

clouclou 11-03-10 02:45 AM

Iambecomelife.
Can I delete this file MO1B without fear, and his name in EnglishName.cfg, and Roster / British / Sea?
Claude.

harryt8 11-08-10 04:27 AM

What file do I amend in GWX..?
 
Iambecomelife,

MFM: As per your Read Me, can you tell me which file in GWX do I amend..?
I loaded GWX so long ago, I have only some unused GWX options in JSMGE.


You quote; "3.)Then, open the MFM-IMPORTANT.txt file and copy & paste the unit names in your Englishnames.cfg

I recommend you paste the names immediately below the last functional unit - in GWX
this should be "Schute_M2=Small Coal Tender".

Can you advise please?


Thanks


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