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-   -   GWX 3.0 RELEASED (Links here) (https://www.subsim.com/radioroom/showthread.php?t=145939)

Kpt_Kipp 01-16-09 01:09 PM

Quote:

GWX3.0 comes with the fantastic OLC Environmental mod (plus a couple of minor tweaks made by the GWX team).

The OLC mod made so many positive improvements eg: horizon envelope deletion, vastly improved water quality etc. etc.

We are of the humble opinion that the darkness levels now experienced at night by the game player is much more realistic.
maybe more realistic but too much difficult to play : it is more reasonable, my humble opinion, to give a chance , redusing the darkness to people to play , as we do using gwx21 or say ok guys this is the parameter you may modify to have a NIGHT less Dark than Now or say ok this is a Parameter to reduce a little bit ....so you may see in the DARK without being a Bat Uboat.

regards

Galaga Galaxian 01-16-09 02:27 PM

I can live with extreme darkness, the fact it was midnight and raining cats&dogs certainly didn't help light levels, though I do hope its brighter on a cloudless night, especially if the moon is out.

It appears my main problem was fog, as in the same weather I encountered a second ship during the day who was also pretty much invisible until it slid out of the fog at under 1km distance. It was just at night I didn't realize it was foggy I suppose. I had never really noticed fog all that much in GWX 2.1, another thing you guys must've played with, well the OLC perhaps.

Anyways, I can live with it, if this is the way its supposed to be I shall merely adapt. I just wanted to make sure nothing was wrong. :p

Jimbuna 01-16-09 04:21 PM

Quote:

Originally Posted by Galaga Galaxian
I can live with extreme darkness, the fact it was midnight and raining cats&dogs certainly didn't help light levels, though I do hope its brighter on a cloudless night, especially if the moon is out.

It appears my main problem was fog, as in the same weather I encountered a second ship during the day who was also pretty much invisible until it slid out of the fog at under 1km distance. It was just at night I didn't realize it was foggy I suppose. I had never really noticed fog all that much in GWX 2.1, another thing you guys must've played with, well the OLC perhaps.

Anyways, I can live with it, if this is the way its supposed to be I shall merely adapt. I just wanted to make sure nothing was wrong. :p

Everything is fine....some nights aren't as dark as others.

Madox58 01-16-09 05:03 PM

Yep, what Jimbuna said.

If every nite was as clear as a bell?
We'd not have Ship collisions.

And I'm talking about real life collisions!
:lol:

Happens all the time.

Marko_Ramius 01-16-09 06:38 PM

About night in GWX 3.0, my opinion is --> :up: :up: :sunny:


Leaving port at 23h, on a clear sky with moon is fantastic, thanks to OLC and GWX team :up:


Dark nights when raining or a cloudy sky is normal thing : Realistic.

harryt8 01-17-09 04:32 AM

Any advantages over what I currently have..?
 
Before I choose to download 1.5GB of GWX 3.0, can I ask for an opinion as to any advantages. I have scrolled through the posts and still don't understand what this upgrade may do to improve graphics. I'm happy with what I've got, but still am intrigued as to what GWX 3.0 may offer, as I like aesthetically and realistically pleasing seas, skies, land, ships and skins etc.

I am using GWX2.1 with OLC GUI 1.2.7 and OLCE2 2.4.3 with numerous other cosmetic mods. It seems pretty good.
Appreciate any advice.
Thanks.

Harry

JScones 01-17-09 05:06 AM

Quote:

Originally Posted by harryt8
Before I choose to download 1.5GB of GWX 3.0, can I ask for an opinion as to any advantages. I have scrolled through the posts and still don't understand what this upgrade may do to improve graphics. I'm happy with what I've got, but still am intrigued as to what GWX 3.0 may offer, as I like aesthetically and realistically pleasing seas, skies, land, ships and skins etc.

I am using GWX2.1 with OLC GUI 1.2.7 and OLCE2 2.4.3 with numerous other cosmetic mods. It seems pretty good.
Appreciate any advice.
Thanks.

Harry

Harry, if you like, email/PM me your address again and I'll throw a DVD copy down your way. You'll have it by Wednesday, AustPost permitting. ;)

Ktl_KUrtz 01-19-09 07:34 PM

GWX???...EXCELLENT!
KUrtz

Blue-Casket 01-20-09 09:37 AM

Downloading at the moment :arrgh!:

Hope it's going to work fine.
my gwx 2.1 crashed recently :cry:
Only schnellboats and a patrol grid 5000 km away which i can't reach lol :p

Chinese U-47 01-24-09 09:14 AM

Kpt. Lehmann has exceeded their stored private messages quota and can not accept further messages until they clear some space.


Hello Lehmann.
I'm a Chinese MODer,I request to use some units of GWX for my playable warship mod and wolf ocean mod:D .
You can see my playable warship mod here:
http://www.subsim.com/radioroom/showthread.php?t=146587
Thank you very much;) .

flymar 01-24-09 08:16 PM

Did a few patrols with 3.0 and of course it's great:)

About bad/foggy weather and ships locking: It was the same with core SH3. It's good the visibility is ranged but I guess the annoying part was you can actually see ship but cannot lock it. Don't know how it is with 3.0 but that was annoyance with core game.

If I'm not wrong the major change in 3.0 is removing odd looking 'far' contacts. Before they looked like flying above horizon.

Unfortunatelly I saw rough texture border; during the bad weather the waves made by boat at the lenght of coning tower are 'cut': texture of the water after the tower is much whiter then that before. I feel I'm struggling with my english now:) Anyway, thats the thing from core game and not bothers me much.

I did encounter a real bug: when trying to apply for transfer I got infinite loop 'base changed to: null [OK], null [OK]CAMPAIGN [OK] , OPTIONS [OK], null.... and so on,)

Cybermagi 01-25-09 03:31 PM

Thanks
 
I rarely post but just wanted to thank the Grey Wolves team for all their work to keep SH 3 Fun.


ttfn

panthercules 01-26-09 02:27 AM

Quote:

Originally Posted by flymar
...
If I'm not wrong the major change in 3.0 is removing odd looking 'far' contacts. Before they looked like flying above horizon.

I got the 'flying ships" problem for the first time on my first patrol with GWX 3.0 - I was taking my 5-day test cruise in a new career started in August 1939, and spotted a couple of ships at about 14km or so, in relatively calm seas and unlimited/best visibility in early afternoon, and they looked like they were flying in the air above the hazy band along the horizon. I didn't realize that either GWX changed the screenshot key or I forgot it (been playing SH4 for a while, so I may have pressed the wrong keys if they're different), so unfortunately I didn't get a screen shot and I didn't write down the exact parameters because I had set them up to show in the chat box for the screen shot I thought I was getting :damn:

Anyway, I was running the following mods when it happened (in addition to the main GWX 3.0 on top of new, pristine 1.4b install):

GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - Integrated Orders
GWX - Merged Campaign

I too thought this was some anomaly from the past that shouldn't be happening any more - any idea what might be causing this or how I could get rid of it?

RoaldLarsen 01-27-09 01:23 AM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by SquareSteelBar
Quote:

Originally Posted by jimbuna
Why not try the torrent (below my sig) or try an alternative source.

Thanks for the hint but I prefer a single file installer [got already the splitted one]. ;)
AFAIK bts site is the only one source for that single file installer, right?...

Yeah....tis the only single file installer source.

I get the exact same MD5 checksum value when downloading from bts. I don't have problems downloading other files, and my internet connection is excellent. Perhaps the MD5 checksum given at bts is wrong?

One thing to check is to see if the file size is correct. I get 1,411,027,721 bytes. Is this correct?

onelifecrisis 01-27-09 04:11 AM

Question for the GWX guys:

According to my hex comparison tool, the cameras.dat in 'GWX - Open Hatch Mod' is identical to the normal GWX3 cameras.dat file. Is this correct? I just want to make sure I've not got a dodgy install.

Thanks.


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