SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [REQ] 3D torpedo-room: Any modder interested in finishing it? (https://www.subsim.com/radioroom/showthread.php?t=141858)

longam 12-27-08 10:25 PM

Looks like you got it ! :rock:

Tomi_099 12-28-08 09:21 PM

Quote:

Originally Posted by longam
Looks like you got it ! :rock:

.................................................. ....

Thenk YOU !!! :up:

http://img399.imageshack.us/img399/3928/17ayr9.jpg


...


.
http://img399.imageshack.us/img399/5843/17bsk8.jpg




.
http://img168.imageshack.us/img168/4832/18ic4.jpg
[

Letum 12-28-08 10:45 PM

Looks fantastic!
Dare I ask about the polly count?

Tomi_099 12-28-08 11:03 PM

Quote:

Originally Posted by Letum
Looks fantastic!
Dare I ask about the polly count?



Sorry , you think abaut , how match poly the model have so , or ???

Look , left on the pic.. in moment with torpedo-room .

http://img362.imageshack.us/img362/3769/68jg7.jpg

skwasjer 12-29-08 10:52 AM

Here is a first work version of the animated diesel engine:

http://files.filefront.com/Tomi+Engi.../fileinfo.html

It's made solely with keyframe animations at this point. We will have to test if introducing mesh animations (f.ex. coils that stretch/compress) doesn't pose problems with framerate and synchronization.

Another thing: I've made the animation only from the top of my head and based on the odd video I've seen. If people have specific knowledge of the diesel engines and can tell me how much an arm rotates, or have more reference video's, that would we great.

gimpy117 12-29-08 11:16 AM

Quote:

Originally Posted by skwasjer
Here is a first work version of the animated diesel engine:

http://files.filefront.com/Tomi+Engi.../fileinfo.html

It's made solely with keyframe animations at this point. We will have to test if introducing mesh animations (f.ex. coils that stretch/compress) doesn't pose problems with framerate and synchronization.

Another thing: I've made the animation only from the top of my head and based on the odd video I've seen. If people have specific knowledge of the diesel engines and can tell me how much an arm rotates, or have more reference video's, that would we great.

NICE! :up:

Tomi_099 12-29-08 02:33 PM

Finnish submarine Vesikko - Tollet ( WC )
 
Hi folks!

Did you on the TYPE II / A in the (Finnish submarine Vesikko)
A Tollet seen! :hmm:

I need pictures of the Tollet of the TYPE II
But I can not find.

I ask you who are true and have Tollet photographed, please !!

the pictures here
Publish for this project!

Thenks !!

gimpy117 12-29-08 02:37 PM

Quote:

Originally Posted by Tomi_099
Hi folks!

Did you on the TYPE II / A in the (Finnish submarine Vesikko)
A Tollet seen! :hmm:

I need pictures of the Tollet of the TYPE II
But I can not find.

I ask you who are true and have Tollet photographed, please !!

the pictures here
Publish for this project!

Thenks !!

lol...so now we can go in the pooper too!!!
can you animate a flush cycle??

longam 12-29-08 02:37 PM

Old Diesel Engines
http://www.youtube.com/watch?v=rChKn...eature=related

Working Animation
http://www.youtube.com/watch?v=V51Ek...eature=related

Das Boot 1:37 ref (accurate?)
http://www.youtube.com/watch?v=yyj_Y...eature=related

Hmm, good sounds from the old dutch boat.
http://www.youtube.com/watch?v=EXXOn...eature=related

skwasjer 12-29-08 03:29 PM

Quote:

Originally Posted by Mikhayl
For the animation synchro, I would think two valves were for the inlet and most likely moved exactly at the same time, while the other one was for the exhaust.

Thanks for the info. I'll make some changes and repost an update.

The question now remains though, which 2 are used for inlet, the outer 2 :?
[edit] Ok, by looking at the screenshots in this thread again, I think we can say the outer two run in sync.

@longam, thanks for the useful videos.

[edit] Another question: do all pistons alternate as opposed to eachother? From some videos, it seems like this is the case... It makes sense since this would keep the most constant pressure on the shaft, but I just don't know for sure personally. In my video I just slapped the same piston in 3 times to give the engine more body but they all run synchronous.

Sledgehammer427 12-29-08 04:17 PM

i think it depends on the cylinders...
like if it was 6 Cylinders,
1.the two at the end would fire...
2.then the two in the middle.
3.and then the two right next to each other

1.|_|....................|_|
.......|_| |_| |_| |_|

2.....|_|.........|_|
...|_|...|_| |_|...|_|

3...........|_| |_|
...|_| |_|..........|_| |_|

please excuse me, that took a bit of work... but when i hear Uboat engines, i get a distinct 1-2-3-1-2-3-1-2-3 sound...so that makes me believe thats how they work.

longam 12-29-08 05:44 PM

Just for future reference. I never seen this before and it covers a few systems in the u boat 570.

The Design and Specification Books, Volume M (Enclosure B to ONI report) are real interesting.

http://www.uboatarchive.net/U-570.htm

skwasjer 12-29-08 09:42 PM

Here's an updated version:

http://files.filefront.com/Tomi+Engi.../fileinfo.html

Outer two rockers used as outlet, center as inlet. The coils have been replaced with a (quick and dirty) mesh animation. In this video, I've used Sledgehammers suggestion for piston sequence.

Unfortunately, since the capture framerate is fairly low it doesn't look too smooth in the video, but it is in game...

Oh, and don't listen to the sound too much either. It does not run in sync with the animation at all. It's purpose for now was just a bit of ambience... :lol:

longam 12-29-08 10:27 PM

That looks great, The fast cam lobe response and the 1 2 3 action for cylinders is there.

You have my vote.:up:

Edit: Just noticed the spring compression...whoop

Sledgehammer427 12-29-08 11:35 PM

yup, actually, that looks about right
nice work guys!


All times are GMT -5. The time now is 02:38 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.