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I am still useing a very old version of your enviroment/tools.
I have not updated because I can not bear to lose the zoom levels. It's a real shame they had to go. |
Wow, I go away for a day and not only is there a v1.7, there's a v1.8. Top stuff. :rock:
Does this mean that I can expect a v2.0 by the time I come back on Friday night, LOL!?! |
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Since you spend half your time winding people up (not very nice in text :p) I'm not sure whether to answer, but I'll give you the benefit of the doubt: OLCE2 and OLC GUI Special are two seperate mods. You can download the Ubermod and just install OLCE2 without OLC GUI Special and you'll still have whatever zoom levels you're used to. Cheers, OLC |
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I think 1.X has ended up being a sort of public beta. :roll: At least it's done now. :D |
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Whoo! :D I had no idea! Thanks! *downloads* Me? Wind people up? really? :huh: Who? When? Where? How? |
So far I've seen not one report of anyone trying a night-time surface attack. :huh:
Is anyone else enjoying this feature other than me? I'm very curious to know how/whether folks are liking it. |
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OLC said:
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That having been said, I do intend to give night convoy attack on surface a go next patrol (weather and situation contributing) if possible. That's significantly more realistic than what we had before - thank you for tweaking it to make it more realistic, OLC! Question: are the visual sensor upgrades: 1) Tied to OLCE? 2) Tied to OLC GUI 3) Independent of either of those two "submods"? Reason is: I use the OLCE portion of Ubermod, but 1.2.3 OLC GUI (for reasons explained earlier in this thread). I wanted to make sure the visual sensor upgrade will work given that setup. R/ TC2 |
@Tomcattwo
The sensor changes are tied to OLCE2. I've no choice on that. Many files affect sensors, including scene.dat and the envcolor.dat files, so when configuring the sensors I did it to suit/match the OLCE2 scene changes and bundled those files with OLCE2. |
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waves are high enough to hide me. |
I bagged an armed cruiser at night off the Orkneys yesterday. Got within 5000 Meters of the taskforce before I chickened out and submerged. But not before I got two good position fixes and plotted the course on the nav map. My crew spotted the group, led by a Fiji Class, at about 7000 meters after I had been tracking it on hydrophone for some time.
Next time I'll save my game and move in close for a shot. I'm all for the surface attack on the lone stragler, but I wonder how fast other ships in a convoy will spot the player sub once the spotlights go up. Certainly enjoying seeing proper waves through glass now. We'll all just need to let the days of 6000 meter torpedo shots live in the past. OLC you certainly deserve the respect of everyone who downloads and uses OLCE2/ GUI. |
Letum, are you talking about in OLCE1 (which, I now know, essentially broke night time sensors :oops:) or OLCE2?
Skookum, you can get much closer than that quite easily! :yep: :up: |
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OLC, any chance this is compatable with Racerboy's effects mod?
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Hi OLC,
this is what I mean. Check the red line over "Fire". Maybe one pixel more of alpha channel? http://img.photobucket.com/albums/v2...%20SK/Fire.jpg |
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