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Only a few words about tactics:
Usually, attacks on ships were by nigth in coastal waters, ambush style. German (and Italian) wait their catchs with electric motors under cover of the night and very low speed. After a sucessfull attack they running away at main engines' full speed so far as possible from escorts. Luis de la Sierra's books (in Spanish) expound S-Boot's tactics. I wish this help. |
Thanks and Bravo Michael!
You've created a new game !:up:
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[WIP] New cockpit for the S-Boot
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And to give you a feeling how this GUI will look like (hopefully), here are two screens (still with faked dials and buttons!), but the second screenshot shows - the dials and buttons with red check marks >>>> already inserted and functional - the dial with the green check mark >>>> easy to add (today :yep: ) - the buttons with the question mark >>>> there is tricky work to do The first step is to get all things work properly, then rework the graphics .... http://freenet-homepage.de/latemail/fake01.jpg (I will add a button for closing the selected tube as well) http://freenet-homepage.de/latemail/fake02.jpg you get access to the menu via the left "OLC"-button at the bottom more to come ......... |
Maybe GUI one and non one to keep all happy. ;)
Great work. :up: |
Finally found time to have a go
Version 1 Did a quick and dirty edit to leave from Calais http://i60.photobucket.com/albums/h2...Hunter_336.jpg http://i60.photobucket.com/albums/h2...nter_337-1.jpg http://i60.photobucket.com/albums/h2...nter_338-1.jpg Ran into an army of armed trawlers off Dover Ended up :dead: :rotfl: Pity cant get an AI firing gun on the bow and is it possible to alter the speed dial to include the available speeds ? Stops where top speed of the uboat was but as you know the S boot goes a lot lot faster :arrgh!: Anyway very cool mod Will bash up a couple of single missions for it when GWX 2.1 out of the door Give you a chance to run with some other S boats or the big boys http://i60.photobucket.com/albums/h2...Hunter_344.jpg http://i60.photobucket.com/albums/h2...Hunter_345.jpg |
Thanx Mikhayl
I take you have radiod in for help Yu may get some aircover The BS is pretty well covered |
Well guys, for now, I prefer the original gwx/gui that I use, with the spawolves (spanish mod for sh3), my own config I mean.
Like said Mikhayl before, I try to reduce the mod to the basic settings that allow control the sboot, plus the new intro screens, damage screen and a pair of thing more (skin, flotillas...). I try to avoid the OLC/GUI MOD for those who prefer your own GUI/settings. I test a little and seems it works, I have my original mods/gui/dials, etc config but with the features of the new mod beta version. Try it if you want, and tell if works for you mod configs, here´s the download link: http://rapidshare.com/files/91624332...tings.zip.html Salute and hope this can help you! P.D: Of course, thank you Mikhayl and modders helping you for this great job and I hope you don´t care this changes in your original mod ;). |
First of all, congratulations Mikhayl for this awesome mod. I would’ve preferred an armed trawler, but zipping about in an S-Boot is loads of fun. I wasn’t completely sold on the GUI though, which is why I didn’t install it. You can choose which files you want to overwrite (weapons or damage screens) so that you end up with an S-Boot with the old interface. So, you can really have it your way.
All in all, a great mod! http://silent-movies.com/Ladies/BennettC/Bennett18.jpg |
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Hi Mikhayl, I have already realised a "quick and dirty"-solution, I´ve got a togglebutton working to cycle through the tubes, so it´s now possible to select the single tubes and open them and fire them ... all you need :lol: (a close-tube-button is also ready) but I try to realise the tube-selection like it is normally done, because of the tube status, a very usable feature in combat .... we will see!! :hmm: and I think it should be possible to keep the main changes in the menu.ini in one big block (and only few additional others) .... so everybody could use the modification with his most loved version .... but cleaning up the changes will be the third step, first function, second graphic, and then usability ..... Sorry, time is limited!! :yep: :yep: :yep: |
latemail,
Try making the ParentID of the TDC page be 0x3F000000 instead of 0x0. Not all of the functionality will work but the torpedo tube "buttons" just might! Then its just a case of moving things around. Oh, and the attack map will become redundant, but who cares? :lol: HTH OLC |
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?????????? :hmm: :hmm: :hmm: THX, I will test this, I can´t imagine right now what will happen, but that´s modding for me, change something and see what will happen ..... By |
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unfortunatly its not included in GWX and i dont know what to change else i already did it myselve :yep: |
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I could try to explain but its simpler if you just see it. You'll go, "Ah-ha" ;) |
Latemail
Your addition to OLC's GUI looks great. This mod just gets better and better. I'm having a blast with it. Apart from a custom GUI I only see 2 small problems with it... The ability to save mid patrol & The ability for the AA guns to target shipping. Don't take these as a critisism, in fact it's praise, I cannot fault anything else. I realise your working within the games limitations Mikhayl. But those are the only real issues I have with the mod. |
You can change the type setting in the Guns_sub.sim file.
type 0 is Deck guns type 1 is AA Change the 20's and 37's to type 0 and see what happens. |
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