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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

Woof1701 10-01-07 03:54 AM

Quote:

Originally Posted by jcwolf
Quote:

Originally Posted by Rimfaxi
Quote:

Originally Posted by AtlantikEel
Wonderful news! I've wished for life rafts since first purchasing stock SH3. :D

(Hmmm..... I wonder if GWX 1.04's dirigibles will call in ASW units when they spot my victim's rafts?).

The life rafts should be red cross units.

Nice work RB!

Completly Suporte this idea!

They should be at the same level as Red Cross Ships in the game!
Or undestruct.:hmm:

Destructable as Red Cross unit will do nicely. :up:

A6Intruder 10-01-07 07:50 AM

First impressions of beta-test
 
Hi Racerboy,
your PM-box is full and i could not send you a PM, so i do it this way.
After playing 2 hours, i found love and hate into this mod.
First love:
Secondary exlosions
Flying Debris after impact
but, i am sorry, there is some hate (for me) into this mod:
Funnel smoke! It is thin, and has a horrible colour, i would like to use my own smoke tga`s, please remove the tga`s from the materials.dat again.
Even the smoke of burning ships is in my opinion much to bright,
self light up of every debris, i do not like that and it is so unrealistic.
Until now i did not find any bugs to write about. I hope the guns.dat will not come in conflict with my installed ships.
I will report after playing again.
Kind regards:up:

Mush Martin 10-01-07 08:28 AM

the bodies should be part of it.

War is Hell!

TheDarkWraith 10-01-07 08:48 AM

Quote:

Originally Posted by A6Intruder
Hi Racerboy,
your PM-box is full and i could not send you a PM, so i do it this way.
After playing 2 hours, i found love and hate into this mod.
First love:
Secondary exlosions
Flying Debris after impact
but, i am sorry, there is some hate (for me) into this mod:
Funnel smoke! It is thin, and has a horrible colour, i would like to use my own smoke tga`s, please remove the tga`s from the materials.dat again.
Even the smoke of burning ships is in my opinion much to bright,
self light up of every debris, i do not like that and it is so unrealistic.
Until now i did not find any bugs to write about. I hope the guns.dat will not come in conflict with my installed ships.
I will report after playing again.
Kind regards:up:

There is room in my inbox once again. :)
The funnel smoke still needs some work, yes, I agree. As this BETA release to you all was to evaluate the changes and give feedback this is what I'm needing to hear.
Smoke of burning ships is too bright...:hmm: ....can you give me screenshots of which smoke(s) you think is/are too bright? PM those please.
Self light up of every debris....once again screenshots please so I can understand what you're trying to tell me.

Huskalar 10-01-07 09:05 AM

Quote:

Originally Posted by Racerboy
Yes or no? I think it looks wonderful! :rock:

Yes. :yep:

A6Intruder 10-01-07 09:22 AM

Here a shot how i like funnel-smoke:
http://img116.imageshack.us/img116/4...1247646gy8.jpg

@Racerboy: You will get screenis of smoke and debris on fire soon.
Kind regards:up:

mkubani 10-01-07 09:24 AM

Great job Racerboy, ist there a chance for a variety of floating debris? like barrels, boxes, etc.? Maybe Diving Duck can offer you his 3D models? Please take a look here:

http://www.subsim.com/radioroom/show...loating+debris

TheDarkWraith 10-01-07 09:37 AM

Quote:

Originally Posted by A6Intruder
Here a shot how i like funnel-smoke:Kind regards:up:

Tell you what, can you please send me the particles.dat of whatever mod this funnel smoke comes from and I'll look into. It looks much better than what I've done currently.

TheDarkWraith 10-01-07 09:46 AM

Quote:

Originally Posted by mkubani
Great job Racerboy, ist there a chance for a variety of floating debris? like barrels, boxes, etc.? Maybe Diving Duck can offer you his 3D models? Please take a look here:

http://www.subsim.com/radioroom/show...loating+debris

The debris (and bodies) from explosions and all are coded as 'debris' and thus float on the surface for a little while and then slip under the surface and disappear. They do not remain indefinitely. I have posted an inquiry on DD's thread about his debris he made.

A6Intruder 10-01-07 09:52 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by A6Intruder
Here a shot how i like funnel-smoke:Kind regards:up:

Tell you what, can you please send me the particles.dat of whatever mod this funnel smoke comes from and I'll look into. It looks much better than what I've done currently.


I think you will have fun because the paricles.dat is from your mod 1.07. :huh: Only the smoke tga`s are different. I will upload to my filefrontpage. You still have the link?
Kind regards

iambecomelife 10-01-07 11:22 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by A6Intruder
Hi Racerboy,
your PM-box is full and i could not send you a PM, so i do it this way.
After playing 2 hours, i found love and hate into this mod.
First love:
Secondary exlosions
Flying Debris after impact
but, i am sorry, there is some hate (for me) into this mod:
Funnel smoke! It is thin, and has a horrible colour, i would like to use my own smoke tga`s, please remove the tga`s from the materials.dat again.
Even the smoke of burning ships is in my opinion much to bright,
self light up of every debris, i do not like that and it is so unrealistic.
Until now i did not find any bugs to write about. I hope the guns.dat will not come in conflict with my installed ships.
I will report after playing again.
Kind regards:up:

There is room in my inbox once again. :)
The funnel smoke still needs some work, yes, I agree. As this BETA release to you all was to evaluate the changes and give feedback this is what I'm needing to hear.
Smoke of burning ships is too bright...:hmm: ....can you give me screenshots of which smoke(s) you think is/are too bright? PM those please.
Self light up of every debris....once again screenshots please so I can understand what you're trying to tell me.

He is probably referring to the pale yellow and reddish area of the smoke plumes. This is an unrealistic feature dating from the stock SH4 particles file. In actuality, smoke from burning ships should be dark black with well-defined billows and ripples close to the fire, gradually lightening and thinning out at higher altitudes. However, even smoke at the top of the plume should still be black or dark grey. I will post some pictures of what I mean in a little while.

I have a question: how do you adjust the smoke rate and volume? I am not sure which tweak files to use for SH4-based particle mods like yours.

TheDarkWraith 10-01-07 12:27 PM

Quote:

Originally Posted by iambecomelife
He is probably referring to the pale yellow and reddish area of the smoke plumes. This is an unrealistic feature dating from the stock SH4 particles file. In actuality, smoke from burning ships should be dark black with well-defined billows and ripples close to the fire, gradually lightening and thinning out at higher altitudes. However, even smoke at the top of the plume should still be black or dark grey. I will post some pictures of what I mean in a little while.

I have a question: how do you adjust the smoke rate and volume? I am not sure which tweak files to use for SH4-based particle mods like yours.

I will make you a tweak file so you can play with it.

iambecomelife 10-01-07 02:50 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by iambecomelife
He is probably referring to the pale yellow and reddish area of the smoke plumes. This is an unrealistic feature dating from the stock SH4 particles file. In actuality, smoke from burning ships should be dark black with well-defined billows and ripples close to the fire, gradually lightening and thinning out at higher altitudes. However, even smoke at the top of the plume should still be black or dark grey. I will post some pictures of what I mean in a little while.

I have a question: how do you adjust the smoke rate and volume? I am not sure which tweak files to use for SH4-based particle mods like yours.

I will make you a tweak file so you can play with it.


Thank a lot.

Below are a couple oil fire pics - there's no evidence of a yellow or red smoke color at the base of either fire. Perhaps they were trying to imitate the fireballs you can see suspended in a fire's smoke clouds? :hmm: That would be an interesting feature if properly implemented.



http://photos.orr.noaa.gov//Photos/PCD4455/IMG0065.JPG

http://photos.orr.noaa.gov//Photos/PCD4454/IMG0074.JPG

A6Intruder 10-01-07 03:05 PM

Very interesting pictures, thats the smoke we need!:yep:
Kind regards

iambecomelife 10-01-07 03:19 PM

BTW Racerboy, your PM box is full. I have a couple of comments about the mod...


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