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( Link to self: http://www.generalraydavis.net/images/finback1.jpg )
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[QUOTE]Heheh not really. I just left sea trials and am heading to Honshu, and the amount of planes while in transit was pissing me off. Never had that many before. Bad luck maybe. After looking the JP aircover.mis file, seems theres alot of overlap with large airbases west of wake island, so i basically said, "ok, ******* this" and adjusted the airstrike file. [/QUOTE
Thanks...The aircraft were making me nuts. Everthing else is aces, Thanks again:up: |
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Im on my 4th in a row Honshu mission in TM 1.3.:doh: |
Just one question about this cool mod:
I like the default key configuration, since my voice command stuff is all set up for that. Do I have to use the TM Commands.cfg file for some reason? It would be great if someone very familiar with TM could customize my voice_commands.csv to match it, if anyone can do that I'll put it in the release since TM is so popular. |
15.) I didnt get transfered from new construction to Pearl Harbor, why?
Because you didnt read the directions on the final last segment of the 3rd sea trial. For various reasons, i ended up being unable to get the transfer to work automatically, so you have to do it yourself by "picking up the phone" and calling ahead. I returned to base and picked up the phone for the transfer, but no transfer options are available to me... (me scratching my head...) :hmm: Any ideas? |
Just finished Sea Trials, transferd to Pearl, Great way to start Game, thanks Ducimus for TM 1.5:rock: Don't let DD detect you in third segment, if he does, he won't let go, must be Bungo Pete's brother:arrgh!:
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Got it. Thanks.
- Holtz |
Found a single group that was pretty fubar in the 1941a TF layer.
http://mpgtext.net/subshare/62741a_Jap_TaskForce.rar This is not JSGME ready, it's for the bug fix. Anyone else can simply unload TM1.5 and drop this mission all the way inside TM's Campaigns/Campaign folder and let it overwrite the 41a_Jap_TaskForce.mis in that folder. Then you can reload TM1.5 and yer good to go. I dumped all the AI 4s, and there is nothing under 2 so it's entirely TM friendly I believe (ducimus will add it with any tweaks in the "bug patch" he said he'd come out with. BTW, it's not a CTD level screwup, it will just show some bizarre TF behavior in a couple places. I added a few waypoints to a group, and when I ran the zigzag I didn't run the normal code to remove radiused waypoints because there were a few I wanted, and there should only have been one group with paths long enough to ZZ. Guess I missed one and boom, ZZs with a radius larger than the path length... ships will be... confused. Course it's only maybe 10% of the total route, so the chances of being there when it happens to go by in a 3 month period are slim. tater |
Ducimus has served the community well and deserves all the break in the world. As his work comes to a rest it would seem a shame for the momentum of Trigger Maru to be lost. I would like to propose that TM development switch to more of a "mod collection" and group/ original mod maker effort to minimize or eliminate any workload on Ducimus.
I don't know about the rest of you but there are certainly promising small-scale mods that look like perfect "TM1.6" material. I'd like to list some of them and am interested in what others have seen in the works that they fancy. * Realistic sized sun and moon http://www.subsim.com/radioroom/showthread.php?t=109913 * Environment Mod http://www.subsim.com/radioroom/showthread.php?t=119553 * Various uniform, crew name, crew picture, historically correct ranks, historically correct medal mods * WIP improvements to the recognition manual adding aspect ratio and length information * PPI and Ascope radar overlays that are more real and useful for determining bearing and range. * Realistic Sinking Physics (once the overhauled version comes out) * Personal: Optional Pearl Harbor exit that's actually at Pearl (instead of W of Midway) * Personal: Radar on/off button should be more clear, an illuminated "stop" hand means on? Confusing. * Tater's campaign layer files * Spelling and expanded map labels * Other, will finish later? |
correction needed in read me file
Looks like a good mod but in section 16 of the read me you state that the S Class boats were the only ones that carried the Mark X torpedoes, read Silent Victory by Clay Blair Jr. and you will see that due to the severe torpedo shortage at the beginning of the war other boats carried the MK X torpedoes, the Plunger, Pompano, Seadragon and Drum to name a few. If you want to get rid of the MK X you should do it after 1942. :oops:
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FWIW, when I get to a version 1.0 of the campaign and I officially consider it "mostly done" I will make a TM version available (AI dropped, JSGMED not to mess with TM, etc).
tater |
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I prefer the MK-14's anyway however according to Clay Blair Jr's SILENT VICTORY, with the torpedo shortages the US had at the beginning of the War they used anything they could find including MK-10's from 1941 - 1943 in the P class, Salmon/Sargo, T class and Gato's. The warhead was even changed to torpex. Thanks again, Art |
TM 1.5 installed and working like a champ. I only write this to say you:
THANK YOU!!! This game is a big game (just like SH3) because the modders. You are our modern heroes :up: |
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