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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL]OpenHatch_V3_RH released (https://www.subsim.com/radioroom/showthread.php?t=104514)

Ducimus 03-16-07 12:42 PM

Wait? why, i just did it :88)


In my excitment i didnt read all the new posts in this thread, but glossing over it, people ran into some confusion.

--------------

First, this mod is NOT JSGME capatiable, even if you put the files in the correct directory structure in the mods directory. Took me a few mins to figure out why, but the reason is the RR.DAT is no longer used, needed, required, and for the most part, screws things up by being there. This is one mod where it really is best to NOT use JSGME. Since JSGME replaces and backs up files - it cannot remove them.

In my case i replaced the NSS_Uboat7 directory in the interior directory as DD suggested, but i did that AFTER backing up the existing directory by just renaming it.


You can as DD just said repack the dats with textures. DatTexExtract.exe is awesome for this. Your command room will be in the neighboorhood 53 MB's in size after repacking.


Just an FYI, if you use this mod and find you don't have radioman, or sonarman, and your hotkeys dont work properly in the radioroom, its because the old RR.dat is in there.


Only two problems/annoyances ive noticed so far:

- Frame rate with interior free cam takes a nose dive when around the radioman. Im asuming the polygon count is higher there with the control room protusions.

- Normal lighting (not red lights) in the radrio room, is REALLY bright.


I just saved a singlemission using this mod.. now off to see if it loads correctly, if it does.. im pushing myself back out to sea again!

EDIT:

I forgot one small little item:

DIVING DUCK YOU ROCK! You have accomplished what everyone has wanted, and/or unsuccessfully tried to do, since people first started modding for SH3. I myself am normally the realist (or as some say, the pessimist), i honestly did not expect to see this mod correctly functioning - ever.

You have really made a big accomplishment here, i salute you!

Penelope_Grey 03-16-07 01:27 PM

I just tested removing it with JSGME. And it does remove.

BUT

In the actual data > Interior folder, there will be a file in there called NSS_Uboat7c its empty, you then have to delete this empty folder. Then bring in your original which you backed up safely, by putting it some safe place else, or, rename the original back if you kept it in the same place.

KrvKpt. Falke 03-16-07 01:30 PM

When i was testing this mod i thought about making shift+F2 camera a default camera for sub interior. Is it possible? You cant select your crewman (or anything) using this camera - but this can be fixed - i hope... Or maybe im not realist? ;)

Quote:

Originally Posted by DivingDuck
I´ve forgotten to put in the HiRes Textures for the radio room.

Don't forget about Conning Tower int. textures :)

Captain Strangelove 03-16-07 03:27 PM

Hey DivingDuck,

Thanks a lot for this! This is really great!

In my opinion you should create a new thread just for the release. It deserves some more attention. This thread has grown quite a bit, so some people might not expect that you have finally pulled it off.

Thanks again

Kai

Alex 03-16-07 03:29 PM

:smug: Thanks a bunch, DD.... This is probably the best of all mods.
All of us appreciate your determination, you just gave a new life to this game.
Here's a gift from us, they are all yours....



http://img46.imageshack.us/img46/2760/projetoj8.png
©2007. No animal/women were mistreated during photo shooting.




Apart from that, guys....
We should think of a gift, seriously, cause this man
deserves it. I can't imagine the amount of work it
was to make this mod possible. :huh:

Mush Martin 03-16-07 03:29 PM

Bravo
 
Well done final looks Great DD :up::up:

CaptainNemo12 03-16-07 04:31 PM

Did DD update the JSGME-comp final release yet? Or did I miss an edit?

ReallyDedPoet 03-16-07 06:44 PM

Quote:

Originally Posted by CaptainNemo12
Did DD update the JSGME-comp final release yet? Or did I miss an edit?

It is JSGME Comp. check out the read-me in the install for the details:yep:

DivingDuck 03-16-07 06:52 PM

JSGME compatibility fixed
 
Moin,

TypeVII_OpenHatch_V1.01.rar is available for download at my FileFront Site. (ca 40MB)
  1. Thanks to Reece´s idea it is JSGME compatible this time. (I´ve added a 0KB NSS_Uboat7_RR.dat to the respective folder.)
    BACKUP IS NOT NEEDED ANY MORE. JSGME WILL BACKUP YOUR FILES.
  2. HiRes textures are included for:
    • command room
    • radio room
    • conning tower

Regards,
DD

Venatore 03-16-07 07:16 PM

Quote:

Originally Posted by DivingDuck
TypeVII_OpenHatch_V1.01.rar is available for download
Regards,DD

I thank you so very much for this mod. :up:

CaptainNemo12 03-16-07 07:42 PM

DD, any idea when the mod will be upgraded to UBRS or some other file storage site? FileFront is being a bitch to my download manager right now...

Penelope_Grey 03-16-07 07:44 PM

Im now confused on what goes where and which bit needs installing.:hmm: Which bit needs taking out etc...

Basically I need help with the installation. Please! :)

eddie 03-16-07 07:46 PM

Thanks DD!! Might want to check your Private Messages!:yep:

longdog499 03-16-07 07:46 PM

Diving Duck and urfisch.Thanks for a great mod!!!:up:

JCWolf 03-16-07 08:00 PM

Thanks Guys for this awesome Mod...:rock:


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