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radar range
Does the radar always default to its lowest range? When ever entering the radar operator station it seems to be at its lowest option. Is there an advantage to that? Can it be made to default to its greatest distance?
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The system I'm running SH4 on has Windows 7 Pro with only 4 GB RAM so I don't "think" I would need the LAA... I will begin using fotrs after I get done with the busy work and then check the ME again. Thanks! Edit: Just did a little digging and it looks like I should install LAA. I'll get 'er done. |
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Basically speaking, if you're going to mod something for FotRSU, you want to have it installed and fully activated, and use the Mission Editor is that particular install folder. If you're going to do something for a GFO mod, you have to have GFO activated, and use the Mission Editor in that folder. If you're going to do Stock, be running Stock. Else you stand a chance of getting a white or black screen upon start-up... :o Another thing about the Mission Editor is the fact that no matter how many installs of Silent Hunter you have, and no matter which folder you run the ME from, it will always pull in the same folder that you last worked in. We also can't forget to mention that when using the ME, if there are certain lines in the file that are not of a "default" setting, then the ME will change them to be in compliance with "default". This especially applies to stuff that you edit in a text editor. As an example, read lurker_hlb3's ReadMe for Run Silent Run Deep the Campaign... Have fun with it. |
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http://i175.photobucket.com/albums/w...20Layout0A.jpg You can also use the Command Buttons to get the same info: http://i175.photobucket.com/albums/w...t%20Visual.jpg The other key change has to do with the SD & SJ Radar toggling "ON/OFF. ============== Quote:
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Lowering the maximum TC for game play in FOTRS Ultimate is to keep this heavily modeled modified game from causing issues with the lag time it takes to return to zero TC from the time a detected threat occurs. It's simply an attempt to keep you from ending up in the middle of a slowly rendered/highly modeled convoy due to the lag time it takes for the TC to drop to zero. I don't know of anyone that hasn't encountered the slow/sluggish response of just trying to change the Time Compression speed once it gets above a certain point. That lack of response is the "Lag Time" I'm talking about. Keeping your TC at a lower level will improve game play and help in keeping unwanted issues like running aground or ending up in the middle of a warship task force. |
Thank you for the quick reply CapnScurvy!:Kaleun_Salute:
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The old SH engine simply leaves no room if you want to play such a large modification error-free. I myself only let a TC of 1024 run with my compilation, this excludes as far as possible errors. I do not know ... to meet a flying destroyer is certainly not nice. You can not torpedo him - but he'll throw you with water bombs. Not a very pleasant performance. And this is still the most harmless consequence. Greetings Ralle |
A surface radar question for CapnScurvy.
Its 5th August 1942 and I've been offered the SJ-I improved radar, that's great but I expected the other surface radar first, is this the new way of doing things or is it a little bug that's crept into the mod.? I'm in a Gar if that makes a difference to anything. :salute: |
Running my 1st patrol in a S-Boat out of Brisbane, June 42 start date. Planes are properly annoying. More than there were in RFB and that's ok.
Got bombed by one pretty close and it caused a graphics glitch that only affected my crew. It's like they lose their textures and parts of them turn black. It happened once in RFB as well so I'd have to say it's my system. Graphics AMD HD 6800. If anyone has a fix for that I'd be pleased to know as it makes them uglier than usual. :doh: Shipping reports and a couple map contacts report Neutral convoys. There was no such thing. Anything sailing in convoy was a legitimate target even with Prize Rules. Not a biggie for now and I'll look around at that later. I'm running latest release stock for now. I don't like to add salt before tasting the food! :03: I did look at sensors.dat and like the 2200 yard range for sonar. I think stock was 1200 which was stupid. I do find some of the crew sounds to be a bit over-the-top. They sure are an excitable bunch LOL! That's a quote to me from a subvet in reference to Das Boot by the way. Again--not a biggie--just my take. |
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FOTRSUv0.55 is up in Area 51. After 24 hours of team testing we'll go public with it because there's just too much good stuff in there to keep from all of you!
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With the corrections I've incorporated, the basic SJ (Surface Search) comes into play for all boats June 1, 1942. There is no Surface Search radar before this date. The SJ-1 Improved radar unit is put on all boats, at no cost, as of June 1, 1943. However, starting on August 1, 1942 you can purchase the SJ-1 radar for 500 Renown...upgrading the basic SJ that should be "On Boat" as of that Aug. 1 date. The Renown price will drop to 200 for the SJ-1 on December 25, 1942 and will remain that cost until the June 1, 1943 date. The SD (Air Search) is on all boats at the start of war. The SD Improved is offered March 12, 1942. The SV with a newer style rotating antenna and greater maximum range comes into play January 1, 1944. The SD Improved will be offered the same way as the SJ. With early "offered" purchase costing more Renown than later dates. So to will be the SV. The offer to purchase the next upgrade will always come before the actual date the equipment is put on the boat for free. The idea is to offer you the choice to upgrade or not......its your choice. |
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Thank you for the response on the Lifeguard Duty Missions cant wait.
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