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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

gap 10-19-13 03:44 PM

welcome back, Ironglove. I hope you will enjoy this game and Open Horizons :salute:

vdr1981 10-20-13 10:23 AM

Few requests, if possible, for the next update of this awesome mod...

- To remove players ability to reload and refuel in every "blue" port
- To introduce some "time delay" while reloading and refueling...If possible, of course...:03:

Silent Steel 10-20-13 10:37 AM

Quote:

Originally Posted by vdr1981 (Post 2130726)
Few requests, if possible, for the next update of this awesome mod...

- To remove players ability to reload and refuel in every "blue" port
- To introduce some "time delay" while reloading and refueling...If possible, of course...:03:

Hi vdr

Maybe this is what you are looking for; http://www.subsim.com/radioroom/showthread.php?t=188265

:up:

vdr1981 10-20-13 10:41 AM

Quote:

Originally Posted by Silent Steel (Post 2130734)
Hi vdr

Maybe this is what you are looking for; http://www.subsim.com/radioroom/showthread.php?t=188265

:up:

No...I meant for other "blue" bases , not home base...You know,all we need is just a click on refit button and puff, submarine refitted...

Trevally. 10-20-13 11:19 AM

Quote:

Originally Posted by vdr1981 (Post 2130726)
Few requests, if possible, for the next update of this awesome mod...

- To remove players ability to reload and refuel in every "blue" port

Hi vdr1981 and thanks:salute:
I am not sure if this can be done:hmmm:
We only have three states for ports (friend, foe or neutral) (blue, red and green)
Switching ports that we do not want to refit would be done by making another German (copy) and setting it to neutral. Thus German port will not refit
:hmmm:


Quote:

- To introduce some "time delay" while reloading and refueling...If possible, of course...:03:
Ah - now this sounds like something for TDW and his patcher:yep:

vdr1981 10-20-13 11:33 AM

Quote:

Originally Posted by Trevally. (Post 2130758)
Hi vdr1981 and thanks:salute:
I am not sure if this can be done:hmmm:
We only have three states for ports (friend, foe or neutral) (blue, red and green)
Switching ports that we do not want to refit would be done by making another German (copy) and setting it to neutral. Thus German port will not refit
:hmmm:

I noticed that there are some invisible zone around every port which presents some kind of radius limit where refitting can be performed. Is it possible to "move" that zone someplace out of reach for player submarine, above ground or something, or to reduce it's size, if you understand me what I'm trying to say?

If nothing else, even setting all blue ports, with exception of home port and few others, to neutral status would be much more realistic than it is now IMO...

Targor Avelany 10-22-13 10:23 AM

@gap

I think I found something to work with for the balloon. I still need to figure some slight problems out (textures and materials always have been waaaaay too much fun in GR2 files), but I think we'll get your balloon into GR2 :)

gap 10-22-13 10:37 AM

Quote:

Originally Posted by Targor Avelany (Post 2131943)
@gap

I think I found something to work with for the balloon. I still need to figure some slight problems out (textures and materials always have been waaaaay too much fun in GR2 files), but I think we'll get your balloon into GR2 :)

WHAT?! :sunny: :yeah: :up:

I hang on your every word! :D

gaudee 10-22-13 12:59 PM

I would like to say hello and thank for this amazing mod!

Trevally. 10-22-13 01:22 PM

Quote:

Originally Posted by gaudee (Post 2132044)
I would like to say hello and thank for this amazing mod!

Thanks Gaudee and welcome :salute:

plj 10-23-13 09:50 AM

1 Attachment(s)
Any clue what's going on here ?

Trevally. 10-23-13 10:03 AM

Quote:

Originally Posted by plj (Post 2132435)
Any clue what's going on here ?

:hmmm:
Video out of memory:O:

Trevally. 10-23-13 10:07 AM

On the 18th Sept 1939 - two or more freighters came to grief as the tried to sail through a restricted area. The were not aware of the safe corridor and thus mines exploded and sank them

Or

They were attacked by luftwaffe patrols operating in that area

Or

They were sunk by patrolling German DDs

Or you sank them

Or..........

........

...
.

:salute:

plj 10-23-13 10:11 AM

Quote:

Originally Posted by Trevally. (Post 2132447)
On the 18th Sept 1939 - two or more freighters came to grief as the tried to sail through a restricted area. The were not aware of the safe corridor and thus mines exploded and sank them

Or

They were attacked by luftwaffe patrols operating in that area

Or

They were sunk by patrolling German DDs

Or you sank them

Or..........

........

...
.

:salute:

...before the war ? Mines could be .. didnt think of those :p

Trevally. 10-23-13 10:17 AM

Quote:

Originally Posted by plj (Post 2132448)
...before the war ? Mines could be .. didnt think of those :p

Before the war:06:

No - the sink marks are dated 18/09/1939

If your game date is prior to this then you have saved your sink marks from and old campaign with the same user name:arrgh!:

:know:


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