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I also didn't document that multiple scripts can be running in Automation at the same time. An Automation command in a script is defined as so: command,1,2,3,4,5,6,t where: command = name of command 1 = parameter 1 passed to the command (has to be able to convert to float value) 2 = parameter 2 passed to the command (has to be able to convert to float value) 3 = parameter 3 passed to the command 4 = parameter 4 passed to the command 5 = parameter 5 passed to the command 6 = number of times to execute. If set to 0 then there's no limit. I'll explain this one more. t = time in seconds to wait after command is given before next command is given. If 0 then the wait time will be 0.1 second. If command is the last command in the script then the wait time is ignored (it's 0) Automation contains a Loop command that does what it sounds like - loop through the section of code defined by it x times. The times to execute parameter can control how many times a certain command is executed in this looping cycle. Maybe you want a command only given once during the loop cycle. i.e.: [AS] Test_Loop [CATEGORY] Testing [COMMANDS] Set_Time_Compression,1,0,0,0,0,1,0 ; set time compression to 1 and wait 1 second before next command Rise_whole_obs_periscope,0,0,0,0,0,0,6 ; fully raise the obs scope. Wait 6 seconds before issuing next command Activate_Scope_Station,1,0,0,0,0,0,0 ; activate the obs scope Sweep_Scope,1,0,360,120.0,0,0,1 ; sweep the scope from 0 to 360 in 120 seconds. Next command will be issued 1 second after sweep is finished Lower_whole_obs_periscope,0,0,0,0,0,0,0 ; fully lower the obs scope Leave_Scope_Station,1,0,0,0,0,0,0 ; leave the obs scope Wait,0,0,0,0,0,0,600 ; wait 10 mins Loop,5,0,0,0,0,0,0 ; loop through everything 5 times [COMMANDS_END] this entire script will loop 5 times BUT the command Set_Time_Compression will only be given the first time through the loop. You can also have a Loop inside a Loop for some interesting effects ;) Once you understand Automation and the power it brings to the game you'll see the uses for it. And Automation was needed to lay the foundation for my next big idea..... |
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I looked at 2nd post at this thread, but it was not updated lately... Menage mod's option panel? New SH5 options at main menu? :hmmm: |
infinity versión interface UI by TheDarkWraith
Every day new version of the mod, for when the final version? 10.0? jejejeje
thanks for everything :damn: |
Oh dear, Brumete. It looks like you've become a little too accustomed to Ubi's own unique brand of troubleshooting and bug squashing. :/\\k:
I guess in comparison, TDW is a breath of fresh air, yep. Anyway, I got home early, installed the new version and can happily report it works perfectly. I can now sail and automate to my heart's content. :yeah: Thank you for all the hard work trying to track this down and ultimately fix it TDW and thanks also to Captain Joe for the initial hint. Great job guys. :salute: |
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Ahh, yeah, I knew I'd overlook someone... :oops:
Sober, good job mate, patience of a saint. ;) |
Continue to appear the board in the right when I go to nav map or exit from dialog box whith my officer.
What is it ???? :hmmm: http://img85.imageshack.us/img85/3390/strano.jpg |
It is Ottos Chalkboard Mod
Unless you altered the Keys click Shift+B to get rid of it, K adds chalk tallies |
Obs scope not raising fully
TDW, is this a bug or an option to change I have missed?
I only use the New UIs mod-enhanced sh5 with all dials, none of the extras... I have the latest JSGME 2.6 and New UIs 4.0.3. This has been bugging me for a while now, and I have finally found the culprit, sorry TDW, it seems to be this mod. Now I don't use the obs scope much, but every now and then I like to take the odd external screenshot. A while ago now, I noticed that the obs scope didn't appear to be as high as usual. This didn't really bother me at first, but then it burrowed in, and looking through my screenies I could see it sticking out like a sore thumb. I've spent an hour or so tonight, installing my mods one by one, till it happened again, and it is just this mod. It happens with all the mods I've been using and also when Im just using the New UIs on its own. If I do want to use it, the sea has to be dead calm, the sub at snorkel depth and preferably stationary, to be able to just break the surface! As you can see from the pics, it's quite a difference. (appologises in advance if this has been mentioned before). http://i165.photobucket.com/albums/u...scope-prob.gif |
that is correct. The periscopes were adjusted to more historically accurate values for height. In lieu of that I added the snorkel depth icon to the depth bar so one had an easy way to get to the depth for the obs scope. You can use goblin editor to change it if it really bothers you.
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Okey dokey, thanks mate, but I think I'll leave it, now that I know it was intentional, I can forget about it and concentrate on playing the game.:salute:
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I tried getting anti aicraft ammo to work but i couldnt .
http://www.subsim.com/radioroom/showthread.php?t=173629 |
one more TDW - current IRAI 0.16 seems to be conflicting with UIs mod 4.03...I guess it`s simply to overwrite in JGSME ?
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