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-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

Darojax 06-04-15 07:51 AM

Quote:

Originally Posted by GOZO (Post 2315938)
I still have trouble with AVG :/\\!!. It just removes the SH3.exe treating it as a virus after I moved it into my real Sh3 folder and try to run it.

You have to choose between :

"
-Even if this file is moved to a new location

-Even if this file has been changed or updated"

Any ideas?

Have you tried adding the whole SH3 folder as an exception? Select "Folder" in the exception type dropdown menu.

bstanko6 06-05-15 12:13 AM

Finally after all this time, even with Blitzkrieg's help. I got the patch to work! Blitz if you are reading this, thank you for your patience. Even though you helped me out awhile ago, I could not figure this thing out. But after reading your posts with others, rereading the manual, I got it! It is very impressive. The fact that the water covers the scope after 4 knots knocked me over! Then I got the messages to work for the wolfpack. The chief calls out 20% oxygen left! Every test for this patch has passed.

I learned one major thing though... AVG protection is the archenemy of h.sie patch! Don't even bother trying to get around it, or using exceptions... it's a time bomb. I have reinstalled more times than I want to admit. I had to keep several copies of sh3 on my computer just in case. Get rid of AVG and you will have a much easier time using this patch.

This leaves me with only one question regarding testing the wolfpack mod.
The manual says to load up the single mission "wolfpack" and once you send the contact report, it will send you a message back. If the message is to attack the convoy alone, then you are to try again. But if the BDU message tells you something like shadow the convoy, then it is working! I did not have time to continue testing as I am now at work

The first test I did told me to maneuver freely to attack, I assume no wolfpack! I was able to test again, and the message was to "maintain contact and report every hour"...

Is that a positive test that the wolfpack exists?

Looking forward to the comments.

Thank you Blitzkrieg!

sublynx 06-05-15 06:53 AM

Quote:

Originally Posted by bstanko6 (Post 2318858)
The first test I did told me to maneuver freely to attack, I assume no wolfpack! I was able to test again, and the message was to "maintain contact and report every hour"...

Is that a positive test that the wolfpack exists?

Yes it is. Congrats :woot:

bstanko6 06-05-15 01:35 PM

Thanks sub Lynx. Appreciate it.

niwo 07-02-15 11:11 AM

I have a little issue with some functions not working properly.
When I untick some bits in the stiebler mod section like minimum tc and change patrol grid, the patch is still in game. I cannot alter the hotkey for request new grid and minimum tc (I dont konw the name and MnID) also. heres the part for it from the commands_de:


[Cmd455]
Name=Request_New_grid
Ctxt=1
MnID=0x3F290006
Key0=0x4D,cs,"STRG SHIFT M"

Cmd 455 is free and the key combo is unused,too.
But its still Shift+M and that somehow gets activated when I enter the capital M in the savegame textbox.

I have redone the patch install procedure several times with no luck.
I'm playing LSHV15 on Win7 64bit with the sh3.exe patched to large adress allocation of course and with the following mods :

 
Generic Mod Enabler - v2.6.0.157
[G:\SilentHunterIIILSHV15\MODS]

_LSH3-2015___FULLVERSION
_LSH3-2015__Addon_SH3-ClassicDials
Audio RadioMessage - MorseCodeOnly
Bearded faces
_LSH3-2015__HistoricalMessages
Niwo's Keyboard
Niwo's Map Cfg
Niwo's Map Cursors
Niwo's Map Night Filter Moon
Niwo's Sensors
Niwo's Torpedo Prices
_LSH3-2015_GUI_OLC
_LSH3-2015_GUI_OLC_WIDESCREEN
Audio Default Crew
Accurate Bismark
Longer_Wakes_for_all
Audio Creaks
Niwo's Swastikas
_LSH3-2015_SLS_SpecialEffectsBig
_LSH3-2015__ExtendedChallenge
_LSH3-2015__ExtentedChallengeBlackContacts
Niwo's Sound fix
GridXXXX
O2-Gauges v2
OLC stock Binocular SHIII
Flags_enlighten
Audio Ringing Telegraph
Bowspray_V_1.2
_LSH3-2015_ATM_GreenWater
_LSH3-2015_ATM_GreenWater-SunFix
GWX-No Tail_NoColored WarShip
Niwo's NoShiptype on Map
Audio Silent Sea
Niwo's Deckgun Optic SH3 Original
Niwo's UZO default for OLC
Audio No Cheers
Niwo's No LSH ScreenLogo
Pinup Girls Mod - Babydoll
_LSH3-2015___Patch_HSIE-V16B1
_Stiebler4C_V16B1
_Stiebler4B_Addon_for_V16B1
_SH3 Log v1.0 Stiebler compatible



Due to limitations i cannot post my menu_1024_768.ini or the whole commands.ini here nor on pastebin.


I can disable some patches like The surrender option that causes a ctd when the boat is destroyed.

Something is very weird here.
Maybe someone could get me the missing link :D

Thanks

La vache 07-02-15 04:56 PM

"Shift+N" is used for "Rise UZO" and "min TC" of the Stiebler patch. "Shift+N" is hard-coding in the Stiebler patch.
They should change commands:

[Cmd118]
Name=Rise_UZO
Ctxt=1
Key0=0x55,Cs,"Shift+U"

[Cmd119]
Name=Lower_whole_UZO
Ctxt=1
Key0=0x55,Cc,"Ctl+U"

"Shift+M" is not occupied in LSHV15.

La vache

niwo 07-02-15 07:12 PM

Hi, thanks for the answer.

I did change the UZO keys exactly that way, but they do not respond.

Shift+n should only apply when in navigation map, but it does it everywhere.
As i wrote, i can uncheck the tickbox in the optionselector, but this does have no effect.

Its like some sections of the commands.cfg are not recognized.

The biggest problem is that the request new grid calls even when i have paused the game.
I changed it to C+S+M but its still S+M

This is the section of the menu_1024*
 
[G3F I140]
Name=Request_New_grid
Type=1032;Button
ItemID=0x3F290006
ParentID=0x3F290000
Pos=52,0,26,26
Materials=4
Display=2
Mat 0=data/menu/gui/layout/orders2.tga
Crop 0=0.476563,0.5,0.234375,0.1171875
Mat 1=data/menu/gui/layout/orders2.tga
Crop 1=0.476563,0.5,0.234375,0.1171875
Mat 2=data/menu/gui/layout/orders2.tga
Crop 2=0.476563,0.5,0.234375,0.1171875
Mat 3=data/menu/gui/layout/orders2.tga
Crop 3=0.476563,0.5,0.234375,0.1171875
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF,0xFF,0xFFFFFFFF,0xFFFFFFFF
ToolTipText=2919


Im stuck :(

Anvart 07-06-15 12:34 PM

Quote:

Originally Posted by niwo (Post 2325877)
...

I did change the UZO keys exactly that way, but they do not respond.
...

Look where need change:
http://www.subsim.com/radioroom/show...3&postcount=80
[Cmd250]

niwo 07-09-15 01:53 PM

Quote:

Originally Posted by Anvart (Post 2326782)

Doesn't work either, sorry. In fact, commenting things out had messed things up. Keys got scrambled around.
Something really weird is happening. :hmm2:
I recovered an old verion of my commands_de.cfg and will go on without stiebler patches. Pity but the only way at this time.
:(

EDIT:
Ok, I have managed to set the proper keys -=> CTRL/Shift+U to rise and lower the uzo.

But i still cannot disable the minimum tc and request new grid patches. Some other options like the rate of the min tc are working.

Hmm. I hardly believe I must do something wrong, but what is it :D

Anvart 07-11-15 11:48 AM

Hi, niwo. :D
I use the original LSH3_2015 of the basic version without additional mods.
I don't use Stiebler's hardcode... and I turned off h.sie's radar-Fix. I did a full Commands_en.cfg from german's variant. I changed the command logic of UZO raising\lowering and have removed the repetition "Yes Sir!". I changed work of KDB hydrophone (now it works synchronously with the sensor/controller as in my old mod), remade raising\lowering of the radar antenna (as in my old mod)... and so on.
The parts of LSH3_2015, changed by me, are working without problems.

Regards, Alex.

niwo 07-15-15 02:37 PM

I have another Issue :D

Stiebler writes in his post Continuation of H.sie's patches by Stiebler.
Quote:

No longer! Now you 'pseudo-dock' at the U-tanker. When you are close enough, you press ESCAPE, then 'Exit Patrol', just as if you were planning to dock.
However... when you are asked 'Continue mission' or 'Dock at U-463' (for example), you click on 'Continue Mission'. *Now* you carry on your patrol with the same torpedo load-out that you had when you reached the U-tanker, you retain the patrol grid details, you receive some repairs to your hull-integrity (but not to equipment) and you receive a fuel upgrade, of up to 30% of the full capacity. (So if you had 50% fuel when you docked, you will now have 80% fuel.)

Unlike conventional docking at a base, pseudo-docking is only possible if there is no 'heavy fog' and windspeed must be 10 m/s or less. Also, you can only pseudo-dock at U-tankers, not at surface tankers (eg Brake, or Charlotte Schliemann), nor at land bases.
Pseudo Dock didn't work for me. I tried at U461 in PQ BD76 around 30th september 42 for several day due to winds of and above 10m/s. I had one g7e in the external aft storage but however; I met all the things mentioned above. No fuel change, no new torps. :cry:

Any thoughts?

felix2000 09-15-15 07:01 PM

Hello! I have an issue:

When I send a contact or a patrol report, the BdU sends me a message with nothing wrote in it. Why is this happening?

Magic1111 09-16-15 02:27 AM

Quote:

Originally Posted by felix2000 (Post 2344960)
When I send a contact or a patrol report, the BdU sends me a message with nothing wrote in it. Why is this happening?

Do you have made the needed entries from the h.sie Patch in your de_Menu.txt or en_Menu.txt?

felix2000 09-16-15 08:33 AM

Quote:

Originally Posted by Magic1111 (Post 2345015)
Do you have made the needed entries from the h.sie Patch in your de_Menu.txt or en_Menu.txt?

I skipped that step. Thank you!

Magic1111 09-16-15 09:01 AM

Quote:

Originally Posted by felix2000 (Post 2345068)
I skipped that step. Thank you!

You´re welcome! :salute:


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