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-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

ivank 05-20-09 11:54 AM

Any updates on the converison, cause I really need that.

polyfiller 05-20-09 05:18 PM

Ivan - I think we need an update from the whole team - i.e who's doing / done what.

As stated above I am doing armour / shell balancing and the german & Royal Navy radar. Should be finished on this by end of week - the radar is very slow work. Have added upgrade pack descriptions for guns & radar so you can see a description in the equipment screen.

I have the following models which are complete with damage models etc, with only minor armour & radar adjustments to be finalised;

Playable ships;

Queen Elizabeth class BB
KGV class BB
Repulse Class BC
Revenge Class BB
Kent Class Cruiser
Suthampton Class Cruiser
Crown Colony Class Cruiser (Fiji)
Hood Class BC
Rodney Class BB
Bismark Class BB
Gneisneau Class BB
Hipper Class Crusier
Deutschland class BC

I have also added all of the above as AI controlled ships, and have balanced the armour in line with the playable versions.

I have no other fighting ships to convert. Not sure who is working on merchants. Is anyone working on aircraft ? Or are we planning to use more of OM ?

Final note on historical accuracy - I want to suggest we deviate slightly from what happenned - to enable use of units throughout the war i.e. being able to use Hood beyond 1940 - reason for this is as a subsim, it's always possible to use a certain unit of sub from the date it was first available i.e. it was impossible to have detroyed the all of the type VII subs - there were so many... trouble is with the Hood ... there was only one ... and I like to think what if it avoided that fateful salvo ? This is less of an issue for the other units - one or more of them were available upto the last months of the war.

Regio Sommergibile 05-20-09 05:29 PM

Will we be able to select at least the kind of weapon to fire ?

For istance if i want to open fire on a destroyer, maybe i'm not willing to use slow 400mm cannons and only use secondary weapons like 120mm and so on...

polyfiller 05-20-09 05:32 PM

Sadly no - the game engine does not allow this .... or at least we have not found a way to break / persuade the game engine to do such .... yet. I have managed to get it to switch deck guns randomly ... on just one occaision. Wish I could work out how or why.

Sledgehammer427 05-20-09 08:58 PM

I'm entered in the Narwhal contest, sorry
I haven't been around, but I'm using it to brush up on my 3ding skills

ivank 05-20-09 09:02 PM

nice one! thats good thinking!!!
After that is done, I think we should really speed up the work

Sledgehammer427 05-20-09 09:08 PM

yup yup
finished the tower a couple nights ago

ivank 05-20-09 10:14 PM

nice

pomquent51 05-21-09 04:47 AM

Hello where can I find the mods

Alex_SoboL 05-21-09 08:41 AM

I join a question

Regio Sommergibile 05-21-09 09:52 AM

Quote:

Originally Posted by pomquent51 (Post 1104531)
Hello where can I find the mods

OMG... :haha:

SilentAngel 05-21-09 10:12 AM

It's still a WIP guys:88)

ivank 05-21-09 10:48 PM

yes, this is many true

SilentAngel 05-23-09 08:15 AM

After playing the battlestations pacific demo, I came up with a question.

Will it be possible to launch spotterplanes in this mod:06:

Regio Sommergibile 05-23-09 08:56 AM

Good question !

ivank 05-23-09 12:10 PM

This is hard, we try

SilentAngel 05-23-09 01:55 PM

It could be done more easy maybe by just making an animation, and and after that just make the number of contacts on the map increase for a while?

But then again I have no modding experience whatsoever so:P

ivank 05-25-09 01:34 PM

First off, nice to see your in the Dutch Navy! I respect you!

Second off, making an animation would be very hard. I was thinking about the second thing. Maybe have a button that when hit, the map contacts increase for a while. The same thing you said but with out the animation. Thoughts?

polyfiller 05-25-09 05:14 PM

Don't think it would provide the desired results - the game does not present any units beyond 40km from your ship. If we could expand this limit some, it may make it worth trying.

One way to do it may be through a special ability.

I was alos thinking of trying to fire an airplane out of a gun i.e. make the guns shell the hex id of a plane. I'll maybe give this a go later in the week.

cgjimeneza 05-25-09 06:21 PM

looking for mods in the right place
 
Quote:

Originally Posted by Regio Sommergibile (Post 1104689)
OMG... :haha:

You are in the right place... and no ROTFL , we were all NOOBS once (ago ago ago) :)

what are exactly you looking for?


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