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Any updates on the converison, cause I really need that.
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Ivan - I think we need an update from the whole team - i.e who's doing / done what.
As stated above I am doing armour / shell balancing and the german & Royal Navy radar. Should be finished on this by end of week - the radar is very slow work. Have added upgrade pack descriptions for guns & radar so you can see a description in the equipment screen. I have the following models which are complete with damage models etc, with only minor armour & radar adjustments to be finalised; Playable ships; Queen Elizabeth class BB KGV class BB Repulse Class BC Revenge Class BB Kent Class Cruiser Suthampton Class Cruiser Crown Colony Class Cruiser (Fiji) Hood Class BC Rodney Class BB Bismark Class BB Gneisneau Class BB Hipper Class Crusier Deutschland class BC I have also added all of the above as AI controlled ships, and have balanced the armour in line with the playable versions. I have no other fighting ships to convert. Not sure who is working on merchants. Is anyone working on aircraft ? Or are we planning to use more of OM ? Final note on historical accuracy - I want to suggest we deviate slightly from what happenned - to enable use of units throughout the war i.e. being able to use Hood beyond 1940 - reason for this is as a subsim, it's always possible to use a certain unit of sub from the date it was first available i.e. it was impossible to have detroyed the all of the type VII subs - there were so many... trouble is with the Hood ... there was only one ... and I like to think what if it avoided that fateful salvo ? This is less of an issue for the other units - one or more of them were available upto the last months of the war. |
Will we be able to select at least the kind of weapon to fire ?
For istance if i want to open fire on a destroyer, maybe i'm not willing to use slow 400mm cannons and only use secondary weapons like 120mm and so on... |
Sadly no - the game engine does not allow this .... or at least we have not found a way to break / persuade the game engine to do such .... yet. I have managed to get it to switch deck guns randomly ... on just one occaision. Wish I could work out how or why.
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I'm entered in the Narwhal contest, sorry
I haven't been around, but I'm using it to brush up on my 3ding skills |
nice one! thats good thinking!!!
After that is done, I think we should really speed up the work |
yup yup
finished the tower a couple nights ago |
nice
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Hello where can I find the mods
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I join a question
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It's still a WIP guys:88)
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yes, this is many true
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After playing the battlestations pacific demo, I came up with a question.
Will it be possible to launch spotterplanes in this mod:06: |
Good question !
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This is hard, we try
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It could be done more easy maybe by just making an animation, and and after that just make the number of contacts on the map increase for a while?
But then again I have no modding experience whatsoever so:P |
First off, nice to see your in the Dutch Navy! I respect you!
Second off, making an animation would be very hard. I was thinking about the second thing. Maybe have a button that when hit, the map contacts increase for a while. The same thing you said but with out the animation. Thoughts? |
Don't think it would provide the desired results - the game does not present any units beyond 40km from your ship. If we could expand this limit some, it may make it worth trying.
One way to do it may be through a special ability. I was alos thinking of trying to fire an airplane out of a gun i.e. make the guns shell the hex id of a plane. I'll maybe give this a go later in the week. |
looking for mods in the right place
Quote:
what are exactly you looking for? |
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