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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

DrJonez 05-05-08 12:31 PM

Can someone please link me to everything that I need, then? I'm really confused. A lot of your replies aren't making sense. For instance, checking or unchecking ship updates on the map has absolutely no effect in RFB. There are no updates no matter what you do, it's part of the mod. The only icons you get are when you're zoomed far out, and one of those will appear for a split second and zoom by if I'm at high TC. But like I said, it only seems to fail to go to 1x if the contact is a friendly ship, so it's not THAT big of a deal. I'd rather have the suspense of identifying the ship myself, but at least it shouldn't let me sail right into an enemy fleet under TC.

I bought SH4 way back when it first came out, and I stopped playing after a couple of weeks because of all the bugs. I haven't touched it in ages, although I've been playing sub sims since Silent Service 2 way back on my 286, so I'm very familiar with the subject matter, how things work, etc. I went to the Ubisoft page for SH4, and the latest patch that they had listed was 1.4. Now you guys are talking about 1.5 or something, plus some other version of RFB that I'm unaware of... Can you tell me exactly where I need to go to get these things please? :)

AVGWarhawk 05-05-08 12:59 PM

Look at the top of the forums here. You will see a picture of Silent Hunter Uboat Missions(left hand side at the top). This is the 1.5 patch/add on. Now, RFB is in beta right now for the Uboat Mission 1.5/add on. Purchase this and in about 1-2 weeks the release of RFB for 1.5 uboat mission add on will be ready. Everything you are having issue with will be repaired. I suspect perhaps Luke or Swdw will show you how to get your icons back on the map. Then again, perhaps not because RFB is not going to be a made to order mod for everyone. It is released as is. Some other options for the player can be usable and choosable by the player.

DrJonez 05-05-08 11:10 PM

So what version of RFB and SH4 can I run that will actually be stable?

And I have to purchase an expansion before I can fix everything? Wtf? :(

LukeFF 05-06-08 02:48 AM

Quote:

Originally Posted by DrJonez
So what version of RFB and SH4 can I run that will actually be stable?

And I have to purchase an expansion before I can fix everything? Wtf? :(

We are only supporting the 1.5 version of the game, because it is too much of a hassle trying to keep two versions of the mod current. Like it or not, 1.5 is the current version of the game, and that is the one we have chosen to support.

LukeFF 05-06-08 02:50 AM

Quote:

Originally Posted by AVGWarhawk
I suspect perhaps Luke or Swdw will show you how to get your icons back on the map. Then again, perhaps not because RFB is not going to be a made to order mod for everyone.

What he said. :yep:

DrJonez 05-06-08 10:07 AM

So noone has answered my question. What is the latest version of RFB that can be used with JUST SH4? When you were on 1.2 or 1.3 you weren't doing the 1.5 thing, so can I go reinstall SH4, patch to an earlier version, and then run an older RFB over top of it?

You guys really don't make this easy for people who haven't been following this project for ages :(

Is there absolutely no way to have a stable RFB experience with any combination of SH4 and RFB versions until I buy the expansion and you release 1.5?

ustahl 05-06-08 12:37 PM

Pls see the 1st post of this thread
 
Quote:

Originally Posted by DrJonez
Is there absolutely no way to have a stable RFB experience with any combination of SH4 and RFB versions until I buy the expansion and you release 1.5?

My understanding is that the only presently available RFB version (links in the 1st posting of this thread) is for SH4 1.4. So, if you are running SH4 patched to v1.4, you should be safe installing that present RFB. That RFB version is NOT compatible with SH4 1.5 (= U-Boat Missions).:know:

The RFB team is still working on a separate version of RFB for SH4 1.5 UBM, which will be released as a separate download (soon, I hope:up:).

I myself have been running SH4 1.5 since it came out, and I have thus, sadly, not been able to play RFB since that upgrade.:cry: Waiting desperately.:arrgh!:

To sum up: If you run SH4 v1.4 and want to run RFB, download & install the present RFB version. If you run an earlier (pre-1.4) version of SH4, patch it to v1.4 (it's free), and then install the present RFB. If you run SH4 v1.5 and want to run RFB, you must wait for the RFB 1.4 version to be released.

Wilcke 05-06-08 01:12 PM

Quote:

Originally Posted by DrJonez
So noone has answered my question. What is the latest version of RFB that can be used with JUST SH4? When you were on 1.2 or 1.3 you weren't doing the 1.5 thing, so can I go reinstall SH4, patch to an earlier version, and then run an older RFB over top of it?

You guys really don't make this easy for people who haven't been following this project for ages :(

Is there absolutely no way to have a stable RFB experience with any combination of SH4 and RFB versions until I buy the expansion and you release 1.5?

The first post of this thread gives you all the information you need to download and setup RFB for SH4 1.4. In addition it has links to Lurkers RSRDC campaign plus the patches.

RFB for SH4 1.4 can be downloaded here: http://hosted.filefront.com/RealFleetBoat/

you will need a fresh install of SH4 then run the 1.4 Patch, add JSGME and then add in RFB and enable it through JSGME. I hope this helps. There is another thread in this forum for the links to Lurkers now no longer supported RSRDC for SH4 1.4. I am hosting those on File Front until interest dies down and they are pulled. http://hosted.filefront.com/tascaso

Always make a back up copy of a fresh SH4 1.4 install and tuck it away in a safe corner of your HD. Cheap insurance in case you botch the install.

I hope this helps if not keep asking questions. You will get an answer sooner if not later.

Happy hunting!:ping:

DrJonez 05-07-08 12:00 AM

What is JSGME?

Nisgeis 05-07-08 03:27 AM

Quote:

Originally Posted by DrJonez
What is JSGME?

JoneSoft Generic Mod Enabler.

http://www.users.on.net/~jscones/software/products.html

Very useful if you use mods.

Wilcke 05-07-08 09:22 AM

Thanks for posting the link to JSGME, I forgot to add it to my post yesterday. This "head cold" is just kicking my butt.

Nisgeis 05-07-08 12:07 PM

Quote:

Originally Posted by Wilcke
This "head cold" is just kicking my butt.

That's quite a disturbing mental image, if you try to picture that. Get well soon!

Wilcke 05-07-08 12:19 PM

Quote:

Originally Posted by Nisgeis
Quote:

Originally Posted by Wilcke
This "head cold" is just kicking my butt.

That's quite a disturbing mental image, if you try to picture that. Get well soon!

Paints an ugly picture, but thats pretty much it....thats all. This too shall pass...:nope: (more sublte inferences). There you go...aaaaaaaaaaaaaaack:dead:

DrJonez 05-08-08 02:55 AM

Thanks for the help guys :)

Wilcke 05-08-08 09:22 AM

Quote:

Originally Posted by DrJonez
Thanks for the help guys :)

Your most welcome. Anything we can do to make SH4 a really enjoyable sim.

S1LK 05-08-08 11:21 AM

I just wanted to say I have been playing your 1.5 beta with the patch and love it. Even tried TM 1.5b and actually had to go back to the rfb even though it is still beta. Great job on what I have seen so far. Love the scopes and the hud dials. Deck gun is a little weak for my taste but if that is how it was back then, then I guess I will have to make do like they did.

Also, just as an FYI, I have it installed in this order and have had no glaring issues rsrd, rfb, pe install, nsm4, pe addons and patches.

Can't wait till the finished product.

Keep up the good work.

DeepIron 05-08-08 11:24 AM

Quote:

Deck gun is a little weak for my taste but if that is how it was back then, then I guess I will have to make do like they did.
We're working and testing that. I noticed it too and we're adjusting some parameters... Thx for your obsrvation tho'! :up:

AVGWarhawk 05-08-08 12:30 PM

@S1lk

As DeepIron said, gun was worked on by LukeFF and he has done some more work with it that is not in the current Beta. It is hard to come up with a good balance. Knowing Lukes work...I'm sure he will get a good balance. Personally I make every attempt to not use the gun. More a defensive weapon then offensive. Although, it is fun to chew up a small merchant with it if you get the chance. :D

BTW, welcome aboard:up:

vanjast 05-08-08 05:07 PM

No Pressure.. :lol:

Got my sub, with engines at full revs, tied to the quayside...waiting ..waiting.
:know: :up:

The admirals daughters impressed with this display, though.
The admirals a bit miffed about it.. :rotfl:

thumper 05-09-08 02:02 AM

missing crewmen
 
Where are the 2 crewmen that occupy the dive plane locations?? Will not show in battle stations or non battle stations..:nope:


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