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I dunno, but the warnings seem purely graphical in nature. Maybe first unload OLC, then load Uboat1.2, then reload OLC, thus overwriting the GUI stuff with OLC?
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So i create a quick single mission with 2 tankers, load her up and use the pdf manual to go through the motions pause game read the steps unpause and repeat. First try i sink the tanker & just missed the second one. Thought i got it pretty much worked out, so load up my career in the med come across a convoy and miss every ship i fired at!:rotfl:Back to the drawing board:88) Will keep practicing in singles missions until i got it properly worked out. This mod is a must for anyone wanting to learn manual targetting:up: |
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Hi there, I´am preparing a small mod, which combines the Sale-Dials with the OLC-GUI. Just need permission from Sale (OLC has given his already), then I will post the mod ... just a preview : http://freenet-homepage.de/latemail/kombi2.jpg more to come ....... CU P.S. there will be a small problem; the new dials cover - if opened - a small part of the TDC-bar at the bottom, but I dont´t fire and steer the sub at the same time, do you?? |
The problem with compass has been succesfuly solved.
We / Nikuta and i / got the sliding compass working in OLC `s mod working without the hitch. So what we ended up with is OLC interface with big sliding compass on the right , just as it was in GWX 2.0. PS: Your mod looks promissing - keep it up!:up: |
WIP: OLC GUI v1.1.4 DARK VERSION (initially for GWX2 only)
Exactly the same as v1.1.4 but the entire GUI is darkened quite a bit. This makes everything in the GUI look... well, dark... but it allows much easier night time use because there isn't such a high contrast between the GUI and the scene. Screenies to follow. |
HEY:rock:DARK VERSION for GWX 2.0 !! - THAT's IT:up:
OLC - it looks that you make GUI ENGINE for very long time - just look at this thread : http://www.subsim.com/radioroom/showthread.php?t=128597 Testpilot makes new version of this mod - v1.1. Now i'm using this mod and it works great;) Could you make DARK VERSION of your GUI with LARGE DIALS as posted above by Latemail ? With dark scope screen - NO SIEMENS LOGO VISIBLE ? Black background around scope ? Only panels and selectors for torpedos visible ? You can add deep dials - with 50 meters instead of 25 and 400 instead of 250 - like FLBSale. Just ideas;) REGARDS:up: |
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Released: v1.1.5 (currently for GWX 2.0 only)
Cheers, OLC |
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I will try it tomorrow morning :yep: Thank you! |
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Thanks. |
OLC - THANK YOU - GREAT WORK:up: :up: :rock: :rock:
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Edit: On second thoughts I'll post screenies when I get home tomorrow. |
Tried it out just now, I enabled 1.1.5 over the preivous OLC and overwrite, then added uboat into commander folder. It looks slightly darker. No problems.
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I just started my first real patrol in the new year :yep: and JEEEEEEEAHAAAAAAAA!!!! I have my lovely OLC GUI back... :oops: We have march '40 and I'm still in the german bight, but tried some simulated attacks against my escorts :up: We have early morning twilight and the GUI colors are perfect.. |
OLC, you are my hero !:sunny:
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Aaahh, my OLC GUI works like magic
Tribal destroyer, heavy sea, it came out of the rain from 200deg, 3000m, but didn't see me... I dive immediately,
Open tube 4 and 5 I turn towards him, speed 3kts, depth 14m I guestimate speed with 12 kts AOB is left 70, range will be about 1500m I preset everything to fire as soon as funnel or mast are in my scope at 45deg starbord tube 4 is selected, G7e with 3m and impact setting, speed 30 ..... I wait... sonar says contact in 50deg up scope there he is I aim..... Torpedowaffe Achtung! first funnel is at my 45deg mark .... Rohr 4 (echo: Rohr 4) LOS! (echo: Rohr 4 abgefeuert) down scope Sonar station is reporting torpedo running normal ... I wait ... 40 seconds to go ..... I wait TREFFER! up observation scope Range is now about 1000m, I see a wonderful impact hole (Torpedo mod) DIRECTLY under the first funnel. :D OLC GUI is magic :rock: |
Hehem... so... you guys like the dark version then. :D
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I felt the v1.1.4 clearly easier to read than the darkened 1.1.5 so I would absolutely choose that one despite possibly harder night time vision. Can you therefore submit the v 1.1.5 with lighted version also? Some users could prefer choosing that. Furthermore, I am building a combination of JCWolf's U-boat 1.2 and OLC 1.1. I think they fit quite well together as someone already has reported, but I found some problems in the game menus. Installed frst U-boat 1.2 and then OLC, and the result was that main menu had larger fonts than those appearing in UBoat, and others also such as options menu. So I would like to use Uboat's menu style and fonts. => It would be great if there were an update that could fit these solid mods together. :yep: What do you think about this? Anything else? Well, perhaps the command messages in the lower bar's centre could be with slightly larger font, for better readability, but not as large as in the stock SH3. |
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But when I asked for feedback, I meant really just on the light/dark issue. Still, to answer you fully... The answers to most of your questions boil down to one simple thing, I'm afraid: time i.e. mine. I don't much play/mod SH3 now. I wanted to finish the OLC GUI mod so I could call it finished and leave it alone. I could - okay, I will - release a light version of 1.1.5, but if I decide at some point to further develop the GUI then I will certainly choose to drop either the light or dark version and proceed with the other; maintaining multiple versions of a mod is too much of a pain in the neck. :-? So in that situation it would depend on which one is apparently more popular. As for U-boat 1.2, I had once hoped to integrate the OLC GUI with it but at that time language barriers and other issues prevented effective communication with JCWolf on the matter, and probably still would, and in any case like I said I don't want to spend too much time modding SH3 right now. It's not a very difficult job - you say you're already working on it but have problems? PM me and I will try to answer your questions and, when it's done, you have my permission to release it. :up: The font size of the text in the messages box is small so that the game can fit the larger messages (e.g. "Contact, merchant, blah blah blah...") on one line, thus avoiding the text scrolling bug. In fact I had to shorten some of the really long messages to make them fit - something I did in both the English and (with help) German message files - so you see your request is not as casual as you might reasonably think. [That's a long winded "sorry, but no" ;)] HTH OLC |
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