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-   -   [REL] Living breathing Ocean (https://www.subsim.com/radioroom/showthread.php?t=119064)

leovampire 09-05-07 12:25 PM

I have an update for you on the sea foam textures
 
Digital Trucker numbered each of the files for the sea foam that would be visable in his game to see each texture in the game how they work and where they show up when. Aparently just one texture is used for the entire surface of the ocean then the others play over the top of that 1 texture end result the quilt work effect.

So this is where the problem is comming into play in the distance shots with the camera view's and sea foam patch texture problems.

Time to see if there is a file in the game that can be adjusted to fix this that is a master control for the sea foam textures.

But thanks to Digital Truckers inovated idea in localizing it we now have a better place to start looking for a fix.

simonb1612 09-05-07 06:30 PM

A quesion & suggestion
 
Have you (as in all of the great modders that have worked so hard to improve the game), looked into adding a tide feature to LBO? I ask because it seems that the game allows for lunar phases in the graphics. If this is realistically generated, then could a tide algorithm be created and linked to the lunar phases (generating spring and neap tides) I think that this would really add a level of realism, especially if we could observe low / high tide in some of the harbours we get sent to (obviously this would be a big mod).:hmm:

ReallyDedPoet 09-05-07 06:43 PM

Nice to here the foam issue is being worked on, the stuff looks really good, realistic, in the right conditions.

Great work here as usual LV ( and your supporting cast ) :up::up:


RDP

leovampire 09-05-07 07:09 PM

simonb1612
 
If the game had started being built with the world and ocean first and have everything revolve and evolve after that those are things that might have been possable but as it stands right now I do not think the game is capable of creating those effect's. There would be a lot more setting's for the moon and a ton more for the ocean so seeing they are not there I doubt it could be done.

And thanks reallydedpoet

I am starting to rely on others a lot more with tallent's I don't have and it is helping a lot. 2 3 and 4 minds are always better than 1 when it comes to finding problems and doing extensive work that involves so many files and comming up with new idea's.

And more testers that have been out on the ocean doing their job's in the Armed Service's and Civi's ship work. And their input is very valuable seeing they have seen all of this stuff for months and years to compair life experiences with the in game look of things.

simonb1612 09-05-07 07:45 PM

No problem, just keep doing the magic you all do:rock:

dc1962 09-08-07 04:49 PM

I'm not sure I got this mod right
 
I''m confused about how to install this. Can I just down load the mod that contains the new scene.dat, or do I have to download it and then make all these changes using the mini-tweeker? I also not sure how you modifiy the scene.dat file becuase the mini tweeker only will modify .txt files?! Help! What am I missing here?

leovampire 09-08-07 04:51 PM

dc1962
 
download this:

http://files.filefront.com/Living+Br.../fileinfo.html

and then paste it in the mod's folder for JSGME and just activate it and you are all set no changes needed.

dc1962 09-09-07 07:11 AM

Thanks!
 
Got it--very impressive. Once again Subsim comes to the rescue

piak 09-10-07 04:15 AM

!!!!!!!!New_camera_Mod !!!!!!!!!
thank you! СПАСИБО !!!!!!!

Navarre 09-10-07 04:59 AM

Does anyone else have a wobbling effect of the water in front of the sub? You can see it at moderate speed from the bridge. It looks like the wave tops jumps up and down in faster speed (like as you are in time compression) but only the bow waves, on the side and stern the waves are moving smooth.

FooFighters 09-10-07 05:44 AM

Quote:

Originally Posted by Navarre
Does anyone else have a wobbling effect of the water in front of the sub? You can see it at moderate speed from the bridge. It looks like the wave tops jumps up and down in faster speed (like as you are in time compression) but only the bow waves, on the side and stern the waves are moving smooth.

Me too.. from ahead standard and faster it's visable..
As far as I know it's there from day one of SH-IV...

Navarre 09-10-07 09:53 AM

Quote:

Originally Posted by FooFighters
Me too.. from ahead standard and faster it's visable..
As far as I know it's there from day one of SH-IV...

correct, I tested it now without LBO installed and the effect is likewise visible however not as much visible as with LBO installed . I think the refined wave parameters of LBO emphasize this effect still more strongly.

leovampire 09-10-07 12:07 PM

It's a slight rendering problem like the morphing
 
clouds use to be originaly.

Actualy there is a new angle we are looking at to try and fix it that never dawned on us before. Never stoped trying to fix that problem just fining the fix first.

ReallyDedPoet 09-10-07 12:12 PM

Welcome to SUBSIM :up: piak


RDP

leovampire 09-10-07 01:32 PM

does this look a lot better guys for the sea foam?
 
Not ready yet but much better so far!

http://i215.photobucket.com/albums/cc286/jaketoox/2.jpg

and more
http://i215.photobucket.com/albums/cc286/jaketoox/3.jpg

Jaketoox is reworking the seafoam to look and work better for the Reflections on the Water mod

Canonicus 09-10-07 01:36 PM

That is much better , Leo

donut 09-10-07 01:40 PM

Yada yada!!:oops: , I mean aye aye Sir,Send .dds files to donut@whc.net,or post link to share when satified,God Bless Leo:sunny:

Toastman 09-10-07 01:45 PM

Toy sub ??
 
Hi Guys ,

Looking at the 2 pics posted by Leovampire , I cant help thinking that sub looks like a small toy compared to the sea foam textures !! They just look on a completely different scale to the sub , not very realistic .

Having been at see a few times and wave/see textures are not like that !

Please take my coments onboard , and keep up the good work .

leovampire 09-10-07 01:50 PM

toastman
 
it was the smaller size of the textures that was causing the checker board effect problem in the first place that everyone was going nuts about and haited.

Do you want this?
http://i215.photobucket.com/albums/cc286/jaketoox/1.jpg

Or this?
http://i215.photobucket.com/albums/cc286/jaketoox/3.jpg


What makes sence to you?

AVGWarhawk 09-10-07 01:55 PM

Leo, it looks outstanding!!!!! :rock: Waiting patiently for this mod:yep: BTW, the sea foam looks just fine. As far as I know there is no standard size for sea foam. If someone can show me the book of sea foam standards I would like to take a look at it. So the comment of unrealistic does not fly. The sea foam looks fantastic and is a much needed addition to the game.


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