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-   -   FSAA/Anti-aliasing/Major resolution problem (merged) (https://www.subsim.com/radioroom/showthread.php?t=106588)

http 03-20-07 11:17 PM

I read something here that say the resolution in settings stick at 1024*768, if you try to change it, it return to 1024*768.

http://i17.photobucket.com/albums/b6...0-14-46-22.jpg

But in this screen posted by someone here we can clearly see it's in 1600*1200.
Or maybe I just dream of the sticking 1024*768.... And if it's true we can put any resolution we want!

Ark 03-20-07 11:20 PM

Quote:

Originally Posted by http
I read something here that say the resolution in settings stick at 1024*768, if you try to change it, it return to 1024*768.

But in this screen posted by someone here we can clearly see it's in 1600*1200.
Or maybe I just dream of the sticking 1024*768.... And if it's true we can put any resolution we want!

The menus/GUI can be set to the correct resolution, however, all of the 3D objects remain at 1024x768. :(

oiler 03-21-07 04:04 AM

Quote:

Originally Posted by http
I read something here that say the resolution in settings stick at 1024*768, if you try to change it, it return to 1024*768.

http://i17.photobucket.com/albums/b6...0-14-46-22.jpg

But in this screen posted by someone here we can clearly see it's in 1600*1200.
Or maybe I just dream of the sticking 1024*768.... And if it's true we can put any resolution we want!

U CAN set any resolution what u want BUT 3d engine is fixed and upscaled from 1024x768 = u have still same big pixels like 1024x768 on all resolutions, still same jaggy graphics because is it still 1024x768.

Immacolata 03-21-07 04:39 AM

Quote:

Originally Posted by oiler
U CAN set any resolution what u want BUT 3d engine is fixed and upscaled from 1024x768 = u have still same big pixels like 1024x768 on all resolutions, still same jaggy graphics because is it still 1024x768.

Turn off post processing filters.

sjw985 03-21-07 05:02 AM

Did that, sadly no noticeable effect on the resolution issue. I think FR jumped,though.

Potoroo 03-21-07 05:34 AM

I can confirm I am unable to force FSAA on SH4 using an Nvidia application profile as I was able with SH3. I have not yet had time to play around with high resolutions.

tommyk 03-21-07 05:47 AM

Yes, I canceled my pre-order because I am a "will not support lowres on my Dell2407 nut" but this is what is kind of my last hope for full resolution.

I have no SH4 to prove it but here is what is my basis

1.) In Previews I read much about the great graphics
2.) I also always read "be aware to have finest gfx card to see all candy"
2.) now people report it runs smooth even on mediacore system with all max
3.) resolution looks like upscaled 1024 with software blur

Hmm, can it be that there was a last month decision to set "max_res_internal" to 1024 to be able to shoot for the "mass market" (like UBI-Marketing: "We want all candy without the prize. We cannot have SH4 only run smooth on 8800+ or 1950 systems with 2gigs. Development has to deliver that! yadda, yadda")

Yes, I am burned, hahaha. I guess I have been in too many Marketing Meetings over the past years :) :)

cherbert 03-21-07 05:56 AM

Quote:

Lifelike graphics and spectacular audio/visual effects offer an incredibly immersive gaming experience. Witness historical accuracy and amazing attention to detail, from breathtaking Pacific settings to more than 75 authentic-looking war machines such as the U.S. Gato sub, the Japanese Yamato flagship, and the Kawanishi aircraft.


It is this quote from the Features (Official Home Page) that annoys me.

They fail on both audio and visual effects as far as I'm concerned.

At this moment I feel SH3 gives me a far better immersive gaming experience!

DragonRR1 03-21-07 05:57 AM

To recap:

At resolutions over 1024x768...

1. The 3D/Action section of the bridge and external views generally appears to be at a fixed resolution of around 1024x768.
2. The periscope view appears to have a slightly higher fixed resolution.
3. Any 2D screen such as the navigation map is at the set resolution (i.e. rendered correctly.)
4. Any 2D part of the screen such as menus are rendered correctly over the top of the poorly rendered 3D view.
5. There is some AA going on even at 1024x768
6. The problem doesn't appear to relate to the make or type of graphics card.
7. People with large high resolution 1680x1050+ screens will be the most affected.

The original SH3 res fix does NOT currently work with SH4.

There are no obvious user changeable entries in any config file to fix the problem.

The question of resolution was quite a hot topic with SH3 since SH3 ran at a fixed resolution. It was promised that SH4 would not have this issue.

No Dev or UBI official has commented thus far.

OneTinSoldier 03-21-07 06:31 AM

I feel the reason for Ubi's silence is because, if and when they make a comment it will be something like...

"The resolutions are working as intended and are not broken, therefore there is nothing to fix."

And saying that right now could lead to lost sales. Notice how they never answered the simple question of whether or not Anti-Aliasing would be supported in SHIV? Imagine if they had had the guts to simply come out and say, "No, Anti-Aliasing will not be supported". That would've actually taken some guts wouldn't it have? What they want to do right now is make sure they get all the money they can before they start telling people that they aren't going to fix the industry's very first 'upscaled resolution in order to fake a higher resolution' and whatever other issues they aren't going to fix.

I hope I'm worng about that but that is my fear.

What really irks me is that, indeed, they have not said word one about this yet. I feel they have had enough time to come on out of the bomb shelter and say something by now.

Boris 03-21-07 06:45 AM

What of the rumour that series 8 Geforces allow post processing with FSAA? Can anyone confirm this?

Father 03-21-07 06:49 AM

I"m getting ready to take this back to the shop as well, I won't get all my money back but they buy back games.

The lack of AA support is a joke, and by the screenshots that were released prior I feel completely cheated here.

Not only the lack of AA is crap but also vertical sync can't be enabled.

I can't force it via the gfx card either.

Even at my native res of 1920x1200 on a dell 24" which is supported as a resolution things look almost worse then at 1024, seems like the graphics themselves become inflated making it look even jaggier.

Running on an LCD vsync is pretty essential and the tearing I am getting is absolutely shocking.

A real shame as I really enjoyed SH3, I even had SH4 on pre-order but as good as the game might be the graphical quality of it is so bad that I simply cannot take the approach of "could be better but it will do" this time.
Sorry but looking like this I really can't play it.

I'll hang out a little bit in hope of a solution but it seems that the issues are fundamental to the graphics engine so :cry:

DragonRR1 03-21-07 07:10 AM

Quote:

Originally Posted by Father
I"m getting ready to take this back to the shop as well, I won't get all my money back but they buy back games.

The lack of AA support is a joke, and by the screenshots that were released prior I feel completely cheated here.

Not only the lack of AA is crap but also vertical sync can't be enabled.

I can't force it via the gfx card either.

Even at my native res of 1920x1200 on a dell 24" which is supported as a resolution things look almost worse then at 1024, seems like the graphics themselves become inflated making it look even jaggier.

Running on an LCD vsync is pretty essential and the tearing I am getting is absolutely shocking.

A real shame as I really enjoyed SH3, I even had SH4 on pre-order but as good as the game might be the graphical quality of it is so bad that I simply cannot take the approach of "could be better but it will do" this time.
Sorry but looking like this I really can't play it.

I'll hang out a little bit in hope of a solution but it seems that the issues are fundamental to the graphics engine so :cry:

I am 99% certain that the fix for the problem is doable and not that difficult. From my limited experience and discussions with industry friends it is actually more difficult in Direct X to produce a combination of resolutions on the same screen, that they are forcing the low resolution for frame rate or other reasons. The question for me is more... will they actually allow the fix to be done?

Judging by the number of complaints I would think that they have little choice!

DJSatane 03-21-07 07:37 AM

Quote:

Originally Posted by Father
I"m getting ready to take this back to the shop as well, I won't get all my money back but they buy back games.

The lack of AA support is a joke, and by the screenshots that were released prior I feel completely cheated here.

Not only the lack of AA is crap but also vertical sync can't be enabled.

I can't force it via the gfx card either.

Even at my native res of 1920x1200 on a dell 24" which is supported as a resolution things look almost worse then at 1024, seems like the graphics themselves become inflated making it look even jaggier.

Running on an LCD vsync is pretty essential and the tearing I am getting is absolutely shocking.

A real shame as I really enjoyed SH3, I even had SH4 on pre-order but as good as the game might be the graphical quality of it is so bad that I simply cannot take the approach of "could be better but it will do" this time.
Sorry but looking like this I really can't play it.

I'll hang out a little bit in hope of a solution but it seems that the issues are fundamental to the graphics engine so :cry:

Have you tried changing synchronized to yes under [video] in main.cfg (in your documents\sh4\cfg\ folder)? That did the trick for me as far as vsync.

Ark 03-21-07 09:01 AM

Quote:

Originally Posted by Immacolata
Quote:

Originally Posted by oiler
U CAN set any resolution what u want BUT 3d engine is fixed and upscaled from 1024x768 = u have still same big pixels like 1024x768 on all resolutions, still same jaggy graphics because is it still 1024x768.

Turn off post processing filters.

That doesn't do anything for the resolution.

sjw985 03-21-07 09:51 AM

What's the best way to take uncompressed screen grabs? When I get home from work I'll take comparative shots at 1024x768 and 1920x1080 so y'all can all see the difference (or lack therof) that 163% more pixels makes on SH4.

I don't buy the limited performance argument. I remember hearing the same thing about SH3 and it wasn't true then, either. Now we live in a world where quad CPUs and GPUs are available already. SH4 may be a few incremental steps forward but it's hardly a generational leap. And imagine what hardware will be like at the end of SH4's lifecycle?

Developing to the "lowest common denominator" without scaleability is a mistake. I haven't used 1024x768 since 1995. Oh wait, that's not true. I used it for SH3. until the DLL-fix came out.

Anyway, I'm patient enough to wait for a solution, assuming that there is one.

Paajtor 03-21-07 10:39 AM

I am really puzzled, why they made the GUI able to go at super high-res, while the 3D-world behind it is stuck at 1024x768, but simply stretched to fit the chosen resolution.

Why not have it the other way around?
Have the GUI fixed at 1024x768 and "stretchable", and the 3D-world at the resolution you choose.

But suppose they release a patch, that makes this possible...then the patch would also have to contain GUI-versions for every possible resolution, to prevent egg-shaped dials and stuff?

OneTinSoldier 03-21-07 10:51 AM

Quote:

Originally Posted by sjw985
What's the best way to take uncompressed screen grabs? When I get home from work I'll take comparative shots at 1024x768 and 1920x1080 so y'all can all see the difference (or lack therof) that 163% more pixels makes on SH4.

The following may not work but you can try it. I'm not sure if SH's hardcoded binding of the PrtScrn key will interfere. Anyway...

Download FSScreen from here:

http://www.simradar.com/File/2791/FS...rsion_1_1.html


Run FSScreen before you fire up your game(it takes up very very little resources). Every time you press 'PrtScrn' on your keyboard it saves a .bmp screenshot of exactly what is on your screen. The screenshots are written to the folder where you ran FSScreen from. If it works ok, I wouldn't doubt if you get a little pause every time you press PrtScrn. You will probably be saving two large files... the .bmp and then a .tga in your SH4 root folder(if it's like sh3 which has a built-in prtscrn function that saves as .tga's). But anyway, a .bmp(bitmap) is as uncompressed as you can get!


And I don't buy the limited performance argument either. They already took out the ability to force AA, which can cause a performance hit, which means there should be no need to lock res to 1024x768 and upscale it... in the name of better performance.

Good Luck

DaMaGe007 03-21-07 10:56 AM

Quote:

Originally Posted by OneTinSoldier
Quote:

Originally Posted by sjw985
What's the best way to take uncompressed screen grabs? When I get home from work I'll take comparative shots at 1024x768 and 1920x1080 so y'all can all see the difference (or lack therof) that 163% more pixels makes on SH4.

The following may not work but you can try it. I'm not sure if SH's hardcoded binding of the PrtScrn key will interfere. Anyway...

Download FSScreen from here:

http://www.simradar.com/File/2791/FS...rsion_1_1.html


Run FSScreen before you fire up your game(it takes up very very little resources). Every time you press 'PrtScrn' on your keyboard it saves a .bmp screenshot of exactly what is on your screen. The screenshots are written to the folder where you ran FSScreen from. If it works ok, I wouldn't dount if you get a little pause every time you press PrtScrn. You probably be saving two large files... the .bmp and then a .tga in your SHIV root folder(if it's like sh3). But a .bmp(bitmap) is as uncompressed as you can get!


And I don't buy the limited performance argument either. They already took out the ability to force AA, which can cause a performance hit, which means there should be no need to lock res to 1024x768 and upscale it... in the name of better performance.

Good Luck

I dont buy the performance argument either, older cards are simply not supported and the base system requirements are quite high, there should be no need to worry about performance on older systems because it simply doesnt work on them at all(well 5 fps is not working if you ask me).

Anachronous 03-21-07 11:00 AM

I've seen this problem with AA and HDR in most gaming boards, ATI users can do it, but Nvidia cant. I cant say about SH4 myself yet, because I havetn played around with AA.


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