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rohling 02-22-25 02:34 PM

Red light
 
Hello,

first of all congratulations on this great mod. It really feels like an authentic Uboat experience, especially the models and interior have a wunderbar attention to details. One thing I'm missing is changing the lighting from white to red light. Maybe I'm missing the switch or hotkey, it's been some years since I played GWX. Thank you again for your hard work!

Kpt. Lehmann 02-22-25 02:42 PM

Quote:

Originally Posted by rohling (Post 2944970)
Hello,

first of all congratulations on this great mod. It really feels like an authentic Uboat experience, especially the models and interior have a wunderbar attention to details. One thing I'm missing is changing the lighting from white to red light. Maybe I'm missing the switch or hotkey, it's been some years since I played GWX. Thank you again for your hard work!

Thank you for your kind words, rohling. I know that the team appreciates them.

Red light was a Hollywood fictional construction.

Real U-boats did not use it, so we removed it and replaced it with far more historically accurate lighting.

One of our fellow development team members is derStosstrupp. In real life he is an expert on Type VIIC technical operations.
Also in the mix there was our associate developer "Decafbad" who is an electrical systems expert for the Type VIIC.

Also, our lateral research regarding Type II and Type IX interior lighting strongly suggests that their interior lighting was much the same as the Type VII interiors.

Keesh 02-22-25 02:52 PM

Quote:

Originally Posted by Kpt. Lehmann (Post 2944969)
Hi Keesh. Thank you for your kind words. I know the team appreciates them.

To answer your question about adjusting the brightness at night... the answer is no... not via our modwork in any case.

I have been on guard duty (my younger self many years ago) in the deep desert before, when overcast at night... or under the canopy of a jungle at night, it gets that dark... and I mean BLACK as ink.

My answer is this: You say you understand the realism aspect.. Endure those few hours as the real watchmen often had to. Dawn will come.

Also, in the evenings and the mornings before sunrise, the night periscope has a larger aperture than the attack scope in GWX-KC just as in real life. Have that in mind as you go about your patrols.

Good hunting.

Appreciate the reply and the tips. Sadly I can't see anything out of the two periscopes at night either. The watch crew can spot vessels from a normal range, but I cannot see anything.

So I think with a monitor or brighter screen it would be a different story. Out of interest, was anything changed in this regard from GWX Gold to KC? That would identify the issue of the screen brightness, because I didn't have this problem on Gold - but I also wasn't playing it on the gaming laptop that I'm using now.

rohling 02-22-25 04:01 PM

Quote:

Originally Posted by Kpt. Lehmann (Post 2944972)
Thank you for your kind words, rohling. I know that the team appreciates them.

Red light was a Hollywood fictional construction.

Real U-boats did not use it, so we removed it and replaced it with far more historically accurate lighting.

One of our fellow development team members is derStosstrupp. In real life he is an expert on Type VIIC technical operations.
Also in the mix there was our associate developer "Decafbad" who is an electrical systems expert for the Type VIIC.

Also, our lateral research regarding Type II and Type IX interior lighting strongly suggests that their interior lighting was much the same as the Type VII interiors.


Thank you Kptn. Lehmann for your kind reply, I had a feeling that this must have been the case! Although I kind of like the contrast with red light at night, it's just a matter of getting used to white light, which is dimmed at night! Again much respect to the whole Development Crew.

himlaviz 02-22-25 04:28 PM

Thank you team GWX! - Playing the best Subsim with the best MOD again :)

Aktungbby 02-22-25 04:31 PM

Welcome back!
 
himlaviz!:Kaleun_Salute:...back on the surface after 14 years' 'silent running'!??:yeah:

AndreasT 02-22-25 04:51 PM

Quote:

Originally Posted by blackswan40 (Post 2944829)
Hi Andreas i think somethings got corupted i would wipe both installs and all save folders and search for any other save Folders you may have created and delete them also then empty your recycle bin this is a must for peace of mind then start a fresh with two new installs its what we had to do when we got a new Alpha Build 8-9-10 alway to Alpha-14 when testing GWX KC.

Thank you for your thoughts. I did delete my SH3 version, all save folders. Deinstalled GWX KC, and reinstalled it. The issue remains when starting in 1939 with the 7/13 Flotilla, with the Uboat starting in grid FG28. But only in that combination. All other Flotillas start correctly in port. The game also crashes a lot. I have tried different careers and at the moment it isn't playable because of the CTD. I had that issue also before I deinstalled my first KC version. I have to check this, but I am under the impression the game crashes whenever I dive. However, for today it has been enough trying around. But I must say KC looks real good. Especially the ships, they pop nicely

Kpt. Lehmann 02-22-25 06:51 PM

Quote:

Originally Posted by AndreasT (Post 2944994)
Thank you for your thoughts. I did delete my SH3 version, all save folders. Deinstalled GWX KC, and reinstalled it. The issue remains when starting in 1939 with the 7/13 Flotilla, with the Uboat starting in grid FG28. But only in that combination. All other Flotillas start correctly in port. The game also crashes a lot. I have tried different careers and at the moment it isn't playable because of the CTD. I had that issue also before I deinstalled my first KC version. I have to check this, but I am under the impression the game crashes whenever I dive. However, for today it has been enough trying around. But I must say KC looks real good. Especially the ships, they pop nicely

AndreasT
Have you overlaid your copy of GWX-KC, atop your base SH3 installation files?

I have actually followed up using my own installation in 1939 with the 7/13 flotilla and haven't had a stitch of trouble.

Something is just not right about your particular installation. When it does get sorted out, we will need to know from you what the causative problem was, okay?

Kpt. Lehmann 02-22-25 07:45 PM

Quote:

Originally Posted by Nippelspanner (Post 2944767)
It seems like German localization is completely broken or not supported, unfortunately. Many words also do not fit and are cut short etc.

Hope this will be addressed.

Hi Nippelspanner! What happened to your account! It is good to hear from you again after all these years.

In the ways that I can, I am having this looked into. Keep watch as best you can.

Subcomfreak 02-22-25 11:14 PM

Is it normal for me to hear wind sounds no matter where I am in the boat and even under water? Is there a way that I could at least lower them a bit?

ALSO: how set spread angle? I see it on the tactical map, but my eye simply can't find it on the periscope.

Kpt. Lehmann 02-23-25 02:18 AM

Quote:

Originally Posted by Subcomfreak (Post 2945034)
Is it normal for me to hear wind sounds no matter where I am in the boat and even under water? Is there a way that I could at least lower them a bit?

ALSO: how set spread angle? I see it on the tactical map, but my eye simply can't find it on the periscope.

It is not normal for a sound to 'stick' but it sometimes does. It eventually goes away with other activity or a restart.

You can find the spread angle on the slide-out TDC on the F6 screen or you may go to your attack scope screen and click on your weapons officer icon. You will then see the drop down edge above. Just move your cursor to it and it will fully reveal.

Nippelspanner 02-23-25 04:59 AM

Quote:

Originally Posted by Kpt. Lehmann (Post 2945020)
Hi Nippelspanner! What happened to your account! It is good to hear from you again after all these years.

In the ways that I can, I am having this looked into. Keep watch as best you can.

Likewise friend.
Not exactly sure, it kinda got deleted or something but not really, no one knows, now all posts are gone. Oh well. :doh:


Thrilled to see another GWX release - almost 20 years(!) after SH3 was initially released. Crazy!

Kirienko 02-23-25 06:18 AM

I am having a blast with this. This is REALLY very well done. Congrats on your excellent work team and THANK YOU.

Jeff-Groves 02-23-25 07:00 AM

Waiting on a 25' HDMI extension cable to run KCE on my 75" TV.
That thing runs up to 3840 x 2160.
:up:

Connantower 02-23-25 08:11 AM

NVidia profile Inspector
 
Hi Everyone,
I'm a bit new to this. I was wondering what the overall effect of add the SH3 profile and applying changes. Does this only affect the SH3 game or does it affect any other applications/graphics card unrelated to SH3?

Thanks,

Conan


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