SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] Lighthouses mod (https://www.subsim.com/radioroom/showthread.php?t=228731)

Kendras 07-26-17 03:38 PM

Quote:

Originally Posted by the_frog (Post 2502816)
Hello gap,

before making things too complex -- what I was suggesting:

-- consider a less complex file structure (this may cause SH3 loosing track of all texture file paths ... that sometimes causes funny texture effects ....
-- this happens often preferentially with textures in the Texture folders ... that's why in GWX most textures were placed into the respective *.dat files or into the subfolders of the Air and Sea folder. Also, loading of large external texutures takes longer (and may cause fancy effects) than of embedded textures

Thank you very much, the_frog ! :)

gap 07-26-17 05:16 PM

Quote:

Originally Posted by Kendras (Post 2502744)
Just a note : I realized that the map from Schnell Boot v2 is even better than the map from War Ace Campaign v4.1. So, we should use the one coming with SBM 2.

Quote:

Originally Posted by Kendras (Post 2502814)
So here in WAC 4.1 :



And here in SBM 2 :


Why not, but let's be careful with the decision on which map we use: I wouldn't like to break any feature of the major SHIII supermods :)

Quote:

Originally Posted by the_frog (Post 2502816)
Hello gap,

before making things too complex -- what I was suggesting:

-- consider a less complex file structure (this may cause SH3 loosing track of all texture file paths ... that sometimes causes funny texture effects ....
-- this happens often preferentially with textures in the Texture folders ... that's why in GWX most textures were placed into the respective *.dat files or into the subfolders of the Air and Sea folder. Also, loading of large external texutures takes longer (and may cause fancy effects) than of embedded textures

IIRC, I think we already tried to resize those textures and to embed them into the dat files (Kendras please correct me if I am wrong), but we will try again :up:

gap 07-26-17 05:23 PM

Īle de Sein
 
This is my first attempt at modding the SHIII terrain. It should add the Īle de Sein to the game:

https://www.mediafire.com/?vq414s3rvs09i4l

It is based on GWX Gold terrain, but the files it modifies are probably identical in stock game and in other mega mods. Enable it with SH3 repacker and let me know if it works :salute:

Kendras 07-26-17 05:47 PM

Quote:

Originally Posted by gap (Post 2502838)
This is my first attempt at modding the SHIII terrain. It should add the Īle de Sein to the game:

https://www.mediafire.com/?vq414s3rvs09i4l

It is based on GWX Gold terrain, but the files it modifies are probably identical in stock game and in other mega mods. Enable it with SH3 repacker and let me know if it works :salute:

Excellent news !

I don't have GWX on my PC. Could you send me the original terrain files from GWX please ? BTW, has GWX modified the terrain ?

gap 07-26-17 06:05 PM

Quote:

Originally Posted by Kendras (Post 2502843)
Excellent news !

I don't have GWX on my PC. Could you send me the original terrain files from GWX please ? BTW, has GWX modified the terrain ?

Only the Kiel Canal I think, and a few selected areas maybe. Checking that on the manual and packing the relative files :up:

EDIT
This is the full list of terrain modification from GWX Gold manual:
  • Helgoland
  • Scapa Flow
  • The Kiel Canal
  • The Suez Canal
  • The Panama Canal

The uploading of pertinent files is in progress :salute:

Kendras 07-26-17 06:05 PM

I've tried to repack with the stock game terrain :

http://i.imgur.com/27GY9w8.png

, and here is what I get :


gap 07-26-17 06:26 PM

Quote:

Originally Posted by Kendras (Post 2502845)
I've tried to repack with the stock game terrain :

http://i.imgur.com/27GY9w8.png

, and here is what I get :


Weird, I think I have followed all the instructions. Let me check again :hmmm:

gap 07-26-17 06:34 PM

What's the difference between 'Repack 3x3 grid' and 'Rebuild Terrain'? Should I apply any of those commands on the edited files before sharing them? :doh:

gap 07-26-17 06:48 PM

Silly me, I had forgot to the 'repack' the 3x3 grid I had edited. :doh:
This is the new download link:

https://www.mediafire.com/?vq414s3rvs09i4l

The folder you should select when rebuilding the terrain is named 'Repacked_W005N049'.

...and this is the full GWX terrain package (Warning: large download!):

https://www.mediafire.com/?yvwyx6py17uy7gx

Sorry for the inconvenience, and I hope you will enjoy this time :D

Kendras 07-26-17 07:17 PM

I understand nothing. :doh:

I really need to sleep.

Good night.

:Kaleun_Sleep:

Kendras 07-27-17 03:17 AM

Quote:

Originally Posted by gap (Post 2502851)
Silly me, I had forgot to the 'repack' the 3x3 grid I had edited. :doh:
This is the new download link:

https://www.mediafire.com/?vq414s3rvs09i4l

The folder you should select when rebuilding the terrain is named 'Repacked_W005N049'.

So, I have "repacked" the stock terrain with both versions you sent to me. Name must be "W005N049_3x3", else the software doesn't find the file. I can open Mission Editor, but in each case, there is no new island ...

gap 07-27-17 04:07 AM

Quote:

Originally Posted by Kendras (Post 2502854)
I understand nothing. :doh:

I really need to sleep.

Good night.

:Kaleun_Sleep:

What didn't you understand? :D

In my last post of yesterday there are two download links. The first one is named 'Īle de Sein.7z' and it contains two folders. One of the folders is named 'W005N049_3x3'; it contains the same 3 x 3 map grid files in raw format that you had unsuccessfully tried to repack the first time, and it is there just as a back-up. The other folder is named 'Repacked_W005N049', and it contains the same maps, but in compressed format ready to be imported in game:
  • you should place SH3Repacker.exe in the folder above (Repacked_W005N049) and double click on the executable in order to install my changes.
  • Once you run the program and you click on the 'Repack' button, you are prompted to choose the path to TerrainData.BFI in your installation of SHIII.
  • After your confirmation, the 'Repack' button will show the text "Working", and the progress bar will start to fill. If everything works well, when the bar is full you will get a confirmation message, and you will notice that the repacker will have created back up copies of your original TerrainData.BFD and TerrainData.BFI. At this point you are ready to run the game and check my changes :03:

The last package I have linked yesterday night, contains the complete and unedited GWX terrain files you had asked for :salute:

gap 07-27-17 04:42 AM

Quote:

Originally Posted by the_frog (Post 2502816)
Hello gap,

before making things too complex -- what I was suggesting:

-- consider a less complex file structure (this may cause SH3 loosing track of all texture file paths ... that sometimes causes funny texture effects ....
-- this happens often preferentially with textures in the Texture folders ... that's why in GWX most textures were placed into the respective *.dat files or into the subfolders of the Air and Sea folder. Also, loading of large external texutures takes longer (and may cause fancy effects) than of embedded textures

This is an extremely simplified testing version of La Plate (only the tower) with resized textures embedded into the dat file:

https://www.mediafire.com/?mx5mmkcj84ygasc

Let me know if the specular mask is still black :salute:

Kendras 07-27-17 07:51 AM

Quote:

Originally Posted by gap (Post 2502910)
What didn't you understand? :D

I don't understand why it's not working. What am I supposed to see ? Can you show me the island you created ?

Kendras 07-27-17 07:54 AM

Quote:

Originally Posted by gap (Post 2502917)
This is an extremely simplified testing version of La Plate (only the tower) with resized textures embedded into the dat file:

https://www.mediafire.com/?mx5mmkcj84ygasc

Let me know if the specular mask is still black :salute:

and yes, still black ... :hmmm:


All times are GMT -5. The time now is 11:54 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.