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-   -   [WIP] Historical Guns Specs (https://www.subsim.com/radioroom/showthread.php?t=198510)

Rongel 01-29-13 05:32 AM

Quote:

Originally Posted by gap (Post 2000242)
Rongel,
could you please post a chart showing the new failure settings for each torpedo?

Yes, I can do that, but again it goes to next weekend. And also the numbers are not so simple to decipher, for example premature torpedoes have 300 % possibility to explode in high wind speeds, still it doesn't happen every time. So it's not 0-100% scale in all the options.

Had and idea to add some radiomessages concerning the malfunctions, there were many authentic messsages in the thesis I read, that are not used currently in game.

gap 01-29-13 01:10 PM

Quote:

Originally Posted by volodya61 (Post 2000720)
Could this be corrected with the GR2 Editor/Viewer? :06:

After some tweaks with the GR2 Editor, this is how the twin gun looks in Goblin (see image below, on the right):

http://img43.imageshack.us/img43/5613/comparisonbk.jpg

As you can see, the bone structure is now almost identical to the one of the single gun (on the left). Unfortunately, this didn't solve the weird problem...

volodya61 01-29-13 01:53 PM

Let us hope that TDW will back in two-three weeks and decide this issue..
This problem has been waiting for three years and I think a couple of weeks will wait :D

gap 01-29-13 02:00 PM

Quote:

Originally Posted by volodya61 (Post 2000999)
Let us hope that TDW will back in two-three weeks and decide this issue..
This problem has been waiting for three years and I think a couple of weeks will wait :D

Wise words, if only I could apply them...

tracking down the problem and fixing it, is becoming a matter of personal pride for me :O: :D

volodya61 01-29-13 02:12 PM

You know, he is only interested what he is interested and not the fact that he will interested in this problem..

PS: aren't there too much the words "interested"? :haha:

gap 01-29-13 03:35 PM

Quote:

Originally Posted by Rongel (Post 2000760)
Yes, I can do that, but again it goes to next weekend.

No hurry, Rongel. Take your time on it :)

Quote:

Originally Posted by Rongel (Post 2000760)
And also the numbers are not so simple to decipher, for example premature torpedoes have 300 % possibility to explode in high wind speeds, still it doesn't happen every time. So it's not 0-100% scale in all the options.

Does it mean that the chance of premature detonations is 3 times higher than normal in rough seas :06:

Quote:

Originally Posted by Rongel (Post 2000760)
Had and idea to add some radiomessages concerning the malfunctions, there were many authentic messsages in the thesis I read, that are not used currently in game.

Good idea! do you know how to add those messages in game?

Quote:

Originally Posted by volodya61 (Post 2001006)
You know, he is only interested what he is interested and not the fact that he will interested in this problem..

PS: aren't there too much the words "interested"? :haha:

I am not sure I have got your point. Did you mean that it is in our interest interesting him into getting interested in this interesting problem, by any chance? :hmm2:

volodya61 01-29-13 04:39 PM

Quote:

Originally Posted by gap (Post 2001048)
Did you mean that it is in our interest interesting him into getting interested in this interesting problem, by any chance? :hmm2:

:har: yes.. something similar..

Rongel 01-30-13 03:38 AM

Quote:

Originally Posted by gap (Post 2001048)

Does it mean that the chance of premature detonations is 3 times higher than normal in rough seas :06:

Well something like that, currently wind speed zero premature possibility is 80 % which maybe is 40 percents in reality. The numbers are calculated in a crazy manner, I think TDW explained in some mail what kind of a maze it is. So the only way to get the numbers right is to test and test and test...


Good idea! do you know how to add those messages in game?

I do! :D Just made a test last night, and it worked in custom mission, so I think it will work also in campaign!

Thinking about to start the game from scratch again, so that I can test these in real situation (and to get longer repair times mod to kick in!)... :o

gap 01-30-13 07:12 AM

Quote:

Originally Posted by Rongel (Post 2001318)
The numbers are calculated in a crazy manner, I think TDW explained in some mail what kind of a maze it is. So the only way to get the numbers right is to test and test and test...

If you find the PM by TDW, we could try to put those formulas in a spreadsheet, for it to do the calculations automatically...

Quote:

Originally Posted by Rongel (Post 2001318)
I do! Just made a test last night, and it worked in custom mission, so I think it will work also in campaign!

Cool! Please go on with them :yep:

Quote:

Originally Posted by Rongel (Post 2001318)
Thinking about to start the game from scratch again, so that I can test these in real situation (and to get longer repair times mod to kick in!)... :o

http://www.cool-smileys.com/images/58.gif Added SH 5 Longer Repairs to the compatibility list :up:

volodya61 01-30-13 07:33 AM

@ Rongel

I'm playing around EUF mod now and I've noticed that your Longer Repairs mod is not compatible with it.. it's compatible with the main EUF mod but not with the Patch1..

@ Gap

Noticed your post in the Sober's thread :D :03:

gap 01-30-13 07:51 AM

Quote:

Originally Posted by volodya61 (Post 2001353)
Noticed your post in the Sober's thread :D :03:

...and what do you think? :hmm2:

PS: okay, I have just noticed you har already posted there ;)

Rongel 01-30-13 09:06 AM

Quote:

Originally Posted by volodya61 (Post 2001353)
@ Rongel

I'm playing around EUF mod now and I've noticed that your Longer Repairs mod is not compatible with it.. it's compatible with the main EUF mod but not with the Patch1..

Argh, must check this... Thanks for letting me know!

volodya61 01-30-13 10:51 AM

Quote:

Originally Posted by gap (Post 2001358)
...and what do you think? :hmm2:

PS: okay, I have just noticed you har already posted there ;)

What I think?
I think it's a great job, but it's a pity that still unfinished..

gap 01-30-13 11:21 AM

Quote:

Originally Posted by volodya61 (Post 2001438)
What I think?
I think it's a great job, but it's a pity that still unfinished..

What, Equipment Upgrades Fix?

volodya61 01-30-13 11:27 AM

Quote:

Originally Posted by gap (Post 2001461)
What, Equipment Upgrades Fix?

:yep:


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