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-   -   [WIP] Japanese Merchant Marine (https://www.subsim.com/radioroom/showthread.php?t=173962)

Bubblehead1980 11-29-10 03:47 PM

Quote:

Originally Posted by Hitman (Post 1543720)
I don't think that the mod is dead in the water; it's just on hold until tater finds some time to finish up the initial release. The shimmering fix had nearly driven him nuts, and he has been busy with real life too. He finally gave up on the shimmering fix but still needs some time to pack it all up and be satisfied for initial release.

As the mod progresses into the 2nd stage, I will also try to find time to finish the Amakasu tanker, it would be nonesense to hurry up now that it is still a bit more far away and I have also real life (Namely, two children of 4 & 5 years) on my toes continuously.

Some time ago I got an internal Beta that tater sent me, and a lot of the work was already done. So don't worry, it's just that sometimes finding time for the finishing touches seems to take as much as the rest of it did before LOL

Maybe your christmas gift to subsim will be this mod? lol we can hope .


A suggestion for this mod....give the ships names the end in MARU...its an immersion thing.....much better than old composite freighter etc. Would really add to the mod.

virtualpender 11-29-10 11:15 PM

A really neat photo of daihatsu landing craft being loaded on an IJA transport:

http://i51.tinypic.com/34xjogo.jpg

virtualpender 11-29-10 11:19 PM

Quote:

Originally Posted by Bubblehead1980 (Post 1543734)
A suggestion for this mod....give the ships names the end in MARU...its an immersion thing.....much better than old composite freighter etc. Would really add to the mod.

Here is an example of the naming convention I believe Tater intends to use. A combination of the MARU class name and ship configuration type.

http://i121.photobucket.com/albums/o...agisan_pg2.jpg

ZigmundFreund 11-30-10 08:51 AM

Quote:

Originally Posted by tater (Post 1518717)
I was really stoked, and remained so for a while thinking the shimmer thing was some dumb mistake we'd quickly correct. I'll get something out fairly soon.

I'm doing a lot of research right now to learn how to use S3D 'cause I want to start graphic modding. I stumbled onto which might be helpful:

Quote:

Originally Posted by kapitan_zur_see (Post 714521)
(...)The problem we indeed face off while using pack3d is that it can only import one texture channel, which is the diffuse one, alongside only ONE uvw texture coordinate (that's particular to .obj format), hence, occlusion map is bypassed and will be confused while ingame.

(...)

As It is with pack3d now, the lack of occlusion channel will produce flickering and stuff typical to bad uvw mapping and the like. (...)

I hope it can help you to get another lead to fix your shimmering issue. Maybe Kapitan zur see can help as well.

ZigmundFreund 12-14-10 07:07 PM

Nostalgic Japanese Steamships
 
I stumbled upon this trying to find some blueprints. Maybe you guys don't know about it already:

http://homepage3.nifty.com/jpnships/

It seems to be a quite accurate records of Japanese steam ships with a lot of details. I used google.translate on the site and it works fine.

The author ask for contact by email if we use the stuff on his/her site.

Fish40 01-02-11 09:04 AM

This thread is drifting into the abyss again. Any ETA on the release? I've been holding off on a new patrol in hopes of installing right away while I'm still in base. Really looking forwards to this! At least I've got BOB2WOV and IL2 1946 with UP to keep me occupied in the mean time:D

Hitman 01-02-11 10:07 AM

It all really depends on Tater ... I have a kind of Beta with most skins (No new models) and it runs OK, the only problem being the shimmering that tater so much hates.

I guess it would be much better to release it as it is now and use the longer wait to improve and fix things :shucks:

Admiral Von Gerlach 01-03-11 12:30 PM

This is a remarkable effort and I do hope it gets launched. It will be a welcome addition to the realism of the sim. Thank you Tater..and all who contributed.

I would reccomend release and tweaking later if possible. It certainly will be very welcome to have.

Fish40 01-03-11 01:27 PM

@Hitman, I don't recall what the shimmering issue was all about. I know that even now with my new rig, i occasionaly get a texture flickering effect sometimes at distance when a ship takes damage. I don't know if this is what you mean. In any case, it's not a real show stopper for me.

virtualpender 01-03-11 05:06 PM

I agree - so much incredible work has already been done by Tater and Sergei with significant modelling contributions from Hitman that it would be a shame for this mod not to see release.

I haven't seen Tater around for a while so I hope he just took some deserved time with his family for the holidays and will be back soon.

Hitman 01-04-11 10:30 AM

Probably most people would not care about that shimmering and enjoy the mod, but it's Tater's work and we must respect his opinion about the state in which he wants to release it.:salute:

tater 01-06-11 07:24 PM

I got really frustrated with my inability to fix it. I was gonna work on it over the holidays, but apparently I have 2 very slightly bulging disks in my neck which means for the last month I've had bad back pain sometimes, and numbness on and off all the time. Sitting at a computer felt like crap, so I stayed away.

Hopefully it gets better, cause I'm not really interested in back surgery :)

Shadow9216 01-06-11 08:53 PM

Hope they get better Tater, stay on top of it- I had a couple of bulged disks, went back about 9 months later and they had to fuse my spine. Now I've got C4-C7 fused with steel plates on either side. Best of luck.

tater 01-06-11 09:49 PM

Quote:

Originally Posted by Shadow9216 (Post 1568439)
Hope they get better Tater, stay on top of it- I had a couple of bulged disks, went back about 9 months later and they had to fuse my spine. Now I've got C4-C7 fused with steel plates on either side. Best of luck.

Yeesh. That would suck. How'd it work out for you (the fusion)?

There are some new, minimally invasive techniques for bulges/herniations I'd likely try first (percutaneous procedures that get "closed" with a band aid). Ugh.

Talking about it makes my neck sore.

Shadow9216 01-07-11 07:05 PM

Pretty well actually- I had almost lost use of my right arm, couldn't drive, and had constant pain in my shoulder which drove me up the wall. Immediately after the surgery it was gone (referrent pain is strange), and I regained use of my arm. 4 years out and doing just fine, just can't tilt my neck up or down as far as I used to.


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