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This sounds great !!! :o Your work on the Wolfpacks can make SH5 truly special and worthy. Please, let us know about your progress. I can't wait to experience being part of a proper Wolfpack attack !!! :rock: Txema |
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v0.0.15 released! This release includes more tweaks to ship AI hydrophone and sonar and new sub AI (a total re-write of it :D). See post #1 for details :|\\
EDIT: v0.0.15 shows that the sub AI works and the tactics employed by the sub AI are the same for every ship. In v0.0.16 I'll introduce different tactics based on the type of ship. If it's a merchant then the tactics used will be drastically different than the tactics for an escort or enemy submarine. I've also written to the devs asking for some information on the sub AI functions. I really want to be able to lower the periscope and get the cannons working along with some other things. Keep in mind that enemy AI subs WILL hunt you down now.....you'll never know when a torpedo is coming your way...... |
I just played that mission and after a while 3 AI subs sat on the surface .That was after destroying the 2 merchies and finding the escort . I dont know weather they were destroyed and didnt sink but the warship ignored them and they were less than 1000mts away . Maybe the escort ignored them because they were dead or it detected the player sub ?
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Look what I found! Maybe it help you to find the correct way to speed menagement... Quote:
http://www.subsim.com/radioroom/showthread.php?t=165771 |
Just tried the included mission, and there's only one word for it WOLFPACKS :yeah:.
Following pics are from the AI ingame (I just observed). http://i1004.photobucket.com/albums/...SH5/SubAI1.jpg http://i1004.photobucket.com/albums/...SH5/SubAI4.jpg http://i1004.photobucket.com/albums/...SH5/SubAI5.jpg Now one thing I noticed that when the AI subs were killed they surfaced to decks-awash and sat there, they were also ignored by the AI after this. :hmmm: http://i1004.photobucket.com/albums/...SH5/SubAI6.jpg |
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v0.0.15.1 released. This is a bugfix version for v0.0.15. Fixes the problem of destroyed AI subs floating on the surface at allstop. See post #1 for details :|\\
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Does this mean A.I. Subs are in the Campaign and that they respond to your Contact Reports? :D
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Even if the were fixed to the model and were visible submerged would be better than not visible surfaced :DL. Does the Sub:FireCannons(); command work to get the AI Subs to fire cannons on the surface. |
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The captain probably failed to distribute enough special meals to keep morale up and is missing that point he needs to man the deckgun. :roll:
/jk |
I wont be very original saying how marvelous job You are doing DarkWraith and that Your mods are saving SHV:salute: But anyway thank You very much!
As I instaled latest version of IRAI, I want to give my feedback. 1. It's september 1939, Britan Coastal Waters. Finally I found a unescorted convoy (what a relief after seeing what have You done with escorts:D ). That was a mix of some freighters and aux cruisers Rawalpindi (what a prey:arrgh!:). I sent 2 of them to Davy Jones Locker in initial salvo and then 2 cruisers headed to area where ships were sunk and... stopped, giving me time to reload and fire again. So I'm not sure if that is intended (like rescue action) or something is wrong with them. Just to let You know. Picture below http://i174.photobucket.com/albums/w...-07_152451.jpg 2. This is subjective, but I'm in doubt about damage inflicted by aircraft's machine guns. When my eagle-eyed watch:doh: let the Hurricane close undetected, after taking a few shots I had damaged diesels, deck gun, periscope and flack gun, what is ok I think. Watch Officer was also wounded but he deserved it :nope: But I'm concerned about hull damage: 83% Hull Integrity after that attack. Machine guns was really so lethal? I'm only asking 'cause I dont have any historical info. 3. This is also subjective, but what about visual detection range? My eagle-eyed watch (no pun intended this time:DL ) is able to spot ships from far away while I can't see a thing using UZO, binoculars, periscope. Ships they spotted are far beyond range of my optic instruments. I use emtguf's reworked scopes included with Your UI mod, if that matters. Anyway keep up great work:yeah: And I wonder what % of SHV price should UBISOFT transfer to Your account. |
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Wooow! Man, this issue had killed most of my multiplayer games in SH4! How did you do? |
TDW,
Thank you very much for this new release including new sub AI :DL Wow !!! Let me suggest something for the future: I think that to simulate proper Wolfpack attacks in the campaign where the player spots a convoy and reports its possition to BDU, and then waits for the Wolfpack to reach the convoy to make a coordinated attack, it would be necessary for the player to shadow the convoy for a quite long period of time. This can be very realistic but also quite boring. To ease the "shadow the convoy until the Wolfpack arrives" part it would be very usefull for the player to have a SCRIPT that realizes a proper automatic shadowing of the convoy while waiting for the Wolfpack, while the player sets the Time Compression to a quite high value... We can even think about finishing the script when the Wolpack arrives, sending a message to the player that says something like: "from BDU: Wolfpack proceed to attack the convoy !!!" Do you think it would be possible to implement such script??? I am really excited about the new possibilities that are arising now that we have "new sub AI" + "scrips for the player sub" !!! Txema |
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