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Will keep trying. Any luck TDW on getting a Ship_***.dds skin to render on the clone. This is the bit I've been trying to get to work along. Just happened I was doing the A0 file thinking it was the texture file :oops:. Ya now ya have me Hex Editing too. TDW your creating a master race of hex editors :har: |
I love a good challenge. This is going to be a good one :DL
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If we can get this working it can be a solution for proper 100% realism use of the RAOBF etc. I have figured out how to get the clone dds image to display in the Rec man and not the ship image of the parents ship. So correct speed etc can be dispalyed. Just need to make the clones look different from the parents ingame :) Quote:
Is that using the NLL_AO01.dds or the Ship_T02.dds fil. If the first, thats what I had working but its not correct for rendering ship skins. If the second, :o how did you get it working. |
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It was pretty simple actually. I had to clone all the GR2 files and make adjustments in them to point to new textures. But here in lies the problem in cloning - new IDs have to be assigned or it can possibly cause problems. I'm not sure if it's going to cause problems or not - the two ships rendered in game just fine with the same IDs - this tells me that it uses a hierarchy where the ship's name is the first ladder in that hierarchy :hmmm: |
Here's the new skin I did for test, no luck getting it to display yet.
Clone is still showing the default one :damn:. http://i236.photobucket.com/albums/f...%205/Skins.jpg Quote:
What is the ID's that need creating - maybe this is why I can't get it to dispaly. |
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Also, which GR2 did you to do that, just the lod.GR2 or did you use the actual base .GR2 for the ship? |
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Just need to find out the exact changes needed for the Texture Skin. And were in business :D. This is looking good, may have some use for those clones yet. |
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NKL.GR2 NKL_FX.GR2 NKL_LOD.GR2 cloned the NLL.MASM file and renamed it NKL.MASM. Edited it to point to the NKL file (data\Sea\NKL\NKL_FX.GR2) Edited NKL.cfg (3DModelFileName=data/Sea/NKL/NKL) cloned the NLL_AOxx.dds files and renamed them to NKL_AOxx.dds cloned the NLL_shp.dds file and renamed it NKL.dds made copies of the following dds files: Ship_T02.dds (renamed to Ship_T92.dds) Ship_hull_T03 (renamed to Ship_hull_T93.dds) hex edited all the GR2 files with the following changes: every reference to Ship_T02.dds was changed to Ship_T92.dds every reference to Ship_hull_T03.dds was changed to Ship_hull_T93.dds every reference to NLL_AO01 was changed to NKL_AO01 :|\\ |
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By the NLL.MASM file do you mean NLL.lst as I don't have a NLL.MASM in the folder or is this located elsewhere, which I pointed to (data\Sea\NKL\NKL_FX.GR2) :06: EDIT: Sorry just noticed you said all GR2 files I only did the Lod.gr2. That explains it. |
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