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-   -   [REL] 3D TDC and Radar Range Unit (https://www.subsim.com/radioroom/showthread.php?t=170944)

Nisgeis 09-03-10 03:06 PM

OK, so to make the air search radar distinct from the ground radar, I thought I might make it a different type to make it obvious, so you don't get confused. So how about when you are in air search mode, you get a 'J' scope. Completely a-historical, but it's a way to distinguish between air and ground easily. This was a type of scope that goes round the outside of the screen, instead of straight across, so you get 3 times the resolution as you are using more of the screen

http://i251.photobucket.com/albums/g...Sim/JScope.jpg

Would anyone object to that for air search? Top at 12 o'clock is zero and it goes round clockwise to the full range of the radar.

sergei 09-03-10 03:23 PM

Absolutely frikkin' awesome.
Can you get it to switch between air search and surface search?
I always thought that was a problem.

razark 09-03-10 03:26 PM

Quote:

Originally Posted by Nisgeis (Post 1484320)
So how about when you are in air search mode, you get a 'J' scope.

Would this be a separate display mode, with only air contacts showing, and surface contacts only on the PPI and A-scope?

Quote:

Originally Posted by Nisgeis (Post 1484320)
Top at 12 o'clock is zero and it goes round clockwise to the full range of the radar.

Range display only, no bearing info?

Nisgeis 09-03-10 03:34 PM

Quote:

Originally Posted by sergei (Post 1484343)
Absolutely frikkin' awesome.
Can you get it to switch between air search and surface search?
I always thought that was a problem.

I think so, with a bit of abuse of things that were never meant to be done. If I duplicate the air radar node, so that there are two nodes for air radar, with the new node underwater. One with a minimum detection height of the usual 20 and the new one with a minimum detection height of zero (thus making it into a ground radar that will display on the SJ radar set), but with the high air search radar top detection height limit so it will pick up air targets that the SJ won't. Then attach a dial controller to the new air node and the original SJ node, so that when the radar is in range step mode 4 (which is to be added) then the SJ node drops below the waterline, effectively turning off the usual SJ radar and the new air search radar is raised to above water level, thereby turning it on and as it is set as a ground radar (minimum height of zero) the game engine will render this air radar to the radar screen (the height is why the air search radar is never displayed on the SJ radar when it is off). Should work in theory.

Simple no?

sergei 09-03-10 03:46 PM

Quote:

Originally Posted by razark (Post 1484349)
Range display only, no bearing info?

I believe the early SD radar had no directional capability.

sergei 09-03-10 03:47 PM

Quote:

Originally Posted by Nisgeis (Post 1484354)
Simple no?

No!
Nice bit of lateral thinking there. I hope you can get it to work.

Hitman 09-03-10 04:17 PM

Quote:

I think so, with a bit of abuse of things that were never meant to be done. If I duplicate the air radar node, so that there are two nodes for air radar, with the new node underwater. One with a minimum detection height of the usual 20 and the new one with a minimum detection height of zero (thus making it into a ground radar that will display on the SJ radar set), but with the high air search radar top detection height limit so it will pick up air targets that the SJ won't. Then attach a dial controller to the new air node and the original SJ node, so that when the radar is in range step mode 4 (which is to be added) then the SJ node drops below the waterline, effectively turning off the usual SJ radar and the new air search radar is raised to above water level, thereby turning it on and as it is set as a ground radar (minimum height of zero) the game engine will render this air radar to the radar screen (the height is why the air search radar is never displayed on the SJ radar when it is off). Should work in theory.

Simple no?
Nisgeis ... you never cease to amaze me :o and I'm hard to amaze by now :o:o

However, for the early war Sj radar it would be better a display with just range, ot directional, using the same ordinary horizontal scale we already know. Will it anyway appear also in the PPI? :06:

razark 09-03-10 04:22 PM

Quote:

Originally Posted by sergei (Post 1484365)
I believe the early SD radar had no directional capability.

Understood. That was a "I like!', not a "What are you thinking!" question.


Quote:

Originally Posted by Nisgeis (Post 1484354)
I think so, with a bit of abuse of things that were never meant to be done.

Umm... isn't that what this entire thread is about?:D

Quote:

Originally Posted by Nisgeis (Post 1484354)
Simple no?

If you say so.

sergei 09-03-10 04:35 PM

Quote:

Originally Posted by razark (Post 1484395)
Understood. That was a "I like!', not a "What are you thinking!" question.

Ok mate, sorry :oops:
Me likey too. :DL

John Channing 09-03-10 07:25 PM

:o

UN-FREAKIN-BELIEVABLE

:o







JCC

Mescator 09-03-10 09:50 PM

Quote:

Originally Posted by John Channing (Post 1484555)
:o

UN-FREAKIN-BELIEVABLE

:o

QFT.

This is great Nisgeis, as usual your work continues to amaze.

I'm goin' down 09-04-10 10:19 PM

razark
 
Quote:

Originally Posted by razark (Post 1484168)
Ok, finally got around to getting this out. My company lost the bid for the followup to the contract I'm on, so I've been a bit busy getting my resume updated and other such things.

Take a look at it, and let me know how it is. It's not perfect, but I've found it does pretty much what I want it to.
http://www.subsim.com/radioroom/down...o=file&id=2787

Some comments and questions re your new mod.
I can see my sub and other subs. My sub does not have a little circle around it. Is that intended.

The aircraft are represented by a pin sized black dot. It is really quite tiny. Is that intended? Does this mod get enabled before the 3D TDC?

I did not see a separate thread for this mod yet, so I posted here.

razark 09-04-10 10:57 PM

Quote:

Originally Posted by I'm goin' down (Post 1485267)
Some comments and questions re your new mod.
I can see my sub and other subs. My sub does not have a little circle around it. Is that intended.

The circle was removed so as not to show enemy subs. Side effect is, it doesn't show up for your own sub. Ctrl-Left Click will center the map on your boat, so it's not a major problem. The subs showing up was something I overlooked. I'll take care of that.

Quote:

Originally Posted by I'm goin' down (Post 1485267)
The aircraft are represented by a pin sized black dot. It is really quite tiny. Is that intended? Does this mod get enabled before the 3D TDC?

The order doesn't matter, so long as no mods overwrite the *_shp.dds files. Install it after TMO, RSRDC, or any other mods that add ships to the game.

The black dot is automatically scaled by the game. If you zoom in, it appears larger, and I'm not sure if there's a way to change that. I actually doubled it's size, and I find it just noticeable enough to see at a normal zoom level.

Quote:

Originally Posted by I'm goin' down (Post 1485267)
I did not see a separate thread for this mod yet, so I posted here.

Yeah. Note the bit about the contract change at work. The past few days have been loads of fun, and I just haven't really felt like doing a lot else.

And yesterday, we finally rolled out the system we've been working on for over two and a half years. Insane customer meetings, requirements shifting, no one knows exactly what words mean, security people you can't get a response from, testing groups that don't test, and multiple review boards.:damn: The Friday before a three day weekend, pulling a twelve hour shift.

I really love working for the government some days.
Yesterday was not one of them. :nope:


I'll try and get a thread up this weekend, after I fix those subs.

Edit:
Release thread posted.

CaptainHunter 09-07-10 08:54 PM

In the training missions 3&4 I can't seem to get a sound contact on the ship to the NW, I know It's a radar mission but I was wondering if there is something wrong with my sim?

razark 09-07-10 08:59 PM

Quote:

Originally Posted by CaptainHunter (Post 1487574)
In the training missions 3&4 I can't seem to get a sound contact on the ship to the NW, I know It's a radar mission but I was wondering if there is something wrong with my sim?

Do you have the ship showing as a radar contact? The game only reports a contact through one sensor at a time. If it's a visual or radar contact, it won't show up when you ask for a sound contact report.


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