SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] We Dive at Dawn (https://www.subsim.com/radioroom/showthread.php?t=170639)

Mikemike47 09-03-13 11:17 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2107136)
Probably has RSRD's visual settings which were way to too high.RSRD's default visuals give escorts visual range of 7-8 miles on a submarine.Needs some adjusting.If I had the files for WDAD I would patch it.

Quote:

Originally Posted by in_vino_vomitus (Post 2107574)
What files would I need to tweak and how?

Maybe this will help?
TMO visuals for RSRD

I have not looked at the file structures. Hope I am not complicating the situation with WDAD.

in_vino_vomitus 09-04-13 02:09 AM

It won't hurt - Thanks! :)

Bubblehead1980 09-15-13 10:08 PM

Quote:

Originally Posted by Mikemike47 (Post 2109428)
Maybe this will help?
TMO visuals for RSRD

I have not looked at the file structures. Hope I am not complicating the situation with WDAD.


That might work, I assume WDAD's file structure is the same since its a lurker mod..

popsbear 09-16-13 02:42 PM

Downloaded today, and got a lot of rar, z files, how do I mod into S4 please

Onkel Neal 09-25-13 04:03 PM

Quote:

Originally Posted by Stickboy37 (Post 2115084)
Tried downloading WDAD today link seems to be broken all other bonus links work

Link has been fixed. Please PM me if you encounter any issues with Bonus Mods. Thanks!:rock:

Mikemike47 09-26-13 07:14 PM

Quote:

Originally Posted by popsbear (Post 2115376)
Downloaded today, and got a lot of rar, z files, how do I mod into S4 please

Helpful help links on how to mod here

CaptainD 09-26-13 10:00 PM

I have downloaded WDAD yesterday evening!
All's well for me, files completed and archives can be opened.

cbrown1790 11-06-13 03:48 AM

Hello everyone!

I just downloaded WDAD last night and have a question.

I am using the generic installer JGMSE to install the files. When I downloaded the base v1.0, I received multiple files including a "patch k". I also downloaded "patch 1" and the Med Campaign".

My question is...

In what order do I apply the mods? Specifically, patch k and patch 1. Which one should overwrite the other? There was also a triton 1.1 file. I am just wondering where that file comes into play...

Anyways, I have not tried the mod, I only started it up to see if it worked....which it did:)

It looks real good...a lot of hard work must have went into making it. Thank you for that!

Are there any other supplements to this mod that would enhance the realism, such as voices or sounds that I missed?

But anyways, thanks again for listening and any help with in which order to install the files would be appreciated.

Thanks.

cbrown1790 11-06-13 11:54 PM

Okay. After trying the mod out last night, I guess I installed it correctly and in the right order...

So I tried out an introductory training mission and I am really liking this mod. Great job-lurker!

Its almost like an entirely new game. I have been so used to TMO, that I'm not used to the default buttons anymore and the default periscope screen ( I have been spoiled using Optical Targeting Correction by Capt Scurvy).

There is only one thing that I will have to try to change...please dont take this the wrong way...but the range rings around the sub is too dominant/dark. I would like a more of a background/watermark look. The range rings were getting in the way of target and torpedo track...

But other than that....it was fun---too much fun as I got in trouble with the wife for not doing what I was supposed to be doing:) They just dont understand...

spitfire1066 12-13-13 08:05 PM

How do I install?
 
Hi,

Ok. I downloaded the file. Do I unzip it into my mods folder for SH4.
And use Jones Generic Mod enabler.

Sorry I am a bit lost and would really like to play this mod.

Thanks for any help.

Steve

spitfire1066 12-14-13 05:47 PM

Crash to desktop
 
Hi,

I manged to install the mods and the game started. But when I click on British Career I get a CTD.

Any help please.

Thanks,

Steve

raymond6751 12-15-13 07:27 AM

Mod list
 
Spitfire, here is my mod list:

WDAD_v100
WDAD_V100_Patch1
WDAD_V100_Patch k
WDAD AI italian sub Adua v1.1
WDAD-HMS Triton refit 1.1
ShipContacts
nosleepmod

... I copied an unmodded game to its own folder called Brits. Then I used Jones mod enabler JSGME to put in WDAD and others. No problems.

The two additional mods are my own ShipContacts - which announces verbally any surface contacts while sub is on surface. ( I like to let the game run in real time and do other things until alerted.) and the nosleepmod fixes a bug in stock version where the whole crew can go to bed at the same time.

Hope this helps. Start with an unmodded game, add Brit mod, test, then add other mods one at a time and test. Testing can be done on single missions.

spitfire1066 12-15-13 05:59 PM

Crash to Desktop
 
Thanks Raymond.

I am trying it now.

Steve

spitfire1066 12-15-13 07:34 PM

Crash To Desktop
 
Hi Raymond,

I managed to get WDAD installed. The Game started ok.
When I click on Start Mission after starting a British Carrier it tells me
" No primary Objective Found" on the teletyper. Seems it cannot find the mission objectives?

Any ideas.

Thanks,

Steve

raymond6751 12-16-13 03:39 AM

Apologies
 
Quote:

Originally Posted by spitfire1066 (Post 2152120)
Hi Raymond,

I managed to get WDAD installed. The Game started ok.
When I click on Start Mission after starting a British Carrier it tells me
" No primary Objective Found" on the teletyper. Seems it cannot find the mission objectives?

Any ideas.

Thanks,

Steve

My Bad. My suggested use of single missions to test mods was wrong for the WDAD mod. There are no single British missions. Launch the campaign to test and you should be OK with the small mod list I mentioned above.
Sorry everyone! :/\\!!


All times are GMT -5. The time now is 02:58 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.