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But I was on sea exercises Baltops 89 at Baltic Sea aboard ORP "Navigator". Our and Russian ships assisted "Iowa" (At Oslo City, some Pacifists protested) because of her nuclear projectiles and missiles: 10 x Mark 23 KATIE 16" nuclear projectiles W23 with Uranium 8 x TLAM-N Thermo-nuclear W90 warheads in her Tomahawk cruise missiles. http://www.greenpeace.org/arabic/ReS...many-nfs-a.jpg At the game, Harpoon missiles hits my own ship... About textures - I'll show You, how it looks in a couple of minutes. |
It says in the read me that you must do atleast a 10-15 degree turn for it to work. The read me file is there for a reason.
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I only suggested, that it could be fixed at all in future. Here you have Iowa how she look at my PC notepad: http://www.irbis.nazwa.pl/iowa-sh4.jpg I charted some improvements on the screen, but if it helps, I'll give you some of my drawing with I made for the battleship USS Iowa Museum: http://th07.deviantart.net/fs70/PRE/...la-d4ehsog.jpg http://fc07.deviantart.net/fs71/f/20...la-d4qqrvt.jpg http://fc08.deviantart.net/fs71/f/20...la-d3kfnsb.jpg http://fc07.deviantart.net/fs71/f/20...la-d3hlwnq.jpg |
I can`t add someting I don`t have. I only imported the ship. The ship is of the right dimension and has the correct draft as per official information. The texture is too bright because the vertices are welded. Unwelding them produces so many vertices that the model is completely impractical to get into the game. A single funnel would have to be broken down into three-four individual 3D models. Now imagine the whole ship. Hundreds of 3D models that needs to be seperated and then imported. The seperating process alone would take many days. It took me over two entire days just to get it as it is now. No pause, day and night.
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I still think, that battleship sit in the water too high - just look at the pictures and photos. What data of ship's draft and at what displacement did you take as a model? I have construction and refit data of Bureau of Ships from USN shipyard for example...:rock: USS "Iowa" May 1985. Battle Displacement (tons 1 ts = 1016,04 kg): 58 191 ts Draft: 11,178 m Full Load Displacement (tons 1 ts = 1016,04 kg): 59 331 ts Draft: 11,328 m |
Draft, 9 meters. Displacement, 45,000 tons. Standard. 11 meters at 58,000 tons fully laden. It`s the official information on most websites containing the Iowa. Although these variables can`t be simulated in the game.
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For example - Iowa never had standard displacement 45 000 ts. Her real standard displacement is 48 425 ts (draft 9,587 m). But at this displacement you will be unable to go at sea (no fuel, ammo, water, food, crew, gas, oil, etc.). For sea operations (exercises) we have normal displacement (optimum battle) 55 424 ts (draft 10,687 m). For real war, full battle displacement is 58 191 ts (draft: 11,178 m) - and that's a real data for Iowa in 95% of her sea career. By the way, full load / emergency load displacement for Iowa class battlerships is about +60 000 ts. Garzke & Dulin "United States Battleships 1935-1992", page 144-146 and page 216-217. dr Norman Friedman "US Battleships", page 449 Sumrall "Iowa class battleships". P.S. On your old Iowa (from World War Two) there is something wrong - the main turrets are not from your model... |
The turrets are the same on the WWII and 1980 Iowa. The ones that came with the 1980 Iowa was better so I used that one for the WWII one. The same goes for the 5"/38s.
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You want to see a screen? |
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Could You make this battleship playable in some free time? http://www.aotd-flottille.de/FOTRS/V...r1/Nevada1.jpg |
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All corrected on the version I have on my computer. http://i777.photobucket.com/albums/y...1-08-38-67.jpg |
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http://www.subsim.com/radioroom/show...09#post1918509 |
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