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-   -   [WIP] Modern ships (career playable) (https://www.subsim.com/radioroom/showthread.php?t=169977)

Snow-Leopard 08-06-12 08:55 AM

Quote:

Originally Posted by Karle94 (Post 1918527)
The ship does have textures, but no nuclear weapons. The nuclear shell was not in use in the 80s and 90s. In what way are the Harpoons not working?

Oficially not... ;)
But I was on sea exercises Baltops 89 at Baltic Sea aboard ORP "Navigator".
Our and Russian ships assisted "Iowa" (At Oslo City, some Pacifists protested) because of her nuclear projectiles and missiles:
10 x Mark 23 KATIE 16" nuclear projectiles W23 with Uranium
8 x TLAM-N Thermo-nuclear W90 warheads in her Tomahawk cruise missiles.

http://www.greenpeace.org/arabic/ReS...many-nfs-a.jpg

At the game, Harpoon missiles hits my own ship...

About textures - I'll show You, how it looks in a couple of minutes.

Karle94 08-06-12 09:06 AM

It says in the read me that you must do atleast a 10-15 degree turn for it to work. The read me file is there for a reason.

Snow-Leopard 08-06-12 09:25 AM

Quote:

Originally Posted by Karle94 (Post 1918547)
It says in the read me that you must do atleast a 10-15 degree turn for it to work. The read me file is there for a reason.

Yes, I know.
I only suggested, that it could be fixed at all in future.

Here you have Iowa how she look at my PC notepad:

http://www.irbis.nazwa.pl/iowa-sh4.jpg

I charted some improvements on the screen, but if it helps, I'll give you some of my drawing with I made for the battleship USS Iowa Museum:

http://th07.deviantart.net/fs70/PRE/...la-d4ehsog.jpg

http://fc07.deviantart.net/fs71/f/20...la-d4qqrvt.jpg

http://fc08.deviantart.net/fs71/f/20...la-d3kfnsb.jpg

http://fc07.deviantart.net/fs71/f/20...la-d3hlwnq.jpg

Karle94 08-06-12 09:36 AM

I can`t add someting I don`t have. I only imported the ship. The ship is of the right dimension and has the correct draft as per official information. The texture is too bright because the vertices are welded. Unwelding them produces so many vertices that the model is completely impractical to get into the game. A single funnel would have to be broken down into three-four individual 3D models. Now imagine the whole ship. Hundreds of 3D models that needs to be seperated and then imported. The seperating process alone would take many days. It took me over two entire days just to get it as it is now. No pause, day and night.

Snow-Leopard 08-06-12 09:45 AM

Quote:

Originally Posted by Karle94 (Post 1918551)
I can`t add someting I don`t have. I only imported the ship. The ship is of the right dimension and has the correct draft as per official information. The texture is too bright because the vertices are welded. Unwelding them produces so many vertices that the model is completely impractical to get into the game. A single funnel would have to be broken down into three-four individual 3D models. Now imagine the whole ship. Hundreds of 3D models that needs to be seperated and then imported. The seperating process alone would take many days. It took me over two entire days just to get it as it is now. No pause, day and night.

Ok, ok... I just suggested what could be do, to improve Iowa's model.
I still think, that battleship sit in the water too high - just look at the pictures and photos.
What data of ship's draft and at what displacement did you take as a model?
I have construction and refit data of Bureau of Ships from USN shipyard for example...:rock:

USS "Iowa" May 1985.

Battle Displacement (tons 1 ts = 1016,04 kg): 58 191 ts
Draft: 11,178 m

Full Load Displacement (tons 1 ts = 1016,04 kg): 59 331 ts
Draft: 11,328 m

Karle94 08-06-12 09:53 AM

Draft, 9 meters. Displacement, 45,000 tons. Standard. 11 meters at 58,000 tons fully laden. It`s the official information on most websites containing the Iowa. Although these variables can`t be simulated in the game.

Snow-Leopard 08-06-12 10:08 AM

Quote:

Originally Posted by Karle94 (Post 1918555)
Draft, 9 meters. Displacement, 45,000 tons. Standard. 11 meters at 58,000 tons fully laden. It`s the official information on most websites containing the Iowa. Although these variables can`t be simulated in the game.

The only real source for that kind of data is shipyard documentation.
For example - Iowa never had standard displacement 45 000 ts.
Her real standard displacement is 48 425 ts (draft 9,587 m).
But at this displacement you will be unable to go at sea (no fuel, ammo, water, food, crew, gas, oil, etc.).
For sea operations (exercises) we have normal displacement (optimum battle) 55 424 ts (draft 10,687 m).
For real war, full battle displacement is 58 191 ts (draft: 11,178 m) - and that's a real data for Iowa in 95% of her sea career.

By the way, full load / emergency load displacement for Iowa class battlerships is about +60 000 ts.

Garzke & Dulin "United States Battleships 1935-1992", page 144-146 and page 216-217.
dr Norman Friedman "US Battleships", page 449
Sumrall "Iowa class battleships".

P.S. On your old Iowa (from World War Two) there is something wrong - the main turrets are not from your model...

Karle94 08-06-12 10:10 AM

The turrets are the same on the WWII and 1980 Iowa. The ones that came with the 1980 Iowa was better so I used that one for the WWII one. The same goes for the 5"/38s.

Snow-Leopard 08-06-12 10:22 AM

Quote:

Originally Posted by Karle94 (Post 1918561)
The turrets are the same on the WWII and 1980 Iowa. The ones that came with the 1980 Iowa was better so I used that one for the WWII one. The same goes for the 5"/38s.

Yes I know, but here on my PC, I see oryginal turrets from game with black spots - not yours...
You want to see a screen?

Brewster 08-06-12 10:32 AM

Hi Karle, Is it possible to make this ship ?

http://en.wikipedia.org/wiki/Kirov_class_cruiser

Snow-Leopard 08-06-12 10:36 AM

Quote:

Originally Posted by Karle94 (Post 1918561)
The turrets are the same on the WWII and 1980 Iowa. The ones that came with the 1980 Iowa was better so I used that one for the WWII one. The same goes for the 5"/38s.

http://www.irbis.nazwa.pl/iowka-sh4.jpg

Snow-Leopard 08-06-12 10:42 AM

Quote:

Originally Posted by Karle94 (Post 1918561)
The turrets are the same on the WWII and 1980 Iowa. The ones that came with the 1980 Iowa was better so I used that one for the WWII one. The same goes for the 5"/38s.

P.S.
Could You make this battleship playable in some free time?

http://www.aotd-flottille.de/FOTRS/V...r1/Nevada1.jpg

Karle94 08-06-12 10:43 AM

Quote:

Originally Posted by Brewster (Post 1918569)
Hi Karle, Is it possible to make this ship ?

http://en.wikipedia.org/wiki/Kirov_class_cruiser

It is a part of the battle of the baltic mod and operation monsoon.

All corrected on the version I have on my computer.

http://i777.photobucket.com/albums/y...1-08-38-67.jpg

Karle94 08-06-12 10:45 AM

Quote:

Originally Posted by Snow-Leopard (Post 1918572)
P.S.
Could You make this battleship playable in some free time?

http://www.aotd-flottille.de/FOTRS/V...r1/Nevada1.jpg

I have no clue where that one is from.

Snow-Leopard 08-06-12 10:48 AM

Quote:

Originally Posted by Karle94 (Post 1918577)
I have no clue where that one is from.

It is a famous Nevada class battleship from big mod called "Fall of the Rising Sun".

http://www.subsim.com/radioroom/show...09#post1918509


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