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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Ubisoft announces Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=155001)

Einsman 08-19-09 07:21 AM

Quote:

Originally Posted by SubV (Post 1154104)
Things I would like to see in SH5:

  • historically accurate campaign, including all the major battles;
  • fully dynamic (random) campaign which gives a player a chance to win a war;
  • more features that create immersion: officer club, newspapers, radio broadcasts etc;
  • ability to board and capture the ship instead of sinking it.



  • I would add more realism in the navigation of the submarine. SHIII behavior is quite real (pitch and roll). Almost non-existent in SH IV. It seems an aircraft carrier.

The big question. What will happen in SHV?

Sorry for my english

Red Devil 08-19-09 07:22 AM

Only raiders like the Michel boarded and captured shipping. U Boats did not have the crew or facilities.

ReallyDedPoet 08-19-09 07:24 AM

Quote:

Originally Posted by Einsman (Post 1154116)
  • I would add more realism in the navigation of the submarine. SHIII behavior is quite real (pitch and roll). Almost non-existent in SH IV. It seems an aircraft carrier.



Fixed in both the U-Boats and Fleets via mods :yep:

Uber Gruber 08-19-09 08:09 AM

I'll be honest....I think it looks a bit naff.

Okay its good to have the entire sub modeled but its a bit crap graphically - hardly an improvement on SH4 at all. I can only hope to god that one can interact with the interior such that there are no static screens. But in all honesty, I imagine it'll be like SH4 but with free cam and a few other rooms.

Oh well....there's always SH7

Beery 08-19-09 08:15 AM

Quote:

Originally Posted by Red Devil (Post 1154117)
Only raiders like the Michel boarded and captured shipping. U Boats did not have the crew or facilities.

Yeah. Boarding is a WW1 thing.

TarJak 08-19-09 08:43 AM

Let's hope it can live up to some of the expectations in the community.:hmmm:

Red Devil 08-19-09 08:51 AM

Quote:

Originally Posted by Beery (Post 1154139)
Yeah. Boarding is a WW1 thing.

do you mean U boat wise? Maybe so, I have not researched WW1, not my field. Boarding in WW2 was done frequently, The Dunedin boarded the Hannover, and it became the aircraft carrier audacity; Graf Spree boarded its prizes. Thor and Michel their prizes. etc .........

141st_Alper 08-19-09 08:59 AM

Guys what about U-boat Types? I think there will be Type IX D2 and Type VII C/41 submarines. But im wonder if we can get XVII Walther submarine, it would be very good:D

ijozic 08-19-09 10:41 AM

Quote:

Originally Posted by tater (Post 1153783)
A minimally dynamic campaign is certainly doable. Ie, named ships. The Roster could actually work. Ship is sighted, and the game then pulls the name from the roster—minus the names of any ships of that class who are already sunk. In fact, if all of a class are sunk, it shouldn't pull that ship in the first place. Some ability to have convoys or TFs react to submarines in the area.

You are going along and sink a lone merchant. He goes down, but manages a radio report. The convoy 12 hours behind him changes course to avoid your area. Ditto being spotted by aircraft. That sort of thing.

These are all good suggestions. Some Roster thing is a must.

And also some dynamically assigned tasks. I mean, you would get your assigned patrol area, but if the intelligence gets some info regarding some convoy or task force in your vicinity, you should be redirected to attack it (smth like in RFB+RSRD but with more details). Also, hopefully these various kinds of missions will be present in SH5 (like some supply missions, spy insertions, mine laying or maybe interception of some important ships).

ijozic 08-19-09 10:53 AM

Quote:

Originally Posted by Growler (Post 1153511)
The concept of interoperable sims is an old one, going back to the days of Microprose/SpectrumHolobyte. I seem to recall that M1 Tank Platoon 2 was intended to be part of a network of different sims that would create a virtual battlefield for LAN players. Nothing much ever came of it, but I do remember being thrilled that someone was going to do it.

I think you're referring to the Tank Platoon! which was supposed to be integrated with Gunship! helicopter simulator. Unfortunately, Gunship! (like M1 TP2 before it) was a commercial failure and the Tank Platoon! was cancelled.

Edit: You were right. It was supposed to be M1 TP2 initially but this was later changed. Here's an interesting article about it. Sorry for being OT.

http://www.tanksim.com/topic2.htm

Calculon 08-19-09 10:57 AM

Time to ...
 
update the gaming PC for this sim! Thanks go out to UbiSoft for developing a u-boot follow on.:up:

Einsman 08-19-09 11:09 AM

Quote:

Originally Posted by reallydedpoet (Post 1154118)
Fixed in both the U-Boats and Fleets via mods :yep:
[/left]

Why mods? I'm not updated lately. I play with Operation Monsoon 705 in SHIV

Do I have to install any other mod?

Regards

Speedo 08-19-09 11:37 AM

whooho i want it' now!

Mooncatt 08-19-09 12:18 PM

i havent played any of the silent hunter series for such a long time and its also been a looong time since ive posted on here. while im quite intriqued about another edition to the SH series the trailer doesnt do it any justice IMHO, whats with the American accents onboard a German U-boat?????
and with it being Ubisoft you can gaurantee it will need patching, which we will have to wait 6months for and THEN another 6 months for the modders to include what Ubi missed or simply couldnt be bothered to do (awesome job in GWX) so i think ill put it to the back of my mind until i read some reviews on it, but i aint holding my breath.

Zilch 08-19-09 12:24 PM

I really want to get excited about this, but cringe at the cost of a system that can run it respectably...just got SH4 to run with all settings cranked down. I'm afraid that comparing the required specs to my own, and then watching how cool the game will surely be, will force me to openly weep. I'm not ashamed of it. :D


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