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not to hijack, but you have to get sp1 and sp2, and then go to
www.simviation.com and find every plane you want in FSX. trust me, connecting flights from tokyo to shanghai to Hong Kong in a 747 is NOT that fun so i dl record breakers :D |
Awesome work, I can't wait.
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If the mod is ready, where I can download tis very nice mod?
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P.S. 30 DAYS OF High School Left!!!!:yeah::woot::D:up::sunny: |
for you...:(
:D i graduate on the 23rd EDIT: of may |
My last day of school is May 19th, and grad is on June 2nd
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Okay, I'm reinstalling SH4 now!
Im going to use multi install cause changing mods or clean installing pisses me off so much. I plan to use Real Environment, but do I need Envi 5 or PE4 1st? After I do that, I will get working on my campaign work again(all lost) Can Tomhugill, and ployfiller plz send me their work? Shammer427, can you send me anything you have finish?(i.e. converted SH3 ships, and 3D Bismarck class, Scharnhorst class, Admiral Hipper class, any of my raiders) Same for you Miner, any finished work would be very helpful. I will send everything to Darkfish, then its off to Tomhugill and Polyfiller for their amazing damage model! Thanks again for working on this mod, we still have a long way to go. However I think our May deadline for TSWSM v1: Atlantic Action, can be met! |
Guys ... apologies ... been trying to upload latest version of damage modelled ships to filefront .... it's been down for maintenance for the last 24 hours :x
Completed damage models, including damageable guns AND torpedoes for Kent Cruiser, Hipper Crusier and Deutschland class. Revised armour levels on Scharnhorst & Bismark. Also implemented damage zones on the KGV. For the cruisers I've created seperate compartments for port & starboard deck mounted torps. Makes the damage / crew screens a little "clutterred" but it does work. Ships also now have 3 damageable egnines (been doing some sneaky stuff with magic zones). This means that we can differntiate damage between port, starboard and centre turbine rooms for larger ships or port , star and reserve engines for smaller ships. For example if the graff spee has both it's port & starboard engines destroyed, the reserve engines will still drive the ship, at a reduced speed. Thanks to Darkfish I've gotten the Graff Spee's main radar to rotate with the gun turrets. Haven't looked at doing the other ships yet. Might look at this tonight. Also played around with ship physics a little more. Graf Spee seems to have turned out best thus far. Scharnhorst also good. Bismark still tends to bobble around too much. Let me know what you think. Oh .. almost forgot ... have substabntially reduced acceleration (more realistic). I'll send PM's with link and password when filefront decides to play ball again. .......I could do with an idea of which ships I'm going to receive next. |
Just noticed filefront is closing down. Upload made to rapidshare. Ivan, Tom, you have PM's with link.
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That was GREAT! I can't wait to see more. Has your team managed to get player controlled vessels to escort AI ship formations without causing major slowdowns? If not, I suppose there could still be some interesting campaign mode missions. For instance, direct the player to sail his destroyer to Island X on such-and-such a date, to provide AA support for some transports scripted in for a historical amphibious landing... |
any possibility of releasing the ships that are already done somewhere to fiddle around with on ordinary missions?:oops:
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Very impressive video, looking forward to first release...BUT
can any surface mod be complete without the fast attack S-boats? ;) Schuhart |
Major Update on main page
I have just updated the main page of this thread with a lot of information petaining to this Super-Mod.
This summer two friends and I plan to get a job on a ship(hopefully ocean liner or cruise ship). So I will not be able to work on the mod during that time period, June 20 - August 20. That is why a deadline of June 19, 2009 has been put in place. If the mod is not fully released by then, DO NOT expect any version to be released until that fall or winter. As the main page says work has been slowed, in some places stopped, and chaotic! We are sorry for this. If anyone can/wants to help us, here is a list of what we need: -Voices for German, American, British, Australian, Japanese, Russian, French, Itlaian, Swedish, and Norweigen. *Just German, American, British, Australian, and Japanese need to be done soon* -Another modeller/skinner/converter for our ships -Any information of convoys routes, ship info, deck plans, profile drawings, battle info(members, ships, etc) Thank you, Ivan(Ivank) Klein-Vidal The Surface Warfare Super-Mod Team |
I can help with Australian and Japanese voices, just gimme a script and I'm on it. What format do you want? .wav files?
Ee des ka? Daijobu des, ore wa Australia-jin demo ima, Nihon ni et to ore no tsuma to tomodachi wa Nihonjin des. (OK? No worries, mate, I'm an Aussie but I'm in Japan and my wife and me mates are Japanese) |
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I will tell me team, decide on lines, and email you when I have it ready! Thanks so much!!:arrgh!: EDIT: I NEED INFO ON ALL GERMAN, BRITISH, AUSSIE, AMERICAN, AND JAPANESE NAVALS BASES THROUGHOUT WWII. I NEED NAMES, CITY, AND SERVICE TIMES |
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